Lorskel, chaotic male droven Acid Mage ---------------- |..............| ------- |..............| |.....|##-----------# |..............|##|.(....,,|..........+### |...............,,......|#,..........|,,,, --.-------+-----#,|.....|##|..........,,## #,# -----.-##-----------#,## #,# ##### ,,,,,,,,,,,,,,,,,,,,,,,, #,# #,,,,,,,,,,,,#######,,,,,,,,`,, #,# #,-.----.-#### ------+--.----------- #,# $,|...>..| |.......@...........| #,# #,|......| |........@..........| #,# #,|......| |...................| #,# ###,|.`....| |..............).[..| ---|-----##,,,-------- .(.....¯............| |........,,,,,, |...................| |...._.%|,,,## --------------------- |........,## ---------## [Lorskel the Oozer] St7 Dx6 Co10 In21 Wi7 Ch12 AciDroMalCha S78 Dlvl:1 $14 HP-4(16) Pw17(23) AC7 Xp1/16 Wt129/950 T202 Latest messages mining helm - Color: cyan. Material: iron. Appearance: frequent helmet. A helmet with an integrated magic candle that increases your field of view. What do you want to wear? [s or ?*] You are putting on a mining helm. You finish your dressing maneuver. Pick an object. _ an iron chain or an altar (unaligned altar) You feel strong! You must have been exercising. There's some graffiti on the ground here. Use "r." to read it. You see here a scroll labeled ELF IS DOUBLEQUICKER WHEN RAIN {1}. u - a scroll labeled ELF IS DOUBLEQUICKER WHEN RAIN {1}. You stop. Your acid sphere is in the way! The battle scarred ronin hits you! [-4 -> 12] The battle scarred ronin hits you! [-6 -> 6] The battle scarred ronin hits you! You die... Final attributes You were stridently aligned Your alignment was 6 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 18 Wand identification only worked 3 times out of 22 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 139 Monsters only dropped their musable items with 95% chance Wand drop chance was reduced to 98% Amulet drop chance was reduced to 79% Potion drop chance was reduced to 99% Concealing monsters were spawned underneath items 81% of the time only Monster death drops spawned with only 71% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 28598 Monster spawn increase reached its maximum at turn 74123 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 1458094 The monster class that cannot be genocided was fungus or mold The monster class that was spawned more often: centaur (freq bonus 2) The monster color that was spawned more often: bright cyan (freq bonus 1) The monster species that spawned more often: glowing growth (freq bonus 7) The monster species that spawned more often: immobile force fungus (freq bonus 3) The monster species that spawned more often: flesh hunter (freq bonus 36) The monster species that spawned more often: stormtrooper (freq bonus 3) The monster species that spawned more often: shaped mushroom (freq bonus 10) The monster species that spawned more often: golden patch (freq bonus 5) The monster species that spawned more often: corroding turret (freq bonus 5) The monster species that spawned more often: doppelsauger (freq bonus 6) The monster species that spawned more often: crispy burner (freq bonus 8) The monster species that spawned more often: seven of spades (freq bonus 10) The monster species that spawned more often: chaos drake (freq bonus 10) The monster species that spawned more often: giant stone troll (freq bonus 12) The monster species that spawned more often: spirit (freq bonus 10) The monster species that spawned more often: ultra cockroach (freq bonus 6) The monster species that spawned more often: red warp patch (freq bonus 12) The monster species that spawned more often: stationary owlbear (freq bonus 5) The monster species that spawned more often: Pinocchio (freq bonus 3) The monster species that spawned more often: astral deva (freq bonus 8) The monster species that spawned more often: scarlet growth (freq bonus 5) The monster species that spawned more often: Linda (freq bonus 6) The monster species that never randomly spawned: corpse shredder The monster species that never randomly spawned: sexymate The monster species that never randomly spawned: magenta lichen The monster species that never randomly spawned: yellow jelly The monster species that never randomly spawned: star dragon The monster species that never randomly spawned: large item trove The monster species that never randomly spawned: disenchanter mold The monster species that never randomly spawned: scarlet mold The monster species that never randomly spawned: mitzvah sephirah The monster species that never randomly spawned: large cat The monster class that always generated with extra speed: snake The RNG hath decreed that this item was never generated: platinum dragon scale shield (platinum dragonhide shield) The RNG hath decreed that this item was never generated: ghostly stone (gray) The RNG hath decreed that this item was never generated: dark elven bow (black runed bow) The RNG hath decreed that this item was never generated: leather peep-toes (asian footwear) The RNG hath decreed that this item was never generated: fire (hexagonal) The RNG hath decreed that this item was never generated: solar beam (mirroring) The RNG hath decreed that this item was generated more often: worthless piece of cyan glass (cyan, freq bonus 159) The RNG hath decreed that this item was generated more often: resurrection (1UP EXTRA LIFE GET, freq bonus 12) The RNG hath decreed that this item was generated more often: loadstone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: sheaf of straw ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: chain and sickle ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: amulet of flying (convex, freq bonus 12) The RNG hath decreed that this item was generated more often: stone of intrinsic loss (gray, freq bonus 40) The RNG hath decreed that this item was generated more often: water dragon scale mail ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: full plate mail ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: low stat stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: helm of no digestion (full helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: plugsuit (tightly fitting suit, freq bonus 4) The RNG hath decreed that this item was generated more often: stone dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: amnesia (sparkling, freq bonus 4) The RNG hath decreed that this item was generated more often: heavy conundrum ball ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: levitation (tan, freq bonus 3) The RNG hath decreed that this item was generated more often: field helm (yellow helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: night vision (blueberry, freq bonus 10) The RNG hath decreed that this item was generated more often: diamond dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: black sweets ((null), freq bonus 5) The RNG hath decreed that this item was always generated cursed: full healing (black) The RNG hath decreed that this item was always generated cursed: orcish dagger (crude dagger) The RNG hath decreed that this item was always generated cursed: engraving stone (gray) The RNG hath decreed that this item was always generated cursed: thunder (sparking) The RNG hath decreed that this item was always generated cursed: levelport (unavailable) The RNG hath decreed that this trap was always invisible: bank trap The RNG hath decreed that this trap was generated more often: stun trap (freq bonus 16) Next attribute increase check would have come at turn 3810 Strength training was 0 Dexterity training was 3 Wisdom training was 2 Constitution training was 7 You were acid resistant You saw invisible You had 1495 points of nutrition remaining Your sight was improved Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was Warpfire Hellspawn You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 133% b - acid stream 4 matter 0% 298% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Soon(25) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 6 monsters You read items or engraved 3 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (5 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (26 of 160) Goodbye Lorskel the Acid Mage...