Lorskel, chaotic male droven Acid Mage ----------.- |.....$...d| ..........@| |..........| ------------ [Lorskel the Oozer] St10 Dx13 Co18 In10 Wi6 Ch6 AciDroMalCha S0 Dlvl:1 $0 HP16(16) Pw24(24) AC7 Xp1/0 Wt120/1500 T1 Latest messages Use hybrid races? [yn] (n) Hello Lorskel, welcome to SlashEMExtended! You are a chaotic male droven Acid Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Unknown command '^J'. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 20 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 7 Wand drop chance was reduced to 92% Potion drop chance was reduced to 90% Concealing monsters were spawned underneath items 79% of the time only Monster death drops spawned with only 90% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 30426 Monster spawn increase reached its maximum at turn 76986 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 453420 The monster class that cannot be genocided was troll Today, this monster class was always generated invisible: piece of food The monster class that was spawned more often: rub monster (freq bonus 4) The monster color that was spawned more often: orange (freq bonus 3) The monster species that spawned more often: mobile replicating machine gun automata type IX (freq bonus 11) The monster species that spawned more often: jungle rogue (freq bonus 16) The monster species that spawned more often: weapon trove (freq bonus 9) The monster species that spawned more often: dark dwarven lord (freq bonus 21) The monster species that spawned more often: garter snake (freq bonus 12) The monster species that spawned more often: flying skeleton fish (freq bonus 12) The monster species that spawned more often: red jelly (freq bonus 24) The monster species that spawned more often: fliction trove (freq bonus 10) The monster species that spawned more often: training kobold (freq bonus 7) The monster species that spawned more often: black horror (freq bonus 6) The monster species that spawned more often: many-eyed moss (freq bonus 10) The monster species that spawned more often: skater girl (freq bonus 6) The monster species that spawned more often: Franzi's wedge sandal (freq bonus 72) The monster species that spawned more often: The Shishigami (freq bonus 7) The monster species that spawned more often: blue-red patch (freq bonus 5) The monster species that spawned more often: Thorwald (freq bonus 14) The monster species that spawned more often: vulnerator gnome (freq bonus 16) The monster species that spawned more often: undead lich (freq bonus 33) The monster species that spawned more often: warrior ant (freq bonus 12) The monster species that spawned more often: mean elven bastard (freq bonus 12) The monster species that never randomly spawned: rabid jackal The monster species that never randomly spawned: wind bowman The monster species that never randomly spawned: Humanoid Angel The monster species that never randomly spawned: little dog The monster species that never randomly spawned: bloodthirster The monster species that never randomly spawned: soul killer The monster species that never randomly spawned: real inertia hound The monster species that never randomly spawned: slime The monster species that never randomly spawned: big weapon trove The monster species that never randomly spawned: really dangerous mold The RNG hath decreed that this item was never generated: ice (IMMORTAL DUNGEON) The RNG hath decreed that this item was never generated: gauntlets of fumbling (padded gloves) The RNG hath decreed that this item was never generated: blank paper (unlabeled) The RNG hath decreed that this item was never generated: warping (zone-specific) The RNG hath decreed that this item was never generated: medical kit (leather bag) The RNG hath decreed that this item was never generated: vulnerability cloak (flax cloak) The RNG hath decreed that this item was generated more often: crystal helm (fish bowl, freq bonus 18) The RNG hath decreed that this item was generated more often: citrine (yellow, freq bonus 16) The RNG hath decreed that this item was generated more often: lightning (curved, freq bonus 35) The RNG hath decreed that this item was generated more often: yumi (long bow, freq bonus 25) The RNG hath decreed that this item was generated more often: increase accuracy (clay, freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of anti experience (ringwraith, freq bonus 10) The RNG hath decreed that this item was generated more often: banded mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: commander gloves (light gloves, freq bonus 19) The RNG hath decreed that this item was generated more often: sado maso gloves (grey-shaded gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: yellow sweets ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: fear resistance (branching, freq bonus 11) The RNG hath decreed that this item was generated more often: scythe ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: noble's dress (armored black dress, freq bonus 6) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 9) The RNG hath decreed that this item was generated more often: silver bullet ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: flying boots (battle boots, freq bonus 9) The RNG hath decreed that this item was generated more often: orcish helm (iron skull cap, freq bonus 4) The RNG hath decreed that this item was generated more often: helm of discovery (viking helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: detect foot (stinking, freq bonus 7) The RNG hath decreed that this item was generated more often: forbidden knowledge (uninscribed, freq bonus 4) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 16) The RNG hath decreed that this item was always generated cursed: pendant (looped) The RNG hath decreed that this item was always generated cursed: magic lamp (lamp) The RNG hath decreed that this item was always generated cursed: magic mapping (shapeless) The RNG hath decreed that this item was always generated cursed: rainbow dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: enlightenment (crystal) The RNG hath decreed that this trap was always invisible: mind wipe trap The RNG hath decreed that this trap was generated more often: uninformation trap (freq bonus 1) Next attribute increase check would have come at turn 2163 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were acid resistant You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was Warpfire Hellspawn You could not have safely prayed (389) You survived Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 100% b - acid stream 4 matter 90% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye Lorskel the Acid Mage...