Lorskel, chaotic male droven Acid Mage ----- |$.)| |...+ |d..| |@..+ |...| --.-- [Lorskel the Oozer] St8 Dx8 Co10 In11 Wi7 Ch13 AciDroMalCha S0 Dlvl:1 $0 HP16(16) Pw25(25) AC7 Xp1/0 Wt119/1000 T1 Latest messages Use hybrid races? [yn] (n) Hello Lorskel, welcome to SlashEMExtended! You are a chaotic male droven Acid Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Unknown command '^J'. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 185 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 5 Wand identification only worked 3 times out of 12 Gem identification only worked 100 times out of 199 Tool identification only worked 5 times out of 9 Wand drop chance was reduced to 93% Potion drop chance was reduced to 92% Concealing monsters were spawned underneath items 23% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 27955 Monster spawn increase reached its maximum at turn 64155 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 474600 The monster class that cannot be genocided was centaur The monster class that was spawned more often: centaur (freq bonus 1) The monster species that spawned more often: High-elf rogue (freq bonus 10) The monster species that spawned more often: lethe growth (freq bonus 8) The monster species that spawned more often: great acid monster (freq bonus 4) The monster species that spawned more often: Detective Lieutenant (freq bonus 3) The monster species that spawned more often: blubbering icky thing (freq bonus 5) The monster species that spawned more often: bully permamimic (freq bonus 8) The monster species that spawned more often: plasma force patch (freq bonus 12) The monster species that spawned more often: soul killer blowdart (freq bonus 6) The monster species that spawned more often: Melissa's wedge-heeled combat boot (freq bonus 4) The monster species that spawned more often: hidden kobold (freq bonus 2) The monster species that spawned more often: inficated one (freq bonus 24) The monster species that spawned more often: anthrazite spore (freq bonus 4) The monster species that spawned more often: pterodactyl (freq bonus 3) The monster species that spawned more often: greater chaos servant (freq bonus 3) The monster species that spawned more often: troglodyte witch doctor (freq bonus 2) The monster species that spawned more often: werebear (freq bonus 4) The monster species that spawned more often: pschi lich (freq bonus 2) The monster species that spawned more often: black monster (freq bonus 3) The monster species that spawned more often: serrated archer (freq bonus 2) The monster species that spawned more often: klieau manticore (freq bonus 5) The monster species that never randomly spawned: undertaker The monster species that never randomly spawned: legion devil cutter The monster species that never randomly spawned: Hilda The monster species that never randomly spawned: panther The monster species that never randomly spawned: trump The monster species that never randomly spawned: hill giant The monster species that never randomly spawned: corsair of Umbar The monster species that never randomly spawned: Madeleine's calf-leather sandal The monster species that never randomly spawned: poliwhirl The monster species that never randomly spawned: bank robber The RNG hath decreed that this item was never generated: watermelon ((null)) The RNG hath decreed that this item was never generated: gain level (overpowered) The RNG hath decreed that this item was never generated: gray dragon scale mail ((null)) The RNG hath decreed that this item was never generated: flying (winged) The RNG hath decreed that this item was never generated: cloak of reflection (funeral cloak) The RNG hath decreed that this item was never generated: forbidden knowledge (uninscribed) The RNG hath decreed that this item was generated more often: hide ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: see invisible (magenta, freq bonus 10) The RNG hath decreed that this item was generated more often: levitation (cyan, freq bonus 23) The RNG hath decreed that this item was generated more often: twelve course dinner ((null), freq bonus 49) The RNG hath decreed that this item was generated more often: weak sight stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: directional swap stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: difficult boots (winter boots, freq bonus 16) The RNG hath decreed that this item was generated more often: super mantle (red mantle, freq bonus 9) The RNG hath decreed that this item was generated more often: amethyst dragon scale mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: andalusite (radiant, freq bonus 10) The RNG hath decreed that this item was generated more often: power healing (ON TIMON TIME ON TIME, freq bonus 19) The RNG hath decreed that this item was generated more often: cold resistance (brass, freq bonus 7) The RNG hath decreed that this item was generated more often: charging (stellar, freq bonus 8) The RNG hath decreed that this item was generated more often: ya (bamboo arrow, freq bonus 7) The RNG hath decreed that this item was generated more often: dioptase (radiant, freq bonus 8) The RNG hath decreed that this item was generated more often: dwarvish mithril-coat ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: futon swatter ((null), freq bonus 88) The RNG hath decreed that this item was generated more often: amulet of polymorph (wired, freq bonus 6) The RNG hath decreed that this item was generated more often: demon crossbow ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: wind (timber, freq bonus 7) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 23) The RNG hath decreed that this item was always generated cursed: resist sleep (fuzzy) The RNG hath decreed that this item was always generated cursed: caltrop ((null)) The RNG hath decreed that this item was always generated cursed: shades of grey stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of quenching (asbestos cloak) The RNG hath decreed that this item was always generated cursed: drain life (velvet) The RNG hath decreed that this trap was always invisible: glass arrow trap The RNG hath decreed that this trap was generated more often: egomonster trap (freq bonus 2) Next attribute increase check would have come at turn 422 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were acid resistant You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was Warpfire Hellspawn You could not have safely prayed (157) You survived Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 100% b - acid stream 4 matter 90% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye Lorskel the Acid Mage...