Lorskel, chaotic male droven Acid Mage -----------########## |......#e#-,,,,,,,,,,-------- |.#...e.e@|#########,|......| ---------- ----------- |...#.####e,,,,,,,,,,|......|##|........| |.........| |......#..|########,,|......|,,%......... |.........|, ---|------- #,,-......|,#|........| ####|..........,# ### ##,|......-,#---------- #,,,-.[.......|,# #,# #,----.---####,,`,,,####,##----+------,###### ### #),,,,,,,,,,,,,,%,,,,,,,,,,,,,,,,, ,,,,,^,# . #############-.----###,#########,# ####-%----+--- # |....--,,`# #,# |........| . |.....-,## ----.--.--- |.....<..| ... |..#..|,,,,,|.........| |........| ----- |......,,,,,|.........| |........| |.....| ###,..........- |........| ------- ##----------- |........| ---------- [Lorskel the Slimer] St7 Dx10 Co13 In18 Wi7 Ch5 AciDroMalCha S574 Dlvl:1 $30 HP57(57) Pw46(62) AC7 Xp4/136 Wt105/1250 T382 Latest messages You displaced your acid sphere. You see here a boomerang {1}. You displaced your acid sphere. You hear someone counting money. You hear the footsteps of a guard on patrol. You displaced your acid sphere. You find a secret door! In what direction? [47896321><] The door opens. You displaced your acid sphere. Uh-oh, should have watched your step... Suddenly, iron bars shoot out of the ground all around you! # If you need to get out of trouble, you can use this tech for a short-range teleport. It will teleport you over an euclidean distance of at least 3 but no more than 100. Use this technique? [yn] (n) Your body is transported to another location! Phase door destination: 16,5 You displaced your acid sphere. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 11 You carried 0 sins Ring identification only worked 4 times out of 14 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 142 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 39% chance Ring drop chance was reduced to 97% Concealing monsters were spawned underneath items 86% of the time only Monster death drops spawned with only 93% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 14234 Monster spawn increase reached its maximum at turn 38853 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 225522 The monster class that cannot be genocided was piece of food The monster class that was spawned more often: (null) (freq bonus 2) The monster color that was spawned more often: magenta (freq bonus 1) The monster species that spawned more often: hitter goblin (freq bonus 12) The monster species that spawned more often: fell beast (freq bonus 20) The monster species that spawned more often: goblin cop (freq bonus 12) The monster species that spawned more often: giant totoro (freq bonus 4) The monster species that spawned more often: sucker stalk (freq bonus 4) The monster species that spawned more often: centaur prince (freq bonus 8) The monster species that spawned more often: Fahrtum (freq bonus 5) The monster species that spawned more often: slimebeth (freq bonus 4) The monster species that spawned more often: fallen shaman (freq bonus 10) The monster species that spawned more often: Nora's lovely sneaker (freq bonus 8) The monster species that spawned more often: interhack horror (freq bonus 8) The monster species that spawned more often: dust giant (freq bonus 12) The monster species that spawned more often: enormous ogre (freq bonus 12) The monster species that spawned more often: Lucia (freq bonus 6) The monster species that spawned more often: young adult rainbow dragon (freq bonus 9) The monster species that spawned more often: Elke's sneaker (freq bonus 4) The monster species that spawned more often: extremely cute cat (freq bonus 3) The monster species that spawned more often: giant gold dragonfly (freq bonus 4) The monster species that spawned more often: blue-green warp fungus (freq bonus 6) The monster species that spawned more often: grand wraith (freq bonus 8) The monster species that never randomly spawned: pink naga hatchling The monster species that never randomly spawned: stone patch The monster species that never randomly spawned: petty termite The monster species that never randomly spawned: high ninja The monster species that never randomly spawned: psychlich The monster species that never randomly spawned: silly nymph The monster species that never randomly spawned: Ghost of Heel The monster species that never randomly spawned: cave tiger The monster species that never randomly spawned: magenta lichen The monster species that never randomly spawned: plague mouse The RNG hath decreed that this item was never generated: stone of vulnerability (gray) The RNG hath decreed that this item was never generated: chemistry (brand-new) The RNG hath decreed that this item was never generated: cloak of magic resistance (ornamental cope) The RNG hath decreed that this item was never generated: atsuzoko boots ((null)) The RNG hath decreed that this item was never generated: statue ((null)) The RNG hath decreed that this item was never generated: antilevel stone (gray) The RNG hath decreed that this item was generated more often: peanut bag ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: deep dragon scale mail ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: banana ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: mithril whip ((null), freq bonus 46) The RNG hath decreed that this item was generated more often: wind (timber, freq bonus 36) The RNG hath decreed that this item was generated more often: rubber boots ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: terere (nanika, freq bonus 19) The RNG hath decreed that this item was generated more often: genocide (extraordinary, freq bonus 20) The RNG hath decreed that this item was generated more often: chocoegg ((null), freq bonus 33) The RNG hath decreed that this item was generated more often: cloak of death (deadly cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: blue dragon scale shield (blue dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: troll leather armor ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: drain mana (empty, freq bonus 6) The RNG hath decreed that this item was generated more often: chainwhip ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: respawn stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of teleport control (transitory, freq bonus 2) The RNG hath decreed that this item was generated more often: hydra bow ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: speedwagon's hat ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: resist poison (big, freq bonus 4) The RNG hath decreed that this item was generated more often: jumpsuit (silver clothes, freq bonus 11) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 42) The RNG hath decreed that this item was always generated cursed: bone club ((null)) The RNG hath decreed that this item was always generated cursed: confusion (round cube) The RNG hath decreed that this item was always generated cursed: gauntlets of typing (brand-new gloves) The RNG hath decreed that this item was always generated cursed: magical paintbrush ((null)) The RNG hath decreed that this item was always generated cursed: pet-stomping platform boots (thick-soled boots) The RNG hath decreed that this trap was always invisible: venom sprinkler The RNG hath decreed that this trap was generated more often: egotrap (freq bonus 1) Next attribute increase check would have come at turn 410 Strength training was 14 Dexterity training was 8 Wisdom training was 13 Constitution training was 12 You were sleep resistant You were acid resistant You had 1217 points of nutrition remaining You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was Warpfire Hellspawn You could have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 157% b - acid stream 4 matter 0% 297% Techniques known in the end Name Level Status reinforce memory 4X Prepared(0) appraisal 4 R Prepared(0) phase door 4 R Reloading(558) invoke deity 4 R Prepared(0) power surge 2X Prepared(0) Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 11 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (10 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (37 of 160) Goodbye Lorskel the Acid Mage...