Lorskel, chaotic male redguardian Anachronist ### #### ### ###,### ##,,###,# #,,),`# ##`@,,,,,# ##########`# ###`q)####,######## #,,,,,,# #,## ,,)%[#%,,#,,,,,,,,# ###,########%,# ,,,#####,# ######### ,,!<,,,*,%,,,,` ,)## ..% ######,#########,# #,# #,%*,,,# ,,%# #,# ### #,######## ,#,, ,,# #,#######,,,,,,,,# #,# # #,,,,*,,,,######)# ## #######,##,##,,,*,# #,,,,*,*,####,##### #,######## ^,,*,# #,# ##,### ### ### [Lorskel the Trooper] St16 Dx11 Co10 In14 Wi10 Ch6 AnaRedMalCha S51918 Min:11 $670 HP0(137) Pw40(40) AC-5 Xp11/12677 Wt1892/1950 T4102 Latest messages You hear the howling of the CwnAnnwn... [-3 -> 12] Warning: HP low! What do you want to read? [k-mqsHORVYZ or ?*,] As you read the scroll, it disappears. You feel healthier! The dwarf king permamimic swings his broad pick. The dwarf king permamimic hits you! [-14 -> 16] Warning: HP low! The dwarf king permamimic swings his broad pick. The dwarf king permamimic hits you! [-10 -> 6] Warning: HP low! Your plasteel armor deflects the borloth's attack. The borloth claws you! [-3 -> 3] Warning: HP low! The borloth bites you! You die... Your inventory Weapons a - an uncursed +0 pistol {8} b - an uncursed +0 elven dagger (wielded in other hand) {4} c - an uncursed +0 rifle {12} t - an uncursed +0 droven crossbow {30} u - a blessed +0 droven dagger {4} v - 34 uncursed +0 droven bolts named Straferiffic {34} w - an uncursed +0 droven dagger (weapon in hand) {4} z - 27 blessed +2 droven bolts {27} S - 3 blessed +0 bullets (in quiver) {2} U - 11 uncursed rusty +0 bullets {6} Armor d - an uncursed +0 plasteel armor (being worn) {50} e - an uncursed +0 T-shirt (being worn) {2} g - an uncursed +0 pair of plasteel gloves (being worn) {2} h - an uncursed rotted +0 pair of plasteel boots (being worn) {2} i - an uncursed +0 cloak of magic resistance (being worn) {4} x - an uncursed +0 droven helm (being worn) {15} y - an uncursed +0 egoist cloak {4} A - a blessed +1 droven cloak {10} Comestibles j - 19 uncursed pills {10} C - an uncursed lizard corpse {10} Scrolls k - 5 uncursed scrolls of healing {3} l - 7 uncursed scrolls of mana {7} m - 3 uncursed scrolls of phase door {3} q - a blessed scroll of blank paper {1} H - a cursed scroll of mana {1} R - an uncursed scroll of root password detection {1} V - 2 uncursed scrolls of teleportation {2} Y - an uncursed scroll of enchant weapon {1} Spellbooks O - an uncursed spellbook of blank paper (0:4) {1} Potions # - a cursed potion of oil {1} # - an uncursed potion of levitation {1} f - an uncursed potion of gain ability {1} n - an uncursed potion of fruit juice {1} o - an uncursed potion of gain health {1} p - a potion of holy water {1} E - a blessed potion of invisibility {1} G - an uncursed burnt diluted potion of healing {1} I - 3 uncursed potions of restore ability {3} K - an uncursed potion of full healing {1} M - an uncursed potion of recovery {1} Rings s - an uncursed ring of fire resistance {1} Z - an uncursed ring of invisibility {1} Wands # - an uncursed wand of digging (0:5) {1} # - an uncursed wand of probing (0:3) {1} r - an uncursed wand of undead turning (4:-1) {1} B - an uncursed wand of striking (0:2) {1} D - a cursed wand of remove resistance (0:6) {1} N - an uncursed wand of striking (3:0) {1} P - a blessed wand of undead turning (0:5) {1} T - an uncursed wand of full healing (0:0) {1} Tools L - a blessed partly used wax candle {1} Q - an uncursed rusty lock pick {1} W - an uncursed skeleton key {1} X - an uncursed sack {5} Gems F - a cursed +0 rebel stone Iron balls J - an uncursed +0 quite heavy iron ball {1600} The sack is empty. Final attributes You were piously aligned Your alignment was 33 Your max alignment was 33 You carried 0 sins Scroll identification only worked 100 times out of 376 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 10 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 29 Tool identification only worked 5 times out of 8 Scroll drop chance was reduced to 93% Ring drop chance was reduced to 88% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 78% Potion drop chance was reduced to 88% Monster death drops spawned with only 97% chance Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 33050 Monster spawn increase reached its maximum at turn 93830 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 449004 The monster class that cannot be genocided was light The monster class that was spawned more often: sea monster (freq bonus 2) The monster species that spawned more often: landmaid (freq bonus 12) The monster species that spawned more often: troll king (freq bonus 16) The monster species that spawned more often: cancellator (freq bonus 8) The monster species that spawned more often: silver draconian (freq bonus 4) The monster species that spawned more often: rock smasher (freq bonus 7) The monster species that spawned more often: multi-hued vortex (freq bonus 7) The monster species that spawned more often: killertrice (freq bonus 5) The monster species that spawned more often: Lupin the Third (freq bonus 4) The monster species that spawned more often: poisonous wimp (freq bonus 14) The monster species that spawned more often: infantryman (freq bonus 16) The monster species that spawned more often: Elisabeth (freq bonus 10) The monster species that spawned more often: fools garden (freq bonus 22) The monster species that spawned more often: Dickmouth (freq bonus 10) The monster species that spawned more often: pink fungus (freq bonus 6) The monster species that spawned more often: great projection statue (freq bonus 3) The monster species that spawned