Lorskel, chaotic male droven Acid Mage ----.------- |..........| |.....@d...| |...$......| |.....[..... |......----- -------- [Lorskel the Oozer] St9 Dx11 Co8 In11 Wi8 Ch7 AciDroMalCha S2 Dlvl:1 $2 HP16(16) Pw23(23) AC7 Xp1/0 Wt117/950 T1 Latest messages Use hybrid races? [yn] (n) Hello Lorskel, welcome to SlashEMExtended! You are a chaotic male droven Acid Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Unknown command '^J'. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 10 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 188 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 49% chance Wand drop chance was reduced to 88% Amulet drop chance was reduced to 76% Potion drop chance was reduced to 90% Monster death drops spawned with only 92% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 36050 Monster spawn increase reached its maximum at turn 121890 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 192360 The monster class that cannot be genocided was dragon The monster class that was spawned more often: rust monster or disenchanter (freq bonus 1) The monster species that spawned more often: japanese woman (freq bonus 2) The monster species that spawned more often: vampire (freq bonus 4) The monster species that spawned more often: manga girl (freq bonus 4) The monster species that spawned more often: twin bee (freq bonus 6) The monster species that spawned more often: false warp patch (freq bonus 4) The monster species that spawned more often: feat master (freq bonus 12) The monster species that spawned more often: duergar (freq bonus 2) The monster species that spawned more often: Lord Bademon (freq bonus 8) The monster species that spawned more often: twin bee (freq bonus 6) The monster species that spawned more often: wind stalk (freq bonus 2) The monster species that spawned more often: red dragonfly (freq bonus 2) The monster species that spawned more often: snow elf (freq bonus 6) The monster species that spawned more often: yellow jacket (freq bonus 3) The monster species that spawned more often: jurassic triceratops (freq bonus 4) The monster species that spawned more often: stegocentipede (freq bonus 5) The monster species that spawned more often: trollor (freq bonus 3) The monster species that spawned more often: nexus turret (freq bonus 4) The monster species that spawned more often: seven of hearts (freq bonus 2) The monster species that spawned more often: Desert Dwarf (freq bonus 4) The monster species that spawned more often: strange zombie (freq bonus 6) The monster species that never randomly spawned: giant piranha The monster species that never randomly spawned: Inspector Kchief The monster species that never randomly spawned: strange terminal The monster species that never randomly spawned: ‡¸¾£ºñyV›¡yZÒÃÜ¢”ŠGcýóÔ̬ The monster species that never randomly spawned: mirror grue The monster species that never randomly spawned: Yennoghu The monster species that never randomly spawned: enemy cube jelly The monster species that never randomly spawned: Luisa The monster species that never randomly spawned: nasty Olog-hai The monster species that never randomly spawned: huge twen The RNG hath decreed that this item was never generated: wind (timber) The RNG hath decreed that this item was never generated: robe of weakness (green robe) The RNG hath decreed that this item was never generated: acid (measured) The RNG hath decreed that this item was never generated: cure (SPARKLING EDWARD CULLEN) The RNG hath decreed that this item was never generated: bronze spear ((null)) The RNG hath decreed that this item was never generated: elven arrow (runed arrow) The RNG hath decreed that this item was generated more often: time stop (continued, freq bonus 37) The RNG hath decreed that this item was generated more often: black halberd (black polearm, freq bonus 4) The RNG hath decreed that this item was generated more often: ruffled shirt ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: fire resistance (cooling, freq bonus 7) The RNG hath decreed that this item was generated more often: failed training (finger-jamming, freq bonus 4) The RNG hath decreed that this item was generated more often: rose quartz (pink, freq bonus 6) The RNG hath decreed that this item was generated more often: mace ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: paranoia helmet (anti-government helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of undead warning (occult, freq bonus 10) The RNG hath decreed that this item was generated more often: force armor (gemstone-adorned clothing, freq bonus 16) The RNG hath decreed that this item was generated more often: extreme power (turquoise, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of blindness (radiant, freq bonus 9) The RNG hath decreed that this item was generated more often: sexy leather pump ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: gauntlets of fumbling (padded gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: chaos gloves (transparent gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: blood dragon scales ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: gentleman's suit (expensive clothes, freq bonus 11) The RNG hath decreed that this item was generated more often: bamboo spear ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: luckstone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: spawn cloak (voluminous cloak, freq bonus 8) The RNG hath decreed that this item was always generated cursed: undroppable gloves (concrete gloves) The RNG hath decreed that this item was always generated cursed: coffee (laurel) The RNG hath decreed that this item was always generated cursed: ice (ice-cold) The RNG hath decreed that this item was always generated cursed: curse items (accursed) The RNG hath decreed that this item was always generated cursed: cloak of death (deadly cloak) The RNG hath decreed that this trap was always invisible: glue trap The RNG hath decreed that this trap was generated more often: luck trap (freq bonus 4) Next attribute increase check would have come at turn 290 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You were acid resistant You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was Warpfire Hellspawn You could not have safely prayed (261) You survived Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 100% b - acid stream 4 matter 90% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye Lorskel the Acid Mage...