Lorskel, chaotic male droven Acid Mage ---.-- |..$.. |....| |d.... |.@..| ------ [Lorskel the Oozer] St7 Dx11 Co12 In14 Wi5 Ch7 AciDroMalCha S0 Dlvl:1 $0 HP16(16) Pw25(25) AC7 Xp1/0 Wt119/1050 T1 Latest messages Use hybrid races? [yn] (n) Hello Lorskel, welcome to SlashEMExtended! You are a chaotic male droven Acid Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Unknown command '^J'. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 30 Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 14 Monsters only dropped their musable items with 95% chance Scroll drop chance was reduced to 80% Wand drop chance was reduced to 88% Potion drop chance was reduced to 94% Concealing monsters were spawned underneath items 67% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 22105 Monster spawn increase reached its maximum at turn 73465 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 1272060 The monster class that cannot be genocided was piece of food The monster class that was spawned more often: vampire (freq bonus 1) The monster species that spawned more often: Elke (freq bonus 3) The monster species that spawned more often: middle ufo part (freq bonus 12) The monster species that spawned more often: grating bone devil (freq bonus 3) The monster species that spawned more often: elemental girl (freq bonus 3) The monster species that spawned more often: Baeran (freq bonus 5) The monster species that spawned more often: petty bearded devil (freq bonus 4) The monster species that spawned more often: death ooze (freq bonus 8) The monster species that spawned more often: giant force ant (freq bonus 16) The monster species that spawned more often: glowing force patch (freq bonus 4) The monster species that spawned more often: educator (freq bonus 4) The monster species that spawned more often: porter manticore (freq bonus 4) The monster species that spawned more often: soulless cutter (freq bonus 10) The monster species that spawned more often: hell locust (freq bonus 4) The monster species that spawned more often: player unicorn (freq bonus 4) The monster species that spawned more often: moved shaman (freq bonus 4) The monster species that spawned more often: é šs (freq bonus 3) The monster species that spawned more often: stalactite piercer (freq bonus 3) The monster species that spawned more often: vampire lich (freq bonus 10) The monster species that spawned more often: miltank (freq bonus 6) The monster species that spawned more often: shaped force fungus (freq bonus 8) The monster species that never randomly spawned: shaped warp patch The monster species that never randomly spawned: Countess Bathory The monster species that never randomly spawned: blade of chaos The monster species that never randomly spawned: Green-elf rogue The monster species that never randomly spawned: staryu The monster species that never randomly spawned: kappa The monster species that never randomly spawned: nasty force patch The monster species that never randomly spawned: colluded growth The monster species that never randomly spawned: ebony golem The monster species that never randomly spawned: redguard The RNG hath decreed that this item was never generated: helm of underwater action (scuba helmet) The RNG hath decreed that this item was never generated: platinum dragon scale shield (platinum dragonhide shield) The RNG hath decreed that this item was never generated: summon boss (MONST DOT C AINT BIG ENOUGH) The RNG hath decreed that this item was never generated: amulet of magical breathing (octagonal) The RNG hath decreed that this item was never generated: graphite (gray) The RNG hath decreed that this item was never generated: levitation (floating) The RNG hath decreed that this item was generated more often: obsidian axe ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: misfire (vajra orb, freq bonus 7) The RNG hath decreed that this item was generated more often: dropcurse stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: green sweets ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: superscroller stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: trident ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: symmetry (SENIL LELLARAP, freq bonus 20) The RNG hath decreed that this item was generated more often: sweet mocassins (womens footwear, freq bonus 15) The RNG hath decreed that this item was generated more often: amulet of own race warning (cabbalist, freq bonus 37) The RNG hath decreed that this item was generated more often: consecration (MAY THE FORCE BE WITH YOU, freq bonus 8) The RNG hath decreed that this item was generated more often: weakness stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: polymorph (ivory, freq bonus 20) The RNG hath decreed that this item was generated more often: draining (ceramic, freq bonus 15) The RNG hath decreed that this item was generated more often: plain cloak (homicidal cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: amnesia (sparkling, freq bonus 89) The RNG hath decreed that this item was generated more often: acid venom (splash of venom, freq bonus 4) The RNG hath decreed that this item was generated more often: enthronization (XUS MODA, freq bonus 8) The RNG hath decreed that this item was generated more often: yellow spell cloak (petrified cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: men's underwear ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: anti-curse boots (winter stilettos, freq bonus 2) The RNG hath decreed that this item was always generated cursed: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID) The RNG hath decreed that this item was always generated cursed: ensnaring (cryptolocker) The RNG hath decreed that this item was always generated cursed: hallucination (rainbow) The RNG hath decreed that this item was always generated cursed: banishing fear (voluminous) The RNG hath decreed that this item was always generated cursed: clone monster (multiple) The RNG hath decreed that this trap was always invisible: level trap The RNG hath decreed that this trap was generated more often: blade wire (freq bonus 12) Next attribute increase check would have come at turn 1064 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were acid resistant You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was Warpfire Hellspawn You could not have safely prayed (595) You survived Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 100% b - acid stream 4 matter 52% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye Lorskel the Acid Mage...