Lorskel, chaotic male droven Acid Mage ------- |.....| |.....| |..@..| --d...| |....| |..... -+---- [Lorskel the Oozer] St11 Dx7 Co9 In17 Wi7 Ch10 AciDroMalCha S0 Dlvl:1 $0 HP16(16) Pw23(23) AC8 Xp1/0 Wt119/1100 T1 Latest messages Use hybrid races? [yn] (n) Hello Lorskel, welcome to SlashEMExtended! You are a chaotic male droven Acid Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Unknown command '^J'. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 19 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 44 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 64% chance Scroll drop chance was reduced to 85% Potion drop chance was reduced to 91% Concealing monsters were spawned underneath items 91% of the time only Monster death drops spawned with only 77% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 21473 Monster spawn increase reached its maximum at turn 37421 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 883899 The monster class that cannot be genocided was nymph The monster class that was spawned more often: piece of food (freq bonus 1) The monster species that spawned more often: Demimaster Assassin (freq bonus 4) The monster species that spawned more often: domoxorn (freq bonus 2) The monster species that spawned more often: jynx (freq bonus 3) The monster species that spawned more often: ice wall (freq bonus 6) The monster species that spawned more often: Patricia's steel-capped sandal (freq bonus 4) The monster species that spawned more often: winged black unicorn (freq bonus 2) The monster species that spawned more often: agate growth (freq bonus 5) The monster species that spawned more often: mimicry rubber (freq bonus 8) The monster species that spawned more often: hairy colony (freq bonus 4) The monster species that spawned more often: trap colony (freq bonus 8) The monster species that spawned more often: drow warrior (freq bonus 5) The monster species that spawned more often: night ogre (freq bonus 16) The monster species that spawned more often: weapon cube (freq bonus 5) The monster species that spawned more often: immobile stalk (freq bonus 6) The monster species that spawned more often: army ant (freq bonus 6) The monster species that spawned more often: rubber gum monster (freq bonus 4) The monster species that spawned more often: photography lady (freq bonus 2) The monster species that spawned more often: radiant warp patch (freq bonus 32) The monster species that spawned more often: baal spy (freq bonus 3) The monster species that spawned more often: blast dream turret (freq bonus 20) The monster species that never randomly spawned: ultimate destruction dino The monster species that never randomly spawned: energy mushroom The monster species that never randomly spawned: sludge vortex The monster species that never randomly spawned: torauma The monster species that never randomly spawned: tree hugger The monster species that never randomly spawned: petrolich The monster species that never randomly spawned: undead death eater The monster species that never randomly spawned: giant phasing spider The monster species that never randomly spawned: Jane's dancing shoe The monster species that never randomly spawned: purple fungus The RNG hath decreed that this item was never generated: diamond dragon scale shield (diamond dragonhide shield) The RNG hath decreed that this item was never generated: resurrection (1UP EXTRA LIFE GET) The RNG hath decreed that this item was never generated: dart of disintegration ((null)) The RNG hath decreed that this item was never generated: salt chunk (gray) The RNG hath decreed that this item was never generated: black dragon scale mail ((null)) The RNG hath decreed that this item was never generated: brown sweets ((null)) The RNG hath decreed that this item was generated more often: dropless stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: fixing (complete, freq bonus 6) The RNG hath decreed that this item was generated more often: know enchantment (sky blue, freq bonus 17) The RNG hath decreed that this item was generated more often: glass hostage chain ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: straitjacket (long-sleeved jacket, freq bonus 49) The RNG hath decreed that this item was generated more often: high boots (jackboots, freq bonus 7) The RNG hath decreed that this item was generated more often: fixing (complete, freq bonus 38) The RNG hath decreed that this item was generated more often: quarterstaff (staff, freq bonus 3) The RNG hath decreed that this item was generated more often: touchstone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: danger (finger-smashing, freq bonus 6) The RNG hath decreed that this item was generated more often: can of grease ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of drain resistance (vampiric cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: orange dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: cyan dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: endure heat (spotted, freq bonus 2) The RNG hath decreed that this item was generated more often: stick of dynamite (red stick, freq bonus 5) The RNG hath decreed that this item was generated more often: urine (manky, freq bonus 11) The RNG hath decreed that this item was generated more often: leather shoes ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: stone of difficulty (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: cloak of insulation (long overcoat, freq bonus 4) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 11) The RNG hath decreed that this item was always generated cursed: pizza ((null)) The RNG hath decreed that this item was always generated cursed: fire hook (beaked staff) The RNG hath decreed that this item was always generated cursed: IC (many-wired thing) The RNG hath decreed that this item was always generated cursed: bunny uniform (red leather armor) The RNG hath decreed that this item was always generated cursed: create monster (turquoise) The RNG hath decreed that this trap was always invisible: glue trap The RNG hath decreed that this trap was generated more often: magnet trap (freq bonus 1) Next attribute increase check would have come at turn 1172 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were acid resistant You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was Warpfire Hellspawn You could not have safely prayed (894) You survived Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 100% b - acid stream 4 matter 4% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye Lorskel the Acid Mage...