Lorskel, chaotic male droven Acid Mage ---.-- |./..| |....| - |....| . |..... |..dF| |.@..| |$...| ------ [Lorskel the Oozer] St4 Dx11 Co10 In11 Wi10 Ch5 AciDroMalCha S0 Dlvl:1 $0 HP16(16) Pw24(24) AC7 Xp1/0 Wt119/800 T1 Latest messages Use hybrid races? [yn] (n) Hello Lorskel, welcome to SlashEMExtended! You are a chaotic male droven Acid Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Unknown command '^J'. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 20 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 178 Tool identification only worked 5 times out of 16 Monsters only dropped their musable items with 87% chance Scroll drop chance was reduced to 85% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 92% Concealing monsters were spawned underneath items 85% of the time only Monster death drops spawned with only 93% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 15459 Monster spawn increase reached its maximum at turn 30691 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2164530 The monster class that cannot be genocided was nymph Today, this monster class was always generated invisible: mummy The monster class that was spawned more often: light (freq bonus 2) The monster species that spawned more often: Consti (freq bonus 5) The monster species that spawned more often: steam-powered rocket sentry (freq bonus 8) The monster species that spawned more often: asian girl (freq bonus 20) The monster species that spawned more often: master twen (freq bonus 8) The monster species that spawned more often: healing gremlin (freq bonus 3) The monster species that spawned more often: The Headless Horseman (freq bonus 4) The monster species that spawned more often: jumping fire eel (freq bonus 8) The monster species that spawned more often: shimmering warp fungus (freq bonus 4) The monster species that spawned more often: small kobold (freq bonus 5) The monster species that spawned more often: headless ghost (freq bonus 6) The monster species that spawned more often: seven of clubs (freq bonus 5) The monster species that spawned more often: sucker nymph (freq bonus 24) The monster species that spawned more often: ebony golem (freq bonus 14) The monster species that spawned more often: Dispator (freq bonus 12) The monster species that spawned more often: sucker stalk (freq bonus 5) The monster species that spawned more often: ruby colony (freq bonus 6) The monster species that spawned more often: phase mold (freq bonus 5) The monster species that spawned more often: emperor onsen penguin (freq bonus 40) The monster species that spawned more often: mimic vortex (freq bonus 3) The monster species that spawned more often: skeleton (freq bonus 3) The monster species that never randomly spawned: gorilla The monster species that never randomly spawned: kraken The monster species that never randomly spawned: bandersnatch boss The monster species that never randomly spawned: mosquito defensor The monster species that never randomly spawned: Yasaman's leather boot The monster species that never randomly spawned: Ultimate Kappa The monster species that never randomly spawned: aokabi The monster species that never randomly spawned: The Walking Daikon The monster species that never randomly spawned: gray ooze The monster species that never randomly spawned: nether idiot The monster class that always generated with extra speed: light The RNG hath decreed that this item was never generated: tempest horn (horn) The RNG hath decreed that this item was never generated: dimmer helmet (complete helmet) The RNG hath decreed that this item was never generated: school cap ((null)) The RNG hath decreed that this item was never generated: clouds (VOLARE) The RNG hath decreed that this item was never generated: magic mapping (ELAM EBOW) The RNG hath decreed that this item was never generated: adom cloak (mysterious cloak) The RNG hath decreed that this item was generated more often: haste monster (royal, freq bonus 15) The RNG hath decreed that this item was generated more often: cause fear (light blue, freq bonus 17) The RNG hath decreed that this item was generated more often: failed training (finger-jamming, freq bonus 18) The RNG hath decreed that this item was generated more often: poison blast (tattered, freq bonus 29) The RNG hath decreed that this item was generated more often: anger helm (tribal helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: heavy granite ball ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: reinforced mace ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cure wounds (yerba mate, freq bonus 75) The RNG hath decreed that this item was generated more often: rose whip ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: toxic (holed, freq bonus 15) The RNG hath decreed that this item was generated more often: objection (cinnabar, freq bonus 8) The RNG hath decreed that this item was generated more often: knout ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: amulet of change (square, freq bonus 3) The RNG hath decreed that this item was generated more often: large shield ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: pitchfork ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: blood dragon scales ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: bronze morning star ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: reinforced mace ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: fire (simmering, freq bonus 19) The RNG hath decreed that this item was generated more often: keen memory (black lily, freq bonus 6) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 83) The RNG hath decreed that this item was always generated cursed: speedbug boots (profiled boots) The RNG hath decreed that this item was always generated cursed: striped shirt ((null)) The RNG hath decreed that this item was always generated cursed: hallucination (rainbow) