Lorskel, chaotic male droven Jedi --------------- --------------- ------------- |.............. #...........................# | |......%.%...........@.......[..................| |....................d..........................| |... #.......................................| ---- ----------------------------------------- [Lorskel the Youngling] St18/01 Dx6 Co7 In9 Wi7 Ch8 JedDroMalCha S0 Dlvl:1 $0 HP24(24) Pw13(13) AC8 Xp1/0 Wt59/1400 T1 Latest messages Use hybrid races? [yn] (n) Hello Lorskel, welcome to SlashEMExtended! You are a chaotic male droven Jedi. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Unknown command '^J'. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 124 Ring identification only worked 4 times out of 21 Amulet identification only worked 15 times out of 27 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 218 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 82% chance Scroll drop chance was reduced to 83% Ring drop chance was reduced to 94% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 90% Potion drop chance was reduced to 68% Monster death drops spawned with only 92% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 10699 Monster spawn increase reached its maximum at turn 40118 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 628840 The monster class that cannot be genocided was wraith The monster class that was spawned more often: ogre (freq bonus 2) The monster species that spawned more often: lizard king (freq bonus 5) The monster species that spawned more often: radiant growth (freq bonus 7) The monster species that spawned more often: death wing (freq bonus 16) The monster species that spawned more often: heal slime (freq bonus 6) The monster species that spawned more often: cursed mushroom (freq bonus 10) The monster species that spawned more often: wind growth (freq bonus 12) The monster species that spawned more often: jelly (freq bonus 3) The monster species that spawned more often: nickelpede (freq bonus 6) The monster species that spawned more often: wolf (freq bonus 6) The monster species that spawned more often: ant lieutenant (freq bonus 8) The monster species that spawned more often: jungle hunter (freq bonus 6) The monster species that spawned more often: glaceon (freq bonus 12) The monster species that spawned more often: glare force patch (freq bonus 6) The monster species that spawned more often: shadow creature of Fiona (freq bonus 5) The monster species that spawned more often: o Ķer (freq bonus 3) The monster species that spawned more often: novel mold (freq bonus 3) The monster species that spawned more often: Fenja (freq bonus 4) The monster species that spawned more often: brookman (freq bonus 6) The monster species that spawned more often: petty chill (freq bonus 8) The monster species that spawned more often: borrowing cube (freq bonus 4) The monster species that never randomly spawned: cyberdemon The monster species that never randomly spawned: furious mushroom The monster species that never randomly spawned: Yvonne's soft sneaker The monster species that never randomly spawned: freezer snake The monster species that never randomly spawned: aurora bomber The monster species that never randomly spawned: dancing flame The monster species that never randomly spawned: black colony The monster species that never randomly spawned: battle scarred ronin The monster species that never randomly spawned: gelatinous cube The monster species that never randomly spawned: white laser The RNG hath decreed that this item was never generated: amulet of teleport control (transitory) The RNG hath decreed that this item was never generated: ancient arrow ((null)) The RNG hath decreed that this item was never generated: silver short sword ((null)) The RNG hath decreed that this item was never generated: crystal shield (glass shield) The RNG hath decreed that this item was never generated: heavy hammer ((null)) The RNG hath decreed that this item was never generated: cloak of confusion (ripped cloak) The RNG hath decreed that this item was generated more often: chocoegg ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: increase damage (coral, freq bonus 12) The RNG hath decreed that this item was generated more often: stinking cloud (VELOX NEB, freq bonus 15) The RNG hath decreed that this item was generated more often: protection (wide, freq bonus 9) The RNG hath decreed that this item was generated more often: gain level (overpowered, freq bonus 48) The RNG hath decreed that this item was generated more often: steel shield ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: psybeam (avada kedavra, freq bonus 3) The RNG hath decreed that this item was generated more often: jade (green, freq bonus 17) The RNG hath decreed that this item was generated more often: cloak of reflection (funeral cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: bad luck (acyclic, freq bonus 11) The RNG hath decreed that this item was generated more often: black sweets ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: bodyglove (tight black clothes, freq bonus 8) The RNG hath decreed that this item was generated more often: mirror (looking glass, freq bonus 6) The RNG hath decreed that this item was generated more often: yellow spell cloak (petrified cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of invisibility (opera cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of stat lock (straitjacket cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: cure sickness (indigo, freq bonus 5) The RNG hath decreed that this item was generated more often: commander suit (black men's suit, freq bonus 11) The RNG hath decreed that this item was generated more often: helm of amnesia (crazy helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: antilevel stone (gray, freq bonus 18) The RNG hath decreed that this item was always generated cursed: cornuthaum (conical hat) The RNG hath decreed that this item was always generated cursed: anti caster cloak (second-hand cloak) The RNG hath decreed that this item was always generated cursed: destroy armor (destructive) The RNG hath decreed that this item was always generated cursed: cloak of spray (brown burnoose) The RNG hath decreed that this item was always generated cursed: barrhing (CONVICT PATCH) The RNG hath decreed that this trap was always invisible: venom sprinkler The RNG hath decreed that this trap was generated more often: chaos trap (freq bonus 1) Next attribute increase check would have come at turn 587 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had 1500 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Dark Side You could not have safely prayed (81) You survived You didn't know any spells. Techniques known in the end Name Level Status jedi jump 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Lorskel the Jedi...