Lorskel, chaotic male redguardian Anachronist -.---- -...@. |..@.| ------ [Lorskel the Survivor] St8 Dx7 Co12 In13 Wi8 Ch8 AnaRedMalCha S5 Dlvl:1 $5 HP21(21) Pw2(2) AC-3 Xp1/0 Wt197/1100 T1 Latest messages Use hybrid races? [yn] (n) Hello Lorskel, welcome to SlashEMExtended! You are a chaotic male redguardian Anachronist. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy 5 gold pieces. The moon is waxing tonight. Unknown command '^J'. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 6 Amulet identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 7 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 66% chance Scroll drop chance was reduced to 82% Ring drop chance was reduced to 66% Potion drop chance was reduced to 76% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 14698 Monster spawn increase reached its maximum at turn 61002 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 3385622 The monster class that cannot be genocided was bat or bird The monster class that was spawned more often: troll (freq bonus 1) The monster color that was spawned more often: bright blue (freq bonus 4) The monster species that spawned more often: agent black force fungus (freq bonus 6) The monster species that spawned more often: Judge Fire (freq bonus 4) The monster species that spawned more often: Sarah (freq bonus 6) The monster species that spawned more often: troll king (freq bonus 6) The monster species that spawned more often: giant grey ant (freq bonus 10) The monster species that spawned more often: glowing eye (freq bonus 4) The monster species that spawned more often: Kristin's block-heeled combat boot (freq bonus 4) The monster species that spawned more often: rocket mine (freq bonus 4) The monster species that spawned more often: sexy lady (freq bonus 4) The monster species that spawned more often: 42 trove (freq bonus 8) The monster species that spawned more often: demonic sandman (freq bonus 4) The monster species that spawned more often: dark naga hatchling (freq bonus 6) The monster species that spawned more often: nexus chicken (freq bonus 4) The monster species that spawned more often: ski-jir (freq bonus 12) The monster species that spawned more often: giant green jellyfish (freq bonus 4) The monster species that spawned more often: Rosy (freq bonus 4) The monster species that spawned more often: giant fire bat (freq bonus 2) The monster species that spawned more often: venom blob (freq bonus 3) The monster species that spawned more often: crystal gargoyle (freq bonus 4) The monster species that spawned more often: sticky force fungus (freq bonus 3) The monster species that never randomly spawned: weresmasher The monster species that never randomly spawned: furious warp fungus The monster species that never randomly spawned: blue warp fungus The monster species that never randomly spawned: furious stalk The monster species that never randomly spawned: Y'golonac The monster species that never randomly spawned: cursed spore The monster species that never randomly spawned: giant yellow mouse The monster species that never randomly spawned: blue stalk The monster species that never randomly spawned: dull colony The monster species that never randomly spawned: tiferet sephirah The RNG hath decreed that this item was never generated: turn limit stone (gray) The RNG hath decreed that this item was never generated: kelp frond ((null)) The RNG hath decreed that this item was never generated: trap revealing (elysium) The RNG hath decreed that this item was never generated: lightning shield (dull yellow shield) The RNG hath decreed that this item was never generated: sapphire dragon scale mail ((null)) The RNG hath decreed that this item was never generated: soft sneakers (light footwear) The RNG hath decreed that this item was generated more often: elysium scourge ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: character recursion (gameplay-altering, freq bonus 10) The RNG hath decreed that this item was generated more often: psybeam (avada kedavra, freq bonus 7) The RNG hath decreed that this item was generated more often: mass healing (vermilion, freq bonus 16) The RNG hath decreed that this item was generated more often: gnomish boots (little black boots, freq bonus 10) The RNG hath decreed that this item was generated more often: mass healing (vermilion, freq bonus 6) The RNG hath decreed that this item was generated more often: partisan (vulgar polearm, freq bonus 40) The RNG hath decreed that this item was generated more often: blood loss stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: stiletto ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: trap detection (HOYO HOYO, freq bonus 13) The RNG hath decreed that this item was generated more often: sickness (fizzy, freq bonus 4) The RNG hath decreed that this item was generated more often: elven boots (mud boots, freq bonus 10) The RNG hath decreed that this item was generated more often: stone of permanence (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: magic missile (steel, freq bonus 11) The RNG hath decreed that this item was generated more often: bullet ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of fumbling (clumsy, freq bonus 83) The RNG hath decreed that this item was generated more often: spinel (violet, freq bonus 4) The RNG hath decreed that this item was generated more often: mummy wrapping ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: soft girl sneaker ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: worthless piece of yellow glass (yellow, freq bonus 2) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 8) The RNG hath decreed that this item was always generated cursed: elven helm (runed helm) The RNG hath decreed that this item was always generated cursed: bone club ((null)) The RNG hath decreed that this item was always generated cursed: dream eater (tapered) The RNG hath decreed that this item was always generated cursed: godmode (heavenly) The RNG hath decreed that this item was always generated cursed: white dragon scale shield (white dragonhide shield) The RNG hath decreed that this trap was always invisible: magic beam trap The RNG hath decreed that this trap was generated more often: anti-magic field (freq bonus 1) Next attribute increase check would have come at turn 463 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were poison resistant You were immune to sickness You were magic-protected You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Shan Lai Ching, Chih Sung-tzu and Huan Ti Your deity was Huan Ti You could not have safely prayed (223) You survived You didn't know any spells. Techniques known in the end Name Level Status create ammo 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Expert) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Lorskel the Anachronist...