Lorskel, chaotic male droven Acid Mage ---------- .....d@..| |........+ |........| .........| |........| ---|------ [Lorskel the Oozer] St10 Dx12 Co15 In14 Wi7 Ch8 AciDroMalCha S0 Dlvl:1 $0 HP16(16) Pw24(24) AC7 Xp1/0 Wt119/1350 T1 Latest messages Use hybrid races? [yn] (n) Hello Lorskel, welcome to SlashEMExtended! You are a chaotic male droven Acid Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Unknown command '^J'. # (2x) Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 14 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 10 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 91% chance Scroll drop chance was reduced to 86% Wand drop chance was reduced to 76% Amulet drop chance was reduced to 61% Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 101355 Monster spawn increase reached its maximum at turn 119013 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 176880 The monster class that cannot be genocided was umber hulk The monster class that was spawned more often: cat or other feline (freq bonus 12) The monster species that spawned more often: petro warp fungus (freq bonus 28) The monster species that spawned more often: purple draconian (freq bonus 64) The monster species that spawned more often: bikojuumo (freq bonus 64) The monster species that spawned more often: irresistible mold (freq bonus 28) The monster species that spawned more often: battle tank (freq bonus 15) The monster species that spawned more often: map mimic (freq bonus 14) The monster species that spawned more often: emerald dragon (freq bonus 15) The monster species that spawned more often: karate sister (freq bonus 14) The monster species that spawned more often: real venom turret (freq bonus 14) The monster species that spawned more often: spike urchin (freq bonus 28) The monster species that spawned more often: maelstrom (freq bonus 32) The monster species that spawned more often: Eva (freq bonus 28) The monster species that spawned more often: vampiric fungus (freq bonus 26) The monster species that spawned more often: water wight (freq bonus 14) The monster species that spawned more often: undead mystic (freq bonus 42) The monster species that spawned more often: spike force patch (freq bonus 32) The monster species that spawned more often: bad warp patch (freq bonus 34) The monster species that spawned more often: undead bleeder (freq bonus 34) The monster species that spawned more often: manga girl (freq bonus 14) The monster species that spawned more often: weasel (freq bonus 26) The monster species that never randomly spawned: acid ant The monster species that never randomly spawned: vile temptress The monster species that never randomly spawned: pit beast The monster species that never randomly spawned: porter tear vortex The monster species that never randomly spawned: Inge's combat boot The monster species that never randomly spawned: The Queen of Hearts The monster species that never randomly spawned: queen B The monster species that never randomly spawned: black fungus The monster species that never randomly spawned: mini rust monster The monster species that never randomly spawned: garbage houses The RNG hath decreed that this item was never generated: full healing (hawthorn) The RNG hath decreed that this item was never generated: holy wafer ((null)) The RNG hath decreed that this item was never generated: paranoia helmet (anti-government helmet) The RNG hath decreed that this item was never generated: silver arrow ((null)) The RNG hath decreed that this item was never generated: slice of pizza ((null)) The RNG hath decreed that this item was never generated: amulet of life saving (spherical) The RNG hath decreed that this item was generated more often: elven mithril-coat ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: boots of acid resistance (buckled boots, freq bonus 6) The RNG hath decreed that this item was generated more often: saddle ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: trap creation (endangered, freq bonus 37) The RNG hath decreed that this item was generated more often: flack helmet (green bowel, freq bonus 3) The RNG hath decreed that this item was generated more often: extremely heavy iron ball ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: platinum dragon scale mail ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: sickle ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: summon undead (NO SPACE, freq bonus 12) The RNG hath decreed that this item was generated more often: gauntlets of stealing (polnish gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: plate mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: bullet ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: helm of teleportation (spinning helmet, freq bonus 19) The RNG hath decreed that this item was generated more often: voulge (pole cleaver, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of premature death (evil cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: enlightenment (swirly, freq bonus 5) The RNG hath decreed that this item was generated more often: ring mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: sludge (fallthrough, freq bonus 7) The RNG hath decreed that this item was generated more often: venom shield (dark green shield, freq bonus 4) The RNG hath decreed that this item was generated more often: banking gloves (paper gloves, freq bonus 4) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 64) The RNG hath decreed that this item was always generated cursed: immobility (YOU AINT GETTING OUT OF HERE ALIVE) The RNG hath decreed that this item was always generated cursed: terere (nanika) The RNG hath decreed that this item was always generated cursed: helm of detoxification (anachrononononaut helmet) The RNG hath decreed that this item was always generated cursed: mana (I WANT TO SEE URANUS TOO) The RNG hath decreed that this item was always generated cursed: rhodochrosite (red) The RNG hath decreed that this trap was always invisible: time trap The RNG hath decreed that this trap was generated more often: confusion trap (freq bonus 2) Next attribute increase check would have come at turn 594 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You were acid resistant You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was Warpfire Hellspawn You could not have safely prayed (556) You survived Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 100% b - acid stream 4 matter 52% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye Lorskel the Acid Mage...