Lorskel, chaotic male redguardian Anachronist ----- - |.....| .@..{.| |@d...- |......+ |......| |....... -------- [Lorskel the Survivor] St9 Dx9 Co9 In9 Wi5 Ch7 AnaRedMalCha S0 Dlvl:1 $0 HP21(21) Pw2(2) AC-4 Xp1/0 Wt197/1000 T1 Latest messages Use hybrid races? [yn] (n) Hello Lorskel, welcome to SlashEMExtended! You are a chaotic male redguardian Anachronist. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Unknown command '^J'. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 14 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 13 Spellbook identification only worked 2 times out of 7 Amulet drop chance was reduced to 31% Concealing monsters were spawned underneath items 71% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 14632 Monster spawn increase reached its maximum at turn 64192 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1748040 The monster class that cannot be genocided was piercer The monster class that was spawned more often: mummy (freq bonus 2) The monster species that spawned more often: venom lich (freq bonus 6) The monster species that spawned more often: anthrazite warp fungus (freq bonus 3) The monster species that spawned more often: flint lich (freq bonus 14) The monster species that spawned more often: half-troll (freq bonus 12) The monster species that spawned more often: fungoid mold (freq bonus 3) The monster species that spawned more often: shard force patch (freq bonus 10) The monster species that spawned more often: giant pygmy (freq bonus 10) The monster species that spawned more often: undead doom marine (freq bonus 3) The monster species that spawned more often: agent black growth (freq bonus 48) The monster species that spawned more often: golden one (freq bonus 4) The monster species that spawned more often: dark draconian (freq bonus 32) The monster species that spawned more often: githyanki pirate (freq bonus 5) The monster species that spawned more often: hole growth (freq bonus 10) The monster species that spawned more often: bloodletter of Khorne (freq bonus 6) The monster species that spawned more often: undead ice mage (freq bonus 18) The monster species that spawned more often: Lexi's wonderfully soft sneaker (freq bonus 7) The monster species that spawned more often: high stalk (freq bonus 16) The monster species that spawned more often: drugged girl (freq bonus 4) The monster species that spawned more often: sticky warp fungus (freq bonus 12) The monster species that spawned more often: ]ðˆÎ¹Ó¡4F (freq bonus 4) The monster species that never randomly spawned: white mold The monster species that never randomly spawned: fire vampire The monster species that never randomly spawned: blue-red warp fungus The monster species that never randomly spawned: large kobold The monster species that never randomly spawned: leocrotta The monster species that never randomly spawned: giant pink dragonfly The monster species that never randomly spawned: giant serpent The monster species that never randomly spawned: furious spore The monster species that never randomly spawned: runt shaman The monster species that never randomly spawned: petty rabid rabbit The RNG hath decreed that this item was never generated: mallet ((null)) The RNG hath decreed that this item was never generated: spined ball ((null)) The RNG hath decreed that this item was never generated: gauntlets of swimming (black gloves) The RNG hath decreed that this item was never generated: remove curse (wrinkled) The RNG hath decreed that this item was never generated: hiding (hidden tea) The RNG hath decreed that this item was never generated: make visible (interplanar) The RNG hath decreed that this item was generated more often: splint mail ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: stun self (trembling, freq bonus 25) The RNG hath decreed that this item was generated more often: ice beam (chilly, freq bonus 7) The RNG hath decreed that this item was generated more often: rotten stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: ruby dragon scale shield (ruby dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: finger bending (flapping, freq bonus 25) The RNG hath decreed that this item was generated more often: sleeping (wedding, freq bonus 7) The RNG hath decreed that this item was generated more often: tortilla ((null), freq bonus 33) The RNG hath decreed that this item was generated more often: plasteel helm ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: captcha helm (internet helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: black dress ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: egoism (enviable, freq bonus 7) The RNG hath decreed that this item was generated more often: vampire blood (blood-red, freq bonus 4) The RNG hath decreed that this item was generated more often: bugle ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: commander suit (black men's suit, freq bonus 16) The RNG hath decreed that this item was generated more often: chrysoberyl (yellow, freq bonus 9) The RNG hath decreed that this item was generated more often: timely backup (rusty, freq bonus 10) The RNG hath decreed that this item was generated more often: blood dragon scales ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: create familiar (wormwood, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of prism (prismatic, freq bonus 4) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 66) The RNG hath decreed that this item was always generated cursed: lucern hammer (pronged polearm) The RNG hath decreed that this item was always generated cursed: time (ticking) The RNG hath decreed that this item was always generated cursed: lapis lazuli (blue) The RNG hath decreed that this item was always generated cursed: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS) The RNG hath decreed that this item was always generated cursed: droven spear (long obsidian spear) The RNG hath decreed that this trap was always invisible: glyph of summoning The RNG hath decreed that this trap was generated more often: escalating trap (freq bonus 2) Next attribute increase check would have come at turn 589 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were poison resistant You were immune to sickness You were magic-protected You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Lurtz, Saruman and Morgoth Your deity was Morgoth You could not have safely prayed (528) You survived You didn't know any spells. Techniques known in the end Name Level Status create ammo 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Expert) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Lorskel the Anachronist...