Lorskel, chaotic male droven Acid Mage ------- --------------- ----#-#-##---,,..#.#.+ |.............| ------- |............,`|.#...| |............{|##|.)...| |..........d|,,|.#..#| |......^......-,#|.....| |...........#,#.....# |.............|,#|.....| #.... #...........| ,----.--,# ------|--------,,....... --- |.@e..e.....| ,,,,,, ,,%, ##------- -+---#------- ###,#, ##,## #,,, #,,,# - -- ##,,---------.- |... #,,|.........| |..... #,,|.........| |....... #,,#.........+ |........#,,|.........| |........#,,..........| --------- #-----.....| ------- [Lorskel the Oozer] St9 Dx10 Co8 In17 Wi10 Ch11 AciDroMalCha S87 Dlvl:1 $7 HP22(22) Pw23(41) AC7 Xp2/20 Wt104/1000 T121 Latest messages You feel less aggravated. You displaced your acid sphere. The acid sphere explodes! The jackal is covered in acid! It burns the jackal! The jackal is killed! Welcome to experience level 2. You see here a jackal corpse {300}. Meatdog bites the jackal. The jackal is killed! What do you want to eat? [c or ?*,] This jackal corpse tastes terrible! You finish eating the jackal corpse. There's some graffiti on the floor here. Use "r." to read it. You hear a cave spider reading a scroll labeled DESREVER TSEPMET {1}. You are being punished for your misbehavior! You have a little trouble lifting a heavy iron ball {1200}. Continue? [ynq] (q) # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 9 Your max alignment was 11 You carried 0 sins Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 13 Spellbook identification only worked 2 times out of 4 Wand drop chance was reduced to 83% Amulet drop chance was reduced to 65% Potion drop chance was reduced to 83% Concealing monsters were spawned underneath items 97% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 10678 Monster spawn increase reached its maximum at turn 67518 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 70004 The monster class that cannot be genocided was turret The monster class that was spawned more often: orc (freq bonus 2) The monster species that spawned more often: stoat (freq bonus 10) The monster species that spawned more often: glare growth (freq bonus 10) The monster species that spawned more often: ultramarine warp fungus (freq bonus 48) The monster species that spawned more often: chaos eye (freq bonus 6) The monster species that spawned more often: creeping mithril coins (freq bonus 3) The monster species that spawned more often: moth (freq bonus 6) The monster species that spawned more often: jungle hunter (freq bonus 8) The monster species that spawned more often: elusive xorn wizard (freq bonus 9) The monster species that spawned more often: invisible spirit (freq bonus 5) The monster species that spawned more often: green sentai (freq bonus 18) The monster species that spawned more often: petro force fungus (freq bonus 12) The monster species that spawned more often: dream mushroom (freq bonus 4) The monster species that spawned more often: Ippo Makunoichi (freq bonus 5) The monster species that spawned more often: smart trapper (freq bonus 10) The monster species that spawned more often: terrible jermlaine (freq bonus 3) The monster species that spawned more often: petty komodo dragon (freq bonus 8) The monster species that spawned more often: wisdom naga hatchling (freq bonus 20) The monster species that spawned more often: Fanny's buckled sandal (freq bonus 14) The monster species that spawned more often: tu-tara oathbreaker (freq bonus 20) The monster species that spawned more often: confusion trove (freq bonus 6) The monster species that never randomly spawned: Atlach-Nacha, the Spider God The monster species that never randomly spawned: diminutive kobold The monster species that never randomly spawned: metal embattled gigantic ultimate miki impaler The monster species that never randomly spawned: Apollyon The monster species that never randomly spawned: .}n]nB(ýšU@5Cn”›*1K&Y The monster species that never randomly spawned: scourge of the unknown god The monster species that never randomly spawned: tiger The monster species that never randomly spawned: real multi-hued hound The monster species that never randomly spawned: thestral The monster species that never randomly spawned: Colonel B. Astard The RNG hath decreed that this item was never generated: flanged mace ((null)) The RNG hath decreed that this item was never generated: dented pot ((null)) The RNG hath decreed that this item was never generated: huge chunk of meat ((null)) The RNG hath decreed that this item was never generated: probing (uranium) The RNG hath decreed that this item was never generated: battle-axe (double-headed axe) The RNG hath decreed that this item was never generated: bugle ((null)) The RNG hath decreed that this item was generated more often: mallet ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: sleep (runed, freq bonus 14) The RNG hath decreed that this item was generated more often: demonology (IA CTHULHU, freq bonus 28) The RNG hath decreed that this item was generated more often: heavy iron ball ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: wedged little-girl sandal ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: mirror (looking glass, freq bonus 14) The RNG hath decreed that this item was generated more often: volcanic glass fragment (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: plasteel gloves (white gloves, freq bonus 34) The RNG hath decreed that this item was generated more often: stick of dynamite (red stick, freq bonus 18) The RNG hath decreed that this item was generated more often: godmode (heavenly, freq bonus 26) The RNG hath decreed that this item was generated more often: green sweets ((null), freq bonus 44) The RNG hath decreed that this item was generated more often: Ayanami wrapping ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: hallucination (sky blue, freq bonus 11) The RNG hath decreed that this item was generated more often: item-teleporting stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: healing (purple-red, freq bonus 2) The RNG hath decreed that this item was generated more often: impossibly heavy mineral ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: radium (crimson, freq bonus 14) The RNG hath decreed that this item was generated more often: wooden geta ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: gentleman's suit (expensive clothes, freq bonus 10) The RNG hath decreed that this item was generated more often: monster detection (bubbly, freq bonus 2) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 28) The RNG hath decreed that this item was always generated cursed: toxic (holed) The RNG hath decreed that this item was always generated cursed: salt chunk (gray) The RNG hath decreed that this item was always generated cursed: rocket launcher ((null)) The RNG hath decreed that this item was always generated cursed: bullet ((null)) The RNG hath decreed that this item was always generated cursed: elven shield (blue and green shield) The RNG hath decreed that this trap was always invisible: web The RNG hath decreed that this trap was generated more often: limitation trap (freq bonus 4) Next attribute increase check would have come at turn 775 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 9 You were acid resistant You were punished You had 1579 points of nutrition remaining You had polymorph control Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was Warpfire Hellspawn You could have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 164% b - acid stream 4 matter 4% 299% Techniques known in the end Name Level Status reinforce memory 2X Prepared(0) appraisal 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 5 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (1 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (21 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (28 of 160) Goodbye Lorskel the Acid Mage...