Lorskel, chaotic male redguardian Anachronist -+------ |....F.| |.@..... |..@...| -------- [Lorskel the Survivor] St8 Dx9 Co5 In10 Wi10 Ch6 AnaRedMalCha S0 Dlvl:1 $0 HP21(21) Pw2(2) AC-4 Xp1/0 Wt197/750 T1 Latest messages Use hybrid races? [yn] (n) Hello Lorskel, welcome to SlashEMExtended! You are a chaotic male redguardian Anachronist. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Unknown command '^J'. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 155 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 19 Armor identification only worked 15 times out of 37 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 101 Tool identification only worked 5 times out of 7 Scroll drop chance was reduced to 73% Wand drop chance was reduced to 82% Potion drop chance was reduced to 99% Concealing monsters were spawned underneath items 10% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 28742 Monster spawn increase reached its maximum at turn 56424 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 147303 The monster class that cannot be genocided was xan or other mythical/fantastic insect The monster class that was spawned more often: quantum mechanic or other scientist (freq bonus 2) The monster species that spawned more often: runestone permamimic (freq bonus 4) The monster species that spawned more often: porter wind fungus (freq bonus 8) The monster species that spawned more often: Detective Kaptain (freq bonus 8) The monster species that spawned more often: disenchanter stalk (freq bonus 6) The monster species that spawned more often: spikefist (freq bonus 3) The monster species that spawned more often: slut (freq bonus 4) The monster species that spawned more often: jesed sephirah (freq bonus 8) The monster species that spawned more often: shock ant (freq bonus 8) The monster species that spawned more often: friendly fire (freq bonus 4) The monster species that spawned more often: bad shan (freq bonus 5) The monster species that spawned more often: epidote mushroom (freq bonus 4) The monster species that spawned more often: Janine (freq bonus 9) The monster species that spawned more often: slimy warp fungus (freq bonus 8) The monster species that spawned more often: Marenka (freq bonus 16) The monster species that spawned more often: Rhotomago, Prince of Time (freq bonus 8) The monster species that spawned more often: wolf chieftain (freq bonus 18) The monster species that spawned more often: nazi panther tank (freq bonus 5) The monster species that spawned more often: dull warp fungus (freq bonus 8) The monster species that spawned more often: vile witch (freq bonus 4) The monster species that spawned more often: killer hydra (freq bonus 16) The monster species that never randomly spawned: heirophant The monster species that never randomly spawned: Laura The monster species that never randomly spawned: beige sentai The monster species that never randomly spawned: cursed rubber The monster species that never randomly spawned: claw viper The monster species that never randomly spawned: falling ball dragon The monster species that never randomly spawned: colbran The monster species that never randomly spawned: Gerion The monster species that never randomly spawned: staff mimic The monster species that never randomly spawned: undead midget The RNG hath decreed that this item was never generated: wooden stake ((null)) The RNG hath decreed that this item was never generated: summon undead (black) The RNG hath decreed that this item was never generated: finger (old) The RNG hath decreed that this item was never generated: amulet of flying (convex) The RNG hath decreed that this item was never generated: teleport away (gold) The RNG hath decreed that this item was never generated: droven bolt (obsidian bolt) The RNG hath decreed that this item was generated more often: silver dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: probing (uranium, freq bonus 18) The RNG hath decreed that this item was generated more often: bamboo spear ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: directional swap stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: inferno (enveloped, freq bonus 6) The RNG hath decreed that this item was generated more often: extra healing (bronze, freq bonus 34) The RNG hath decreed that this item was generated more often: faerie floss rhing (splash of venom, freq bonus 6) The RNG hath decreed that this item was generated more often: aquamarine (green, freq bonus 23) The RNG hath decreed that this item was generated more often: clone monster (radiating, freq bonus 3) The RNG hath decreed that this item was generated more often: stealth (jade, freq bonus 6) The RNG hath decreed that this item was generated more often: thunder (rollover, freq bonus 10) The RNG hath decreed that this item was generated more often: nonsacred stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: scalpel ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: helm of sensory deprivation (tight helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: fire hook (beaked staff, freq bonus 11) The RNG hath decreed that this item was generated more often: deep dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: mercurial dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: cause fear (light blue, freq bonus 11) The RNG hath decreed that this item was generated more often: identify (wedged, freq bonus 18) The RNG hath decreed that this item was generated more often: hallucination (rainbow, freq bonus 9) The RNG hath decreed that this item was always generated cursed: green tea (forget-me-not) The RNG hath decreed that this item was always generated cursed: feather armor ((null)) The RNG hath decreed that this item was always generated cursed: anti-curse boots (winter stilettos) The RNG hath decreed that this item was always generated cursed: amber (yellowish brown) The RNG hath decreed that this item was always generated cursed: blood (blood-red) The RNG hath decreed that this trap was always invisible: arrow trap The RNG hath decreed that this trap was generated more often: training trap (freq bonus 4) Next attribute increase check would have come at turn 187 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were poison resistant You were immune to sickness You were magic-protected You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Larry Koopa, Roy Koopa and Morton Koopa Jr. Your deity was Morton Koopa Jr. You could have safely prayed (148) You survived You didn't know any spells. Techniques known in the end Name Level Status create ammo 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Expert) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Lorskel the Anachronist...