Lorskel, chaotic male droven Acid Mage ----- |..@| |.d¯| |...| |...| |...| -.--- [Lorskel the Oozer] St6 Dx18 Co11 In15 Wi6 Ch7 AciDroMalCha S0 Dlvl:1 $0 HP16(16) Pw24(24) AC3 Xp1/0 Wt120/950 T1 Latest messages Use hybrid races? [yn] (n) Hello Lorskel, welcome to SlashEMExtended! You are a chaotic male droven Acid Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 182 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 15 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 113 Tool identification only worked 5 times out of 9 Wand drop chance was reduced to 81% Potion drop chance was reduced to 76% Concealing monsters were spawned underneath items 74% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 31622 Monster spawn increase reached its maximum at turn 58503 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 9009735 The monster class that cannot be genocided was (null) The monster class that was spawned more often: archfiend (freq bonus 2) The monster color that was spawned more often: bright blue (freq bonus 3) The monster species that spawned more often: dark gray fungus (freq bonus 7) The monster species that spawned more often: steam zombie (freq bonus 8) The monster species that spawned more often: gaunt teacher (freq bonus 20) The monster species that spawned more often: ice force patch (freq bonus 20) The monster species that spawned more often: flying asshole (freq bonus 6) The monster species that spawned more often: glare turret (freq bonus 14) The monster species that spawned more often: bad fungus (freq bonus 10) The monster species that spawned more often: stargazer (freq bonus 8) The monster species that spawned more often: orange draconian (freq bonus 9) The monster species that spawned more often: chaos vortex (freq bonus 5) The monster species that spawned more often: small lich (freq bonus 10) The monster species that spawned more often: blue dragonfly (freq bonus 3) The monster species that spawned more often: hellish lich (freq bonus 6) The monster species that spawned more often: hidden force fungus (freq bonus 4) The monster species that spawned more often: lightning child (freq bonus 12) The monster species that spawned more often: Corina's stiletto boot (freq bonus 4) The monster species that spawned more often: high force fungus (freq bonus 4) The monster species that spawned more often: journeyman dark wall (freq bonus 3) The monster species that spawned more often: surikus sephirah (freq bonus 8) The monster species that spawned more often: riding pseudodragon (freq bonus 8) The monster species that never randomly spawned: onanocter 7g The monster species that never randomly spawned: ixitxachitl priest The monster species that never randomly spawned: undead assassin The monster species that never randomly spawned: ethereal trove The monster species that never randomly spawned: gray unicorn foal The monster species that never randomly spawned: shard stalk The monster species that never randomly spawned: Undead Kop The monster species that never randomly spawned: mimic chicken The monster species that never randomly spawned: palace robber The monster species that never randomly spawned: sloppy mold The monster class that always generated with extra speed: snake The RNG hath decreed that this item was never generated: curse items (fake) The RNG hath decreed that this item was never generated: pancake ((null)) The RNG hath decreed that this item was never generated: volcanic glass fragment (gray) The RNG hath decreed that this item was never generated: bodyglove (tight black clothes) The RNG hath decreed that this item was never generated: caltrop ((null)) The RNG hath decreed that this item was never generated: wishing (pine) The RNG hath decreed that this item was generated more often: blood loss (romantic, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of invisibility (opera cloak, freq bonus 40) The RNG hath decreed that this item was generated more often: random effects (milled, freq bonus 6) The RNG hath decreed that this item was generated more often: bill-guisarme (hooked polearm, freq bonus 19) The RNG hath decreed that this item was generated more often: Ayanami wrapping ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: muting helm (covered helmet, freq bonus 18) The RNG hath decreed that this item was generated more often: clouds (VOLARE, freq bonus 2) The RNG hath decreed that this item was generated more often: droven bow (spider-legged bow, freq bonus 29) The RNG hath decreed that this item was generated more often: wing cloak (angelic cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: peridot (radiant, freq bonus 50) The RNG hath decreed that this item was generated more often: hiding (hidden tea, freq bonus 5) The RNG hath decreed that this item was generated more often: levitation boots (snow boots, freq bonus 6) The RNG hath decreed that this item was generated more often: paranoia helmet (anti-government helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: water walking boots (jungle boots, freq bonus 100) The RNG hath decreed that this item was generated more often: diamond dragon scales ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of the RNG (autocursing, freq bonus 2) The RNG hath decreed that this item was generated more often: apple ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: gain strength (granite, freq bonus 9) The RNG hath decreed that this item was generated more often: gauntlets of no-fliction (boxing gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: silver bullet ((null), freq bonus 3) The RNG hath decreed that this item was always generated cursed: kouhaku manjyuu ((null)) The RNG hath decreed that this item was always generated cursed: restore ability (pink) The RNG hath decreed that this item was always generated cursed: dwarvish battle-axe (beaked axe) The RNG hath decreed that this item was always generated cursed: trap detection (HOYO HOYO) The RNG hath decreed that this item was always generated cursed: battle-axe (double-headed axe) The RNG hath decreed that this trap was always invisible: relocation trap The RNG hath decreed that this trap was generated more often: shaft (freq bonus 1) Next attribute increase check would have come at turn 1832 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were acid resistant You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was Warpfire Hellspawn You could not have safely prayed (117) You survived Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 100% b - acid stream 4 matter 37% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye Lorskel the Acid Mage...