Lorskel, chaotic male redguardian Jedi ------- |.....| -..@d.- ......%.. |.......| --.....-- |....*| ------- [Lorskel the Youngling] St18 Dx7 Co6 In11 Wi11 Ch3 JedRedMalCha S0 Dlvl:1 $0 HP32(32) Pw7(7) AC8 Xp1/0 Wt60/1300 T1 Latest messages Use hybrid races? [yn] (n) Hello Lorskel, welcome to SlashEMExtended! You are a chaotic male redguardian Jedi. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Unknown command '^J'. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 166 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 6 Amulet identification only worked 15 times out of 57 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 97% chance Scroll drop chance was reduced to 84% Wand drop chance was reduced to 76% Amulet drop chance was reduced to 88% Potion drop chance was reduced to 85% Monster death drops spawned with only 91% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 37466 Monster spawn increase reached its maximum at turn 67973 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 372721 The monster class that cannot be genocided was zombie The monster class that was spawned more often: (null) (freq bonus 1) The monster species that spawned more often: antelope (freq bonus 4) The monster species that spawned more often: undead stygian doll (freq bonus 6) The monster species that spawned more often: translucent colony (freq bonus 10) The monster species that spawned more often: wereeel (freq bonus 8) The monster species that spawned more often: grey beetle (freq bonus 32) The monster species that spawned more often: gremffin (freq bonus 5) The monster species that spawned more often: desert spore (freq bonus 6) The monster species that spawned more often: skater woman (freq bonus 4) The monster species that spawned more often: undead saiyan (freq bonus 5) The monster species that spawned more often: kerrisin (freq bonus 18) The monster species that spawned more often: nymph queen (freq bonus 30) The monster species that spawned more often: green thunderlord (freq bonus 9) The monster species that spawned more often: gem trove (freq bonus 2) The monster species that spawned more often: ancient golden dragon (freq bonus 8) The monster species that spawned more often: basher (freq bonus 8) The monster species that spawned more often: sudden appearer (freq bonus 10) The monster species that spawned more often: metal ettin (freq bonus 6) The monster species that spawned more often: yellow naga hatchling (freq bonus 4) The monster species that spawned more often: snuffed corpse-candle (freq bonus 2) The monster species that spawned more often: watch lieutenant (freq bonus 8) The monster species that never randomly spawned: yochlol The monster species that never randomly spawned: disintegration master The monster species that never randomly spawned: BFq The monster species that never randomly spawned: night willow The monster species that never randomly spawned: rambling gambler The monster species that never randomly spawned: petty black widow The monster species that never randomly spawned: null mushroom The monster species that never randomly spawned: agony worm The monster species that never randomly spawned: estrella girl The monster species that never randomly spawned: tormented potato The RNG hath decreed that this item was never generated: summon elm (celestial) The RNG hath decreed that this item was never generated: elven broadsword (runed broadsword) The RNG hath decreed that this item was never generated: taming (PRIRUTSENIE) The RNG hath decreed that this item was never generated: sickness resistance (fragile) The RNG hath decreed that this item was never generated: red tea (baloon flower) The RNG hath decreed that this item was never generated: cure hallucination (glowing) The RNG hath decreed that this item was generated more often: cancellation (sparkly, freq bonus 44) The RNG hath decreed that this item was generated more often: symmetry (SENIL LELLARAP, freq bonus 8) The RNG hath decreed that this item was generated more often: toxic (holed, freq bonus 15) The RNG hath decreed that this item was generated more often: menu nose gloves (moth-bitten gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of D-type equipment (strange, freq bonus 26) The RNG hath decreed that this item was generated more often: detect food (cyan, freq bonus 7) The RNG hath decreed that this item was generated more often: ancient arrow ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: chain mail ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: flood tide (TEKMAKMAYACON, freq bonus 9) The RNG hath decreed that this item was generated more often: bubblebeam (encased, freq bonus 17) The RNG hath decreed that this item was generated more often: egoism (ITS ALL MINE, freq bonus 11) The RNG hath decreed that this item was generated more often: force bolt (red, freq bonus 13) The RNG hath decreed that this item was generated more often: white dragon scale mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: orange dragon scale shield (orange dragonhide shield, freq bonus 20) The RNG hath decreed that this item was generated more often: misfire (vajra orb, freq bonus 11) The RNG hath decreed that this item was generated more often: plain cloak (homicidal cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: gauntlets of missing information (nondescript gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: cure serious wounds (cacao, freq bonus 8) The RNG hath decreed that this item was generated more often: blaster bolt ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: huge club ((null), freq bonus 10) The RNG hath decreed that this item was always generated cursed: cure confusion (moldy) The RNG hath decreed that this item was always generated cursed: parasol ((null)) The RNG hath decreed that this item was always generated cursed: quarterstaff (staff) The RNG hath decreed that this item was always generated cursed: hiding (hidden tea) The RNG hath decreed that this item was always generated cursed: verisiert stone (gray) The RNG hath decreed that this trap was always invisible: acidpool The RNG hath decreed that this trap was generated more often: blood loss trap (freq bonus 7) Next attribute increase check would have come at turn 193 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were poison resistant You were immune to sickness You had 1500 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Dark Side You could not have safely prayed (270) You survived You didn't know any spells. Techniques known in the end Name Level Status jedi jump 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Lorskel the Jedi...