Lorskel, chaotic male droven Acid Mage -.-----+-- |........| .......G.| |........| |......@d| ---------- [Lorskel the Oozer] St5 Dx11 Co12 In13 Wi4 Ch9 AciDroMalCha S0 Dlvl:1 $0 HP16(16) Pw23(23) AC7 Xp1/0 Wt119/950 T1 Latest messages Use hybrid races? [yn] (n) Hello Lorskel, welcome to SlashEMExtended! You are a chaotic male droven Acid Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Unknown command '^J'. (2x) # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 10 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 8 Monsters only dropped their musable items with 65% chance Ring drop chance was reduced to 84% Wand drop chance was reduced to 91% Potion drop chance was reduced to 67% Concealing monsters were spawned underneath items 77% of the time only Monster death drops spawned with only 91% chance Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 38623 Monster spawn increase reached its maximum at turn 49699 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 1136770 The monster class that cannot be genocided was vampire The monster class that was spawned more often: dragon (freq bonus 1) The monster species that spawned more often: Kerstin's lovely sneaker (freq bonus 8) The monster species that spawned more often: Lars the Schizophrenic (freq bonus 10) The monster species that spawned more often: albino spore (freq bonus 6) The monster species that spawned more often: wood elf ranger (freq bonus 6) The monster species that spawned more often: phaser mushroom (freq bonus 10) The monster species that spawned more often: drider (freq bonus 5) The monster species that spawned more often: lion cub (freq bonus 6) The monster species that spawned more often: dark laser (freq bonus 4) The monster species that spawned more often: dark lady (freq bonus 12) The monster species that spawned more often: hungry force fungus (freq bonus 3) The monster species that spawned more often: aureal (freq bonus 12) The monster species that spawned more often: lightning child (freq bonus 3) The monster species that spawned more often: trap spore (freq bonus 6) The monster species that spawned more often: breeder mouse (freq bonus 12) The monster species that spawned more often: Lisa's high-heeled sandal (freq bonus 6) The monster species that spawned more often: fire clan (freq bonus 6) The monster species that spawned more often: yellow colony (freq bonus 4) The monster species that spawned more often: drowzee (freq bonus 3) The monster species that spawned more often: ill spore (freq bonus 8) The monster species that spawned more often: farting woman (freq bonus 5) The monster species that never randomly spawned: nondescript force patch The monster species that never randomly spawned: evasive enclave stormtrooper The monster species that never randomly spawned: inertia force fungus The monster species that never randomly spawned: porter tengu The monster species that never randomly spawned: ruby dragon The monster species that never randomly spawned: petro troll The monster species that never randomly spawned: vacuum warp patch The monster species that never randomly spawned: Birgit's lady boot The monster species that never randomly spawned: hippocampus The monster species that never randomly spawned: pagan lady The RNG hath decreed that this item was never generated: nurse cap ((null)) The RNG hath decreed that this item was never generated: droven dagger (obsidian dagger) The RNG hath decreed that this item was never generated: tele level (GON GET YA) The RNG hath decreed that this item was never generated: nothing (oak) The RNG hath decreed that this item was never generated: crysknife ((null)) The RNG hath decreed that this item was never generated: endure cold (deep) The RNG hath decreed that this item was generated more often: egoist cloak (prolo cloak, freq bonus 51) The RNG hath decreed that this item was generated more often: sleep (I AM SO FUCKING TIRED, freq bonus 11) The RNG hath decreed that this item was generated more often: red double lightsaber (double lightsaber, freq bonus 10) The RNG hath decreed that this item was generated more often: water walking boots (jungle boots, freq bonus 8) The RNG hath decreed that this item was generated more often: speed monster (brass, freq bonus 15) The RNG hath decreed that this item was generated more often: spinel (violet, freq bonus 3) The RNG hath decreed that this item was generated more often: share pain (octogonal, freq bonus 8) The RNG hath decreed that this item was generated more often: short sword ((null), freq bonus 56) The RNG hath decreed that this item was generated more often: helm of drain resistance (black helmet, freq bonus 79) The RNG hath decreed that this item was generated more often: ice beam (nebulous, freq bonus 4) The RNG hath decreed that this item was generated more often: bent sable (bent sword, freq bonus 10) The RNG hath decreed that this item was generated more often: crystal plate mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: school cap ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: haste self (purple, freq bonus 10) The RNG hath decreed that this item was generated more often: extremely heavy iron ball ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: teleportation (silver, freq bonus 4) The RNG hath decreed that this item was generated more often: bad effect stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: fire boots (hot boots, freq bonus 87) The RNG hath decreed that this item was generated more often: loadboulder (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: boots of weakness (torn boots, freq bonus 9) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 99) The RNG hath decreed that this item was always generated cursed: flint (gray) The RNG hath decreed that this item was always generated cursed: blaster bolt ((null)) The RNG hath decreed that this item was always generated cursed: stone chain ((null)) The RNG hath decreed that this item was always generated cursed: corrosion (heavy metal) The RNG hath decreed that this item was always generated cursed: tsurugi (long samurai sword) The RNG hath decreed that this trap was always invisible: anti-magic field The RNG hath decreed that this trap was generated more often: misfire trap (freq bonus 10) Next attribute increase check would have come at turn 1699 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were acid resistant You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was Warpfire Hellspawn You could not have safely prayed (808) You survived Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 100% b - acid stream 4 matter 70% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye Lorskel the Acid Mage...