more often: lich warrior (freq bonus 4) The monster species that spawned more often: Sueschen's feminine sandal (freq bonus 4) The monster species that spawned more often: tickle eel (freq bonus 12) The monster species that spawned more often: black naga hatchling (freq bonus 28) The monster species that spawned more often: Spill Kop (freq bonus 4) The monster species that never randomly spawned: large group kobold The monster species that never randomly spawned: charmeleon The monster species that never randomly spawned: evasive enclave officer The monster species that never randomly spawned: elf veteran The monster species that never randomly spawned: cave leaper The monster species that never randomly spawned: O-Iwa, the disfigured The monster species that never randomly spawned: metal panther The monster species that never randomly spawned: zeta metroid The monster species that never randomly spawned: black turret The monster species that never randomly spawned: Great Cthulhu The RNG hath decreed that this item was never generated: sexy leather pump ((null)) The RNG hath decreed that this item was never generated: heavy concrete ball ((null)) The RNG hath decreed that this item was never generated: stygian pike ((null)) The RNG hath decreed that this item was never generated: cloak of grounding (granite cloak) The RNG hath decreed that this item was never generated: boots of acid resistance (buckled boots) The RNG hath decreed that this item was never generated: battle staff ((null)) The RNG hath decreed that this item was generated more often: yellow dragon scale mail ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: large shield ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: dementia boots (ankle boots, freq bonus 13) The RNG hath decreed that this item was generated more often: silver long sword ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: heavy glass ball ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: dropless stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: impossibly heavy mineral ball ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: rebel stone (gray, freq bonus 23) The RNG hath decreed that this item was generated more often: heavy hammer ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: DSTW stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: worthless piece of violet glass (violet, freq bonus 4) The RNG hath decreed that this item was generated more often: misfire (vajra orb, freq bonus 11) The RNG hath decreed that this item was generated more often: club ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: crossbow ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: kyrt shirt ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: brass dragon scale shield (brass dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: agate (orange, freq bonus 3) The RNG hath decreed that this item was generated more often: psybeam (avada kedavra, freq bonus 5) The RNG hath decreed that this item was generated more often: group summoning (I R TEH UBER PWNZ0R, freq bonus 11) The RNG hath decreed that this item was generated more often: gnomish suit (little blue vest, freq bonus 2) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 95) The RNG hath decreed that this item was always generated cursed: nurse uniform (white dress) The RNG hath decreed that this item was always generated cursed: school uniform ((null)) The RNG hath decreed that this item was always generated cursed: heavy blaster bolt ((null)) The RNG hath decreed that this item was always generated cursed: chemistry set (box of obscure-looking glass devices) The RNG hath decreed that this item was always generated cursed: phase door (LESBIANISM FOR EVERYONE) The RNG hath decreed that this trap was always invisible: auto destruct trap The RNG hath decreed that this trap was generated more often: metabolic trap (freq bonus 10) Next attribute increase check would have come at turn 5432 Strength training was 50 Dexterity training was 50 Wisdom training was 33 Constitution training was 50 You were disintegration-resistant You were poison resistant You were immune to sickness You were magic-protected You were punished You had the following problem: Pets can spontaneously rebel and become hostile. (0) You had 670 points of nutrition remaining You were fast You were wielding two weapons at once Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Dahlver-Nar, Orthos and Simurgh Your deity was Simurgh You could have safely prayed (189) You are dead Spells known in the end Name Level Category Fail Memory a - summon undead 5 attack 95% 78% Techniques known in the end Name Level Status create ammo 11X LIMIT(851) appraisal 11 R LIMIT(0) phase door 11 R LIMIT(2840) invoke deity 11 R LIMIT(0) disarm 4 O LIMIT(0) Voluntary challenges You eaten 26 times You eaten food with animal by-products 15 times You eaten meat 14 times You have communicated with the gods 1 time You prayed to the gods 1 time You hit with a wielded weapon 839 times You killed 263 monsters You read items or engraved 22 times You genocided 1 type of monster You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (17 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Basic] (max Expert) (221 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Skilled] (max Expert) (498 of 540) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Expert) (142 of 160) firearms [Basic] (max Legendary) (25 of 160) crossbow [Unskilled] (max Expert) (14 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Lorskel the Anachronist...