Lorskel, chaotic male droven Acid Mage --- --- |}}}| --.-- |.----- ----}}}| ---- |...| ---- -----------.....-- |..}}}- --- |..| -----..| |..|-----|................---.}}}- --..--------------- |..| |((.-..----..|..(..|---.................I}.| -------.........).......|--.-- |.(.|....|...-.....|..|.---------|-....}.}.---................------.|...| |((.|........|.....|..|.|..|. |...|....}}......--------+--......|.-|...--- -----..`.....-------[--.|#.-# |...|...}}}}.....|%%..%| |)........|-.>| |............).......|.... ----|..}}}}}.....|%.%%%| |..)......-|..| -.....I....%-|-----)-|.... |.}}}}}}...[.|.... ----|....--.%..|--- -...---%---..|).|..|.)|.... |.}}}}}......--|---|...|...-||....| -....|..I..|..|.(|..|).|-|-- |..}}}}}...........|...|....--....---- ......|.)%I.|..----+-----.... |.}}}}}}}..........--|--.............-- |.#....|.)0II|I.I...I......... - ---.}}}}}}}-.---|-......................---- | .....|.%.I@|.II--- -.............}}..}}II|..|..|.....%............<......-- -..#..--------..+ -...}}..}}}I!|(.|..|....----...---.%..........| --. .. I ---- |..}.}..}}}}%-------...-- --..---...........-- - ---- |.}}}....}}}................|......--.......-- -}}}.....}}I.---------------|...------......| |}}}.---.}}}}.| ----- ---.---- |}}-- ---}}}}| --- [Lorskel the Spiller] St4 Dx12 Co15 In21 Wi5 Ch5 AciDroMalCha S31101 Min:7 $505 HP-3(129) Pw88(159) AC3 Xp10/7111 Wt281/1500 T5210 Bli Latest messages What do you want to read? [aeg-jlnsxKZ or ?*] As you pronounce the formula on it, the scroll disappears. You feel healthier! You hear a flinging sound. It misses. [-1 -> 55] It claws you! [-6 -> 49] You feel an unseen monster! It hits you! [-19 -> 32] It hits you! [-13 -> 20] Warning: HP low! It hits you! You hear the howling of the CwnAnnwn... [-15 -> 5] Warning: HP low! It claws you! You die... Your inventory Amulets p - an uncursed amulet of change {1} G - a cursed amulet versus poison {1} Weapons t - an uncursed +1 elven dagger (wielded in other hand) {4} w - an uncursed +0 sexy leather pump {2} B - the cursed -1 dwarvish mattock named Digging Dog {48} J - a blessed +2 elven dagger (weapon in hand) {4} Armor b - an uncursed +0 studded leather armor (being worn) {80} q - an uncursed +0 pair of dancing shoes {1} u - a cursed -3 robe {16} z - an uncursed +0 enchanted (of levitation) dented pot {4} A - an uncursed +0 pair of leather gloves {4} D - an uncursed +0 helm of opposite alignment {20} H - an uncursed +0 pair of iron shoes (being worn) {20} L - an uncursed +0 pair of gauntlets of dexterity {4} M - a cursed +0 robe of protection {16} R - an uncursed +0 pair of leather gloves {4} W - a cursed +0 Hawaiian shirt {2} Y - a blessed +1 cloak of protection {4} Comestibles c - an uncursed food ration {1} v - an uncursed tin of orange fungus {1} E - an uncursed tin of rabbit meat {1} Scrolls e - an uncursed scroll of charging {1} l - an uncursed scroll of mana {1} n - 3 uncursed scrolls of cure {3} K - 3 uncursed scrolls of blank paper {3} Spellbooks a - an uncursed spellbook of endure heat (0:4) {1} h - a blessed spellbook of acid sphere (0:1) {1} i - a blessed spellbook of acid stream (7:2) {1} Z - an uncursed spellbook of entrapping (4:5) {1} Potions d - a potion of unholy water {1} Rings g - an uncursed ring of aggravate monster {1} s - an uncursed +1 ring of gain wisdom {1} x - an uncursed ring of levitation {1} Wands f - an uncursed wand of acid (0:8) {1} k - an uncursed wand of cold (0:-1) {1} y - an uncursed wand of digging (0:1) {1} F - an uncursed wand of teleportation (0:2) {1} Q - an uncursed wand of solar beam (0:4) {1} Tools m - an uncursed skeleton key {1} r - 2 cursed bottles {2} I - an uncursed lock pick {1} N - an uncursed +0 unicorn horn {8} P - the blessed tin opener named Razortail {1} V - an uncursed +0 unicorn horn {8} X - an uncursed bottle {1} Final attributes You were piously aligned Your alignment was 31 Your max alignment was 31 You carried 0 sins Scroll identification only worked 100 times out of 113 Potion identification only worked 3 times out of 4 Amulet identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 138 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 89% chance Book drop chance was reduced to 96% Scroll drop chance was reduced to 83% Wand drop chance was reduced to 44% Amulet drop chance was reduced to 45% Potion drop chance was reduced to 93% Concealing monsters were spawned underneath items 59% of the time only Number of artifacts generated was 3 Number of fake artifacts generated was 1 Monster spawn increase started at turn 26535 Monster spawn increase reached its maximum at turn 64237 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 320355 The monster class that cannot be genocided was human or elf The monster class that was spawned more often: piercer (freq bonus 3) The monster species that spawned more often: grass giant (freq bonus 22) The monster species that spawned more often: gyarados (freq bonus 28) The monster species that spawned more often: flying ribbon fish (freq bonus 20) The monster species that spawned more often: jade monk (freq bonus 14) The monster species that spawned more often: rat-thing (freq bonus 40) The monster species that spawned more often: black bear cub (freq bonus 12) The monster species that spawned more often: Natalje (freq bonus 8) The monster species that spawned more often: Beruthiel, Queen of Cats (freq bonus 4) The monster species that spawned more often: mind warp fungus (freq bonus 14) The monster species that spawned more often: baby copper dragon (freq bonus 10) The monster species that spawned more often: kicking ninja (freq bonus 12) The monster species that spawned more often: invincible superman (freq bonus 5) The monster species that spawned more often: dark naga (freq bonus 4) The monster species that spawned more often: three-headed hydra (freq bonus 4) The monster species that spawned more often: hardened warrior (freq bonus 10) The monster species that spawned more often: bone fish (freq bonus 6) The monster species that spawned more often: cleaved zombie (freq bonus 8) The monster species that spawned more often: coins of precious gold (freq bonus 10) The monster species that spawned more often: burning permamimic (freq bonus 4) The monster species that spawned more often: cantor (freq bonus 7) The monster species that never randomly spawned: moon borloth The monster species that never randomly spawned: Uniform Kommissioner The monster species that never randomly spawned: lava stalk The monster species that never randomly spawned: time golem The monster species that never randomly spawned: juggernaut The monster species that never randomly spawned: black wraith The monster species that never randomly spawned: Elven Master Rogue The monster species that never randomly spawned: vampire yeek The monster species that never randomly spawned: special agent The monster species that never randomly spawned: epidote patch The RNG hath decreed that this item was never generated: plasteel cloak ((null)) The RNG hath decreed that this item was never generated: opal (white) The RNG hath decreed that this item was never generated: unlucky stone (gray) The RNG hath decreed that this item was never generated: boots of fainting (cast iron boots) The RNG hath decreed that this item was never generated: light (VERR YED HORRE) The RNG hath decreed that this item was never generated: unwanted helmet (bug-tracking helmet) The RNG hath decreed that this item was generated more often: cure hallucination (glowing, freq bonus 18) The RNG hath decreed that this item was generated more often: elven short sword (runed short sword, freq bonus 6) The RNG hath decreed that this item was generated more often: toxic (wasteful, freq bonus 6) The RNG hath decreed that this item was generated more often: scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: teleport control (gold, freq bonus 19) The RNG hath decreed that this item was generated more often: gas grenade ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: special effects (draconian, freq bonus 8) The RNG hath decreed that this item was generated more often: leather cloak ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: banana ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: coffee (laurel, freq bonus 6) The RNG hath decreed that this item was generated more often: silver dragon scale shield (silver dragonhide shield, freq bonus 2) The RNG hath decreed that this item was generated more often: unicorn horn ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: magic device stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: difficult gloves (vampiric gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: boots of total stability (wedge boots, freq bonus 62) The RNG hath decreed that this item was generated more often: spirit thrower ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of stat lock (straitjacket cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: droven spear (long obsidian spear, freq bonus 3) The RNG hath decreed that this item was generated more often: diamond dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: blind self (irritating, freq bonus 6) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 88) The RNG hath decreed that this item was always generated cursed: bunny ear (headpiece) The RNG hath decreed that this item was always generated cursed: black dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: cloak of reflection (funeral cloak) The RNG hath decreed that this item was always generated cursed: roller blade (roller boots) The RNG hath decreed that this item was always generated cursed: directional swap stone (gray) The RNG hath decreed that this trap was always invisible: polymorph trap The RNG hath decreed that this trap was generated more often: stairs trap (freq bonus 2) Next attribute increase check would have come at turn 8813 Strength training was 14 Dexterity training was 35 Wisdom training was 48 Constitution training was 32 You were fire resistant You were sleep resistant You were acid resistant You were blinded (16) You were punished You had 1360 points of nutrition remaining You were wielding two weapons at once Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was Warpfire Hellspawn You could not have safely prayed (918) You are dead Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 700% b - acid stream 4 matter 0% 498% Techniques known in the end Name Level Status reinforce memory 10X Prepared(0) appraisal 10 R Prepared(0) phase door 10 R Prepared(0) invoke deity 10 R Prepared(0) power surge 8X Prepared(0) draw energy 6X Prepared(0) sigil of control 4X Prepared(0) sigil of tempest 1X Prepared(0) disarm 1 O Prepared(0) Voluntary challenges You eaten 18 times You eaten food with animal by-products 8 times You eaten meat 4 times You have communicated with the gods 3 times You prayed to the gods 1 time You hit with a wielded weapon 408 times You killed 203 monsters You read items or engraved 24 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (13 slots left) Fighting Skills bare-handed combat [Basic] (max Expert) (98 of 160) two-handed combat [Basic] (max Expert) (67 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Skilled] (max Expert) (264 of 540) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (97 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (6 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (2 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Skilled] (max Master) (539 of 540) Goodbye Lorskel the Acid Mage...