Lorskel, chaotic male droven Acid Mage --.-- |...---- ...j...| |.d@...| |......| |......| |......| -------- [Lorskel the Oozer] St8 Dx13 Co11 In13 Wi7 Ch6 AciDroMalCha S0 Dlvl:1 $0 HP16(16) Pw25(25) AC7 Xp1/0 Wt119/1050 T1 Latest messages Use hybrid races? [yn] (n) Hello Lorskel, welcome to SlashEMExtended! You are a chaotic male droven Acid Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Unknown command '^J'. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 15 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 178 Tool identification only worked 5 times out of 10 Scroll drop chance was reduced to 91% Ring drop chance was reduced to 56% Amulet drop chance was reduced to 94% Potion drop chance was reduced to 93% Concealing monsters were spawned underneath items 91% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 32253 Monster spawn increase reached its maximum at turn 72164 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 6988920 The monster class that cannot be genocided was dragon The monster class that was spawned more often: piercer (freq bonus 1) The monster species that spawned more often: high spore (freq bonus 3) The monster species that spawned more often: giant pee-colored mouse (freq bonus 7) The monster species that spawned more often: hostile girlfriend (freq bonus 2) The monster species that spawned more often: rainbow patch (freq bonus 4) The monster species that spawned more often: huge twen (freq bonus 18) The monster species that spawned more often: translucent jelly (freq bonus 12) The monster species that spawned more often: Lamashtu (freq bonus 3) The monster species that spawned more often: decayed colony (freq bonus 3) The monster species that spawned more often: great crystal drake (freq bonus 20) The monster species that spawned more often: blade naga (freq bonus 16) The monster species that spawned more often: echidna (freq bonus 6) The monster species that spawned more often: absent mold (freq bonus 3) The monster species that spawned more often: interceptor doll (freq bonus 12) The monster species that spawned more often: biclops (freq bonus 5) The monster species that spawned more often: guardian ant (freq bonus 10) The monster species that spawned more often: threshold patch (freq bonus 12) The monster species that spawned more often: full trapper (freq bonus 4) The monster species that spawned more often: bulldog (freq bonus 3) The monster species that spawned more often: goblin shaman (freq bonus 2) The monster species that spawned more often: white wraith (freq bonus 12) The monster species that never randomly spawned: Charlotte The monster species that never randomly spawned: slow warp patch The monster species that never randomly spawned: electric grue The monster species that never randomly spawned: Dr. Delilah The monster species that never randomly spawned: gnoll crack-junkie The monster species that never randomly spawned: dark dwarven warrior The monster species that never randomly spawned: Mister Also Matte The monster species that never randomly spawned: Baphomet The monster species that never randomly spawned: sulfur growth The monster species that never randomly spawned: Sebastian The RNG hath decreed that this item was never generated: full healing (heretical) The RNG hath decreed that this item was never generated: rumor (BU MISH MISH EMAS) The RNG hath decreed that this item was never generated: gold detection (THARR) The RNG hath decreed that this item was never generated: super mantle (red mantle) The RNG hath decreed that this item was never generated: disthene (teal) The RNG hath decreed that this item was never generated: spoon ((null)) The RNG hath decreed that this item was generated more often: drain resistance (brittle, freq bonus 50) The RNG hath decreed that this item was generated more often: clay chain ((null), freq bonus 49) The RNG hath decreed that this item was generated more often: cloak of aggravation (jarring cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: stygian pike ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: devil star ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: helm of teleportation (spinning helmet, freq bonus 20) The RNG hath decreed that this item was generated more often: amethyst dragon scale shield (amethyst dragonhide shield, freq bonus 21) The RNG hath decreed that this item was generated more often: stone of magic resistance (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of sickness resistance (sparkling, freq bonus 6) The RNG hath decreed that this item was generated more often: combat stilettos (heeled boots, freq bonus 49) The RNG hath decreed that this item was generated more often: auto shotgun ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: magic mapping (dusty, freq bonus 8) The RNG hath decreed that this item was generated more often: bell ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: water dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: pick-axe ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: helmet of undead warning (dark helmet, freq bonus 17) The RNG hath decreed that this item was generated more often: crossbow bolt ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: ulch helmet (filtered helmet, freq bonus 15) The RNG hath decreed that this item was generated more often: crown ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: extremely heavy iron ball ((null), freq bonus 4) The RNG hath decreed that this item was always generated cursed: flame shield (dark red shield) The RNG hath decreed that this item was always generated cursed: darkness (colluded) The RNG hath decreed that this item was always generated cursed: really heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: red lightsaber (lightsaber) The RNG hath decreed that this item was always generated cursed: make visible (appearing) The RNG hath decreed that this trap was always invisible: fire trap The RNG hath decreed that this trap was generated more often: shaft (freq bonus 3) Next attribute increase check would have come at turn 1163 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were acid resistant You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was Warpfire Hellspawn You could not have safely prayed (376) You survived Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 100% b - acid stream 4 matter 70% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye Lorskel the Acid Mage...