Lorskel, chaotic male droven Acid Mage ----+------ |@........| |d........| .........| ----------- [Lorskel the Oozer] St8 Dx11 Co13 In16 Wi4 Ch5 AciDroMalCha S0 Dlvl:1 $0 HP16(16) Pw24(24) AC7 Xp1/0 Wt119/1150 T1 Latest messages Use hybrid races? [yn] (n) Hello Lorskel, welcome to SlashEMExtended! You are a chaotic male droven Acid Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Unknown command '^J'. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 12 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 213 Wand drop chance was reduced to 94% Amulet drop chance was reduced to 72% Potion drop chance was reduced to 92% Concealing monsters were spawned underneath items 88% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 34745 Monster spawn increase reached its maximum at turn 56704 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2704581 The monster class that cannot be genocided was pile of coins The monster class that was spawned more often: ant or other insect (freq bonus 2) The monster species that spawned more often: gorgon beetle (freq bonus 16) The monster species that spawned more often: Maurah (freq bonus 5) The monster species that spawned more often: red nightmare (freq bonus 8) The monster species that spawned more often: artillery water nymph (freq bonus 4) The monster species that spawned more often: nine of diamonds (freq bonus 8) The monster species that spawned more often: expert light wall (freq bonus 4) The monster species that spawned more often: hungry colony (freq bonus 14) The monster species that spawned more often: Big Mammon (freq bonus 7) The monster species that spawned more often: ore-colony lichen (freq bonus 16) The monster species that spawned more often: gnome guard (freq bonus 24) The monster species that spawned more often: train (freq bonus 5) The monster species that spawned more often: martian inhabitant (freq bonus 4) The monster species that spawned more often: lava blob (freq bonus 14) The monster species that spawned more often: colluded warp fungus (freq bonus 3) The monster species that spawned more often: petro mold (freq bonus 10) The monster species that spawned more often: skelettocrotta (freq bonus 4) The monster species that spawned more often: fathien bladewitch (freq bonus 8) The monster species that spawned more often: vulpix (freq bonus 10) The monster species that spawned more often: snore colony (freq bonus 6) The monster species that spawned more often: kobold zombie (freq bonus 6) The monster species that never randomly spawned: Eva The monster species that never randomly spawned: war orc The monster species that never randomly spawned: missile turret The monster species that never randomly spawned: ore newt The monster species that never randomly spawned: mosquit swarm The monster species that never randomly spawned: giant ebony frog The monster species that never randomly spawned: educator The monster species that never randomly spawned: camo dwarf The monster species that never randomly spawned: gnome illusionist The monster species that never randomly spawned: obour The RNG hath decreed that this item was never generated: enthronization (XUS MODA) The RNG hath decreed that this item was never generated: large shield ((null)) The RNG hath decreed that this item was never generated: remove blessing (light cyan) The RNG hath decreed that this item was never generated: detect armor enchantment (armored) The RNG hath decreed that this item was never generated: plasteel armor ((null)) The RNG hath decreed that this item was never generated: kokken ((null)) The RNG hath decreed that this item was generated more often: stoning (petrified, freq bonus 18) The RNG hath decreed that this item was generated more often: purple dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: dagger ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: light (arc, freq bonus 3) The RNG hath decreed that this item was generated more often: garnet (red, freq bonus 207) The RNG hath decreed that this item was generated more often: gauntlets (odd pair of gloves, freq bonus 17) The RNG hath decreed that this item was generated more often: amazonite (cyan, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of death (deadly cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: levitation boots (snow boots, freq bonus 70) The RNG hath decreed that this item was generated more often: anti-drop (dropper, freq bonus 56) The RNG hath decreed that this item was generated more often: remove curse (PRATYAVAYAH, freq bonus 16) The RNG hath decreed that this item was generated more often: zipper boots (persian boots, freq bonus 10) The RNG hath decreed that this item was generated more often: elven leather helm (leather hat, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of confusion (ripped cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: no skill (shattering, freq bonus 3) The RNG hath decreed that this item was generated more often: laser beam ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: placeholder gloves (spanish gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: helm of warning (meteoric helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: stone of difficulty (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: spoon ((null), freq bonus 9) The RNG hath decreed that this item was always generated cursed: levitation boots (snow boots) The RNG hath decreed that this item was always generated cursed: rocket launcher ((null)) The RNG hath decreed that this item was always generated cursed: striped shirt ((null)) The RNG hath decreed that this item was always generated cursed: sprig of wolfsbane ((null)) The RNG hath decreed that this item was always generated cursed: block-heeled combat boot ((null)) The RNG hath decreed that this trap was always invisible: auto destruct trap The RNG hath decreed that this trap was generated more often: hostility trap (freq bonus 2) Next attribute increase check would have come at turn 460 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were acid resistant You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was Warpfire Hellspawn You could not have safely prayed (317) You survived Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 100% b - acid stream 4 matter 19% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye Lorskel the Acid Mage...