Lorskel, chaotic male redguardian Anachronist ------- |.....| |.....- |.....| |.....| |.@@..| |$....| ------- [Lorskel the Survivor] St9 Dx8 Co6 In9 Wi8 Ch7 AnaRedMalCha S0 Dlvl:1 $0 HP21(21) Pw2(2) AC-4 Xp1/0 Wt197/850 T1 Latest messages Use hybrid races? [yn] (n) Hello Lorskel, welcome to SlashEMExtended! You are a chaotic male redguardian Anachronist. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. # (3x) Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 155 Ring identification only worked 4 times out of 20 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 14 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 10% chance Scroll drop chance was reduced to 91% Wand drop chance was reduced to 54% Potion drop chance was reduced to 76% Concealing monsters were spawned underneath items 45% of the time only Monster death drops spawned with only 95% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 28067 Monster spawn increase reached its maximum at turn 83827 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 387327 The monster class that cannot be genocided was centaur The monster class that was spawned more often: ant or other insect (freq bonus 1) The monster species that spawned more often: rusty permamimic (freq bonus 8) The monster species that spawned more often: taker mold (freq bonus 6) The monster species that spawned more often: rapha (freq bonus 8) The monster species that spawned more often: porter gnome warrior (freq bonus 2) The monster species that spawned more often: Terminal Illness (freq bonus 7) The monster species that spawned more often: silver wolf (freq bonus 6) The monster species that spawned more often: athena giant (freq bonus 5) The monster species that spawned more often: Till (freq bonus 3) The monster species that spawned more often: undead swarm permamimic (freq bonus 6) The monster species that spawned more often: blue balrog (freq bonus 10) The monster species that spawned more often: real nether lich (freq bonus 4) The monster species that spawned more often: wild dog (freq bonus 4) The monster species that spawned more often: Illurien of the Myriad Glimpses (freq bonus 6) The monster species that spawned more often: possessed guard (freq bonus 8) The monster species that spawned more often: undead bleeder (freq bonus 2) The monster species that spawned more often: drowzee (freq bonus 2) The monster species that spawned more often: porter irresistible fungus (freq bonus 4) The monster species that spawned more often: mystic eye (freq bonus 6) The monster species that spawned more often: purple snake (freq bonus 6) The monster species that spawned more often: martian service robot (freq bonus 2) The monster species that never randomly spawned: undead archeologist The monster species that never randomly spawned: bloodthirsty vampire The monster species that never randomly spawned: golden one The monster species that never randomly spawned: BDSM lady The monster species that never randomly spawned: dark maggot The monster species that never randomly spawned: houou The monster species that never randomly spawned: poison creeper The monster species that never randomly spawned: animated ice cubes The monster species that never randomly spawned: energy force patch The monster species that never randomly spawned: rainbow warp fungus The monster class that always generated with extra speed: piece of food The RNG hath decreed that this item was never generated: solar beam (mirroring) The RNG hath decreed that this item was never generated: orcish arrow (crude arrow) The RNG hath decreed that this item was never generated: sentient high-heeled shoes (irregular boots) The RNG hath decreed that this item was never generated: stun self (trembling) The RNG hath decreed that this item was never generated: summon undead (NO SPACE) The RNG hath decreed that this item was never generated: wooden stake ((null)) The RNG hath decreed that this item was generated more often: salt chunk (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: hallucination (rainbow, freq bonus 69) The RNG hath decreed that this item was generated more often: feather armor ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: debugging (terminal, freq bonus 3) The RNG hath decreed that this item was generated more often: marble (white, freq bonus 7) The RNG hath decreed that this item was generated more often: impossibly heavy glass ball ((null), freq bonus 43) The RNG hath decreed that this item was generated more often: diamond dragon scale shield (diamond dragonhide shield, freq bonus 10) The RNG hath decreed that this item was generated more often: magic device stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: symmetry (SENIL LELLARAP, freq bonus 13) The RNG hath decreed that this item was generated more often: flame shield (dark red shield, freq bonus 12) The RNG hath decreed that this item was generated more often: ruffled shirt ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: special cloak (electrostatic cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: luckstone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: cure blindness (yellow, freq bonus 11) The RNG hath decreed that this item was generated more often: bag of holding (bag, freq bonus 9) The RNG hath decreed that this item was generated more often: aggravate monster (grating, freq bonus 2) The RNG hath decreed that this item was generated more often: battle staff ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: inertia (nonmoving, freq bonus 10) The RNG hath decreed that this item was generated more often: blacky stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: Ayanami wrapping ((null), freq bonus 11) The RNG hath decreed that this item was always generated cursed: corrode metal (metal-colored) The RNG hath decreed that this item was always generated cursed: candy bar ((null)) The RNG hath decreed that this item was always generated cursed: amnesia (forgotten) The RNG hath decreed that this item was always generated cursed: dwarvish roundshield (large round shield) The RNG hath decreed that this item was always generated cursed: laser beam ((null)) The RNG hath decreed that this trap was always invisible: ice trap The RNG hath decreed that this trap was generated more often: ice trap (freq bonus 14) Next attribute increase check would have come at turn 312 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were poison resistant You were immune to sickness You were magic-protected You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Kanigyilak, Timalixomol and Two-Face Your deity was Two-Face You could not have safely prayed (359) You survived You didn't know any spells. Techniques known in the end Name Level Status create ammo 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Expert) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Lorskel the Anachronist...