Lorskel, chaotic male droven Acid Mage --------.------- .........$.....| |..........{...| |...........(..+ |..............| +...........@d.| ---------------- [Lorskel the Oozer] St6 Dx11 Co12 In13 Wi7 Ch7 AciDroMalCha S0 Dlvl:1 $0 HP16(16) Pw24(24) AC7 Xp1/0 Wt119/1000 T1 Latest messages Use hybrid races? [yn] (n) Hello Lorskel, welcome to SlashEMExtended! You are a chaotic male droven Acid Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Unknown command '^J'. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 160 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 30% chance Ring drop chance was reduced to 81% Amulet drop chance was reduced to 97% Potion drop chance was reduced to 50% Monster death drops spawned with only 94% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 16808 Monster spawn increase reached its maximum at turn 77188 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 288414 The monster class that cannot be genocided was vampire The monster class that was spawned more often: troll (freq bonus 2) The monster species that spawned more often: cave vulture (freq bonus 8) The monster species that spawned more often: undead monk (freq bonus 3) The monster species that spawned more often: giant blue termite (freq bonus 6) The monster species that spawned more often: bright blue warp patch (freq bonus 5) The monster species that spawned more often: iron boar (freq bonus 10) The monster species that spawned more often: fenek (freq bonus 3) The monster species that spawned more often: crystal ooze (freq bonus 5) The monster species that spawned more often: undead bloodseeker (freq bonus 6) The monster species that spawned more often: mystic fox (freq bonus 7) The monster species that spawned more often: porter magenta lichen (freq bonus 5) The monster species that spawned more often: selenite (freq bonus 10) The monster species that spawned more often: nexus colony (freq bonus 8) The monster species that spawned more often: upper ufo part (freq bonus 8) The monster species that spawned more often: rabbit (freq bonus 4) The monster species that spawned more often: giant leech (freq bonus 3) The monster species that spawned more often: train (freq bonus 4) The monster species that spawned more often: snow frog (freq bonus 3) The monster species that spawned more often: pschi lich (freq bonus 8) The monster species that spawned more often: Kop Kaptain (freq bonus 6) The monster species that spawned more often: ore newt (freq bonus 5) The monster species that never randomly spawned: voraciousness The monster species that never randomly spawned: baby draken The monster species that never randomly spawned: living iron chain The monster species that never randomly spawned: Roswitha The monster species that never randomly spawned: plastic golem The monster species that never randomly spawned: kobold elemental The monster species that never randomly spawned: giant venus flytrap The monster species that never randomly spawned: undead horse The monster species that never randomly spawned: corpse mage The monster species that never randomly spawned: volt force fungus The RNG hath decreed that this item was never generated: salt chunk (gray) The RNG hath decreed that this item was never generated: create horde (black) The RNG hath decreed that this item was never generated: dwarvish spear (stout spear) The RNG hath decreed that this item was never generated: dwarvish spear (stout spear) The RNG hath decreed that this item was never generated: leather cloak ((null)) The RNG hath decreed that this item was never generated: blind self (irritating) The RNG hath decreed that this item was generated more often: silver khakkhara (silver monk's staff, freq bonus 7) The RNG hath decreed that this item was generated more often: elven bow (runed bow, freq bonus 10) The RNG hath decreed that this item was generated more often: crystal boots (glass boots, freq bonus 19) The RNG hath decreed that this item was generated more often: dropless stone (gray, freq bonus 84) The RNG hath decreed that this item was generated more often: halite (white, freq bonus 35) The RNG hath decreed that this item was generated more often: slow digestion (steel, freq bonus 13) The RNG hath decreed that this item was generated more often: sleep (mottled, freq bonus 3) The RNG hath decreed that this item was generated more often: tin opener ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: helm of lose identification (conical hat, freq bonus 184) The RNG hath decreed that this item was generated more often: pile bunker ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: psychic dragon scale shield (psychic dragonhide shield, freq bonus 24) The RNG hath decreed that this item was generated more often: earth (KIRJE, freq bonus 8) The RNG hath decreed that this item was generated more often: oilskin sack (bag, freq bonus 12) The RNG hath decreed that this item was generated more often: golden dragon scale mail ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: huge club ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: tinfoil helmet (aluminium helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: cure hallucination (glowing, freq bonus 10) The RNG hath decreed that this item was generated more often: orcish dagger (crude dagger, freq bonus 11) The RNG hath decreed that this item was generated more often: fumbling (trippy, freq bonus 11) The RNG hath decreed that this item was generated more often: identify (bronze, freq bonus 6) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 63) The RNG hath decreed that this item was always generated cursed: amulet of directional swap (obfuscated) The RNG hath decreed that this item was always generated cursed: paralysis (automatic) The RNG hath decreed that this item was always generated cursed: onion ((null)) The RNG hath decreed that this item was always generated cursed: mecha-irazu ((null)) The RNG hath decreed that this item was always generated cursed: heavy machine gun ((null)) The RNG hath decreed that this trap was always invisible: unskilled trap The RNG hath decreed that this trap was generated more often: rmb loss trap (freq bonus 5) Next attribute increase check would have come at turn 1569 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were acid resistant You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was Warpfire Hellspawn You could not have safely prayed (497) You survived Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 100% b - acid stream 4 matter 70% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye Lorskel the Acid Mage...