Lorskel, chaotic male droven Acid Mage --- ..| ..| ...| -----....| |........| |d.....%.. |.@......| ---------- [Lorskel the Oozer] St13 Dx10 Co6 In10 Wi6 Ch7 AciDroMalCha S0 Dlvl:1 $0 HP16(16) Pw25(25) AC7 Xp1/0 Wt120/1050 T1 Latest messages Use hybrid races? [yn] (n) Hello Lorskel, welcome to SlashEMExtended! You are a chaotic male droven Acid Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Unknown command '^J'. (2x) # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 15 Ring identification only worked 4 times out of 12 Amulet identification only worked 15 times out of 33 Wand identification only worked 3 times out of 14 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 136 Concealing monsters were spawned underneath items 46% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 21866 Monster spawn increase reached its maximum at turn 52444 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 102560 The monster class that cannot be genocided was dog or other canine The monster class that was spawned more often: pudding or ooze (freq bonus 1) The monster species that spawned more often: nine of spades (freq bonus 20) The monster species that spawned more often: radiation eye (freq bonus 9) The monster species that spawned more often: Mailie's stiletto (freq bonus 6) The monster species that spawned more often: church preacher (freq bonus 3) The monster species that spawned more often: luddite (freq bonus 2) The monster species that spawned more often: purple warp patch (freq bonus 3) The monster species that spawned more often: volt turret (freq bonus 12) The monster species that spawned more often: giant red ant (freq bonus 4) The monster species that spawned more often: Jil (freq bonus 8) The monster species that spawned more often: gun turret (freq bonus 12) The monster species that spawned more often: canine quylthulg (freq bonus 3) The monster species that spawned more often: mammoth (freq bonus 6) The monster species that spawned more often: braad spider (freq bonus 3) The monster species that spawned more often: umbra force fungus (freq bonus 10) The monster species that spawned more often: red stalk (freq bonus 4) The monster species that spawned more often: snugga (freq bonus 4) The monster species that spawned more often: mumbling spirit (freq bonus 6) The monster species that spawned more often: tentacled mermaid (freq bonus 4) The monster species that spawned more often: young adult golden dragon (freq bonus 30) The monster species that spawned more often: dread seraph (freq bonus 5) The monster species that never randomly spawned: pustulent stalk The monster species that never randomly spawned: breeder mouse The monster species that never randomly spawned: bow wolf The monster species that never randomly spawned: ether stalker The monster species that never randomly spawned: lion-shaped golem The monster species that never randomly spawned: gnomish gunman The monster species that never randomly spawned: young adult girl The monster species that never randomly spawned: troglodyte beastlord The monster species that never randomly spawned: selenite herder The monster species that never randomly spawned: fake colony The RNG hath decreed that this item was never generated: dunce cap (conical hat) The RNG hath decreed that this item was never generated: stone dragon scale mail ((null)) The RNG hath decreed that this item was never generated: amnesia (acrylic) The RNG hath decreed that this item was never generated: devil star ((null)) The RNG hath decreed that this item was never generated: dream eater (dreamy) The RNG hath decreed that this item was never generated: banking gloves (paper gloves) The RNG hath decreed that this item was generated more often: amulet of second chance (tetraedrical, freq bonus 18) The RNG hath decreed that this item was generated more often: display loss stone (gray, freq bonus 38) The RNG hath decreed that this item was generated more often: boomerang ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: stone of magic resistance (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: raygun ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION, freq bonus 44) The RNG hath decreed that this item was generated more often: disintegration beam (fuzzy, freq bonus 17) The RNG hath decreed that this item was generated more often: displacer beast hide ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: huge club ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: inventory id (NOW YOU SEE IT, freq bonus 6) The RNG hath decreed that this item was generated more often: orange dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: stealth (jade, freq bonus 4) The RNG hath decreed that this item was generated more often: gray dragon scale shield (gray dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: broadsword ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: boots of displacement (hugging boots, freq bonus 11) The RNG hath decreed that this item was generated more often: jumping (torn, freq bonus 8) The RNG hath decreed that this item was generated more often: trap creation stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: charm monster (magenta, freq bonus 8) The RNG hath decreed that this item was generated more often: large box (wooden box, freq bonus 7) The RNG hath decreed that this item was generated more often: poison (cornered, freq bonus 6) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 18) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 76) The RNG hath decreed that this item was always generated cursed: respawn stone (gray) The RNG hath decreed that this item was always generated cursed: bullet ((null)) The RNG hath decreed that this item was always generated cursed: protection (wide) The RNG hath decreed that this item was always generated cursed: cloak of confusion (ripped cloak) The RNG hath decreed that this item was always generated cursed: school cap ((null)) The RNG hath decreed that this trap was always invisible: shock trap The RNG hath decreed that this trap was generated more often: book trap (freq bonus 8) Next attribute increase check would have come at turn 483 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were acid resistant You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was Warpfire Hellspawn You could not have safely prayed (464) You survived Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 100% b - acid stream 4 matter 90% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye Lorskel the Acid Mage...