Lorskel, chaotic male droven Acid Mage --.---- +-+ |.....| ... |..d... |..@..| |.....| ------- [Lorskel the Oozer] St11 Dx13 Co7 In11 Wi8 Ch10 AciDroMalCha S0 Dlvl:1 $0 HP16(16) Pw25(25) AC7 Xp1/0 Wt120/1000 T1 Latest messages Use hybrid races? [yn] (n) Hello Lorskel, welcome to SlashEMExtended! You are a chaotic male droven Acid Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Unknown command '^J'. (2x) # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 444 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 20 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 1421 Monsters only dropped their musable items with 31% chance Ring drop chance was reduced to 85% Wand drop chance was reduced to 75% Amulet drop chance was reduced to 63% Potion drop chance was reduced to 92% Concealing monsters were spawned underneath items 80% of the time only Monster death drops spawned with only 92% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 33277 Monster spawn increase reached its maximum at turn 81462 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 509516 The monster class that cannot be genocided was jelly The monster class that was spawned more often: mimic (freq bonus 2) The monster color that was spawned more often: white (freq bonus 1) The monster species that spawned more often: lizard king (freq bonus 3) The monster species that spawned more often: stargazer (freq bonus 8) The monster species that spawned more often: the ultimate tank (freq bonus 6) The monster species that spawned more often: spawn of Ubbo-Sathla (freq bonus 4) The monster species that spawned more often: two of diamonds (freq bonus 40) The monster species that spawned more often: hunting hawk (freq bonus 10) The monster species that spawned more often: porter octarine fungus (freq bonus 5) The monster species that spawned more often: ermine (freq bonus 5) The monster species that spawned more often: Spill Kop (freq bonus 8) The monster species that spawned more often: mist giant (freq bonus 9) The monster species that spawned more often: vampire adventurer (freq bonus 5) The monster species that spawned more often: undead gangster (freq bonus 4) The monster species that spawned more often: sucking fiend (freq bonus 10) The monster species that spawned more often: mole man (freq bonus 16) The monster species that spawned more often: weeping fishing rod (freq bonus 10) The monster species that spawned more often: really dangerous fungus (freq bonus 4) The monster species that spawned more often: consumed fire boar (freq bonus 4) The monster species that spawned more often: absent force fungus (freq bonus 4) The monster species that spawned more often: pooka (freq bonus 10) The monster species that spawned more often: bacterioid turret (freq bonus 8) The monster species that never randomly spawned: water weird The monster species that never randomly spawned: gnomelin The monster species that never randomly spawned: Rough Teresa The monster species that never randomly spawned: dire armadillo The monster species that never randomly spawned: high mushroom The monster species that never randomly spawned: giant grey termite The monster species that never randomly spawned: Mailie The monster species that never randomly spawned: malfunctioning babelfish The monster species that never randomly spawned: vandal The monster species that never randomly spawned: dung beetle The RNG hath decreed that this item was never generated: make visible (interplanar) The RNG hath decreed that this item was never generated: amulet of power (bloody) The RNG hath decreed that this item was never generated: kicking boots (steel boots) The RNG hath decreed that this item was never generated: identify (bronze) The RNG hath decreed that this item was never generated: voulge (pole cleaver) The RNG hath decreed that this item was never generated: cutting laser ((null)) The RNG hath decreed that this item was generated more often: straitjacket (long-sleeved jacket, freq bonus 17) The RNG hath decreed that this item was generated more often: amulet of sudden curse (unexpected, freq bonus 9) The RNG hath decreed that this item was generated more often: purple dragon scale mail ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: flying (winged, freq bonus 6) The RNG hath decreed that this item was generated more often: unidentify stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: red lightsaber (lightsaber, freq bonus 38) The RNG hath decreed that this item was generated more often: create monster (LEP GEX VEN ZEA, freq bonus 19) The RNG hath decreed that this item was generated more often: bullet ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: deep dragon scale shield (deep dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: crystal plate mail ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: amulet of restful sleep (triangular, freq bonus 6) The RNG hath decreed that this item was generated more often: soundproof helmet (wok-shaped helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of wrong seeing (too expensive, freq bonus 101) The RNG hath decreed that this item was generated more often: shit stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: dummy wings (wings, freq bonus 11) The RNG hath decreed that this item was generated more often: levitation (tan, freq bonus 39) The RNG hath decreed that this item was generated more often: stairstrap stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: stomping boots (platform boots, freq bonus 14) The RNG hath decreed that this item was generated more often: captcha helm (internet helmet, freq bonus 15) The RNG hath decreed that this item was generated more often: skeleton key (key, freq bonus 6) The RNG hath decreed that this item was always generated cursed: blank paper (unlabeled) The RNG hath decreed that this item was always generated cursed: amulet of data storage (icosaedrical) The RNG hath decreed that this item was always generated cursed: cure stun (fat) The RNG hath decreed that this item was always generated cursed: torpedo ((null)) The RNG hath decreed that this item was always generated cursed: fur ((null)) The RNG hath decreed that this trap was always invisible: mana trap The RNG hath decreed that this trap was generated more often: drop trap (freq bonus 4) Next attribute increase check would have come at turn 695 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were acid resistant You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was Warpfire Hellspawn You could not have safely prayed (717) You survived Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 100% b - acid stream 4 matter 90% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye Lorskel the Acid Mage...