Lorskel, chaotic male droven Acid Mage ---------- ---------- |....:.... |.......... ...@d....| | |.}....... ---------- [Lorskel the Oozer] St8 Dx13 Co11 In10 Wi9 Ch5 AciDroMalCha S0 Dlvl:1 $0 HP16(16) Pw23(23) AC7 Xp1/0 Wt120/1050 T1 Latest messages Use hybrid races? [yn] (n) Hello Lorskel, welcome to SlashEMExtended! You are a chaotic male droven Acid Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Unknown command '^J'. (2x) # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 9 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 4 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 75% chance Scroll drop chance was reduced to 78% Amulet drop chance was reduced to 90% Potion drop chance was reduced to 85% Concealing monsters were spawned underneath items 41% of the time only Monster death drops spawned with only 78% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 15967 Monster spawn increase reached its maximum at turn 154027 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2394270 The monster class that cannot be genocided was xan or other mythical/fantastic insect The monster class that was spawned more often: eye or sphere (freq bonus 2) The monster species that spawned more often: stealer mimic (freq bonus 6) The monster species that spawned more often: fire bird (freq bonus 16) The monster species that spawned more often: rubber gum monster (freq bonus 10) The monster species that spawned more often: torauma (freq bonus 10) The monster species that spawned more often: giant glowing rat (freq bonus 4) The monster species that spawned more often: chaos vortex (freq bonus 4) The monster species that spawned more often: tentacle newt (freq bonus 14) The monster species that spawned more often: morning wood nymphomaniac (freq bonus 3) The monster species that spawned more often: giant pygmy (freq bonus 18) The monster species that spawned more often: shard mushroom (freq bonus 10) The monster species that spawned more often: skunk (freq bonus 7) The monster species that spawned more often: Pantyhose (freq bonus 4) The monster species that spawned more often: hairy horror (freq bonus 10) The monster species that spawned more often: ekans (freq bonus 5) The monster species that spawned more often: undead pickpocket (freq bonus 16) The monster species that spawned more often: aroma lady (freq bonus 6) The monster species that spawned more often: karmic warp fungus (freq bonus 4) The monster species that spawned more often: dreadjudge (freq bonus 8) The monster species that spawned more often: cerulean sentai (freq bonus 4) The monster species that spawned more often: Isis (freq bonus 8) The monster species that never randomly spawned: cloud stalker The monster species that never randomly spawned: thorn mold The monster species that never randomly spawned: estherian shade The monster species that never randomly spawned: baby wild boar The monster species that never randomly spawned: Ronja The monster species that never randomly spawned: flying penetrator The monster species that never randomly spawned: pink stalk The monster species that never randomly spawned: volt colony The monster species that never randomly spawned: mountain springy The monster species that never randomly spawned: sparkling growth The monster class that more likely to generate with musable stuff: rub monster The RNG hath decreed that this item was never generated: banishment (cocky) The RNG hath decreed that this item was never generated: detect food (cyan) The RNG hath decreed that this item was never generated: heavy gold ball ((null)) The RNG hath decreed that this item was never generated: helm of brilliance (etched helmet) The RNG hath decreed that this item was never generated: tail spikes (splash of venom) The RNG hath decreed that this item was never generated: blind self (irritating) The RNG hath decreed that this item was generated more often: elven broadsword (runed broadsword, freq bonus 10) The RNG hath decreed that this item was generated more often: clouds (VOLARE, freq bonus 19) The RNG hath decreed that this item was generated more often: welsh onion ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: finger of death (stained, freq bonus 5) The RNG hath decreed that this item was generated more often: cure hallucination (glowing, freq bonus 14) The RNG hath decreed that this item was generated more often: red double lightsaber (double lightsaber, freq bonus 9) The RNG hath decreed that this item was generated more often: elven shield (blue and green shield, freq bonus 20) The RNG hath decreed that this item was generated more often: platinum dragon scale mail ((null), freq bonus 72) The RNG hath decreed that this item was generated more often: summon undead (black, freq bonus 58) The RNG hath decreed that this item was generated more often: carrying boots (side gore boots, freq bonus 312) The RNG hath decreed that this item was generated more often: red dragon scale shield (red dragonhide shield, freq bonus 4) The RNG hath decreed that this item was generated more often: mallet ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: scale mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: oil candle (candle, freq bonus 6) The RNG hath decreed that this item was generated more often: limitation boots (velcro boots, freq bonus 7) The RNG hath decreed that this item was generated more often: yellow sweets ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: hunger (topaz, freq bonus 4) The RNG hath decreed that this item was generated more often: cram ration ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: katyusha (headpiece, freq bonus 11) The RNG hath decreed that this item was generated more often: stealth (jade, freq bonus 98) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 1) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 93) The RNG hath decreed that this item was always generated cursed: cloak of matador (gaberdine) The RNG hath decreed that this item was always generated cursed: bag of holding (bag) The RNG hath decreed that this item was always generated cursed: sentou ((null)) The RNG hath decreed that this item was always generated cursed: star rod (rod) The RNG hath decreed that this item was always generated cursed: cure stun (fat) The RNG hath decreed that this trap was always invisible: faint trap The RNG hath decreed that this trap was generated more often: slingshot trap (freq bonus 8) Next attribute increase check would have come at turn 628 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were acid resistant You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was Warpfire Hellspawn You could not have safely prayed (563) You survived Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 100% b - acid stream 4 matter 90% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye Lorskel the Acid Mage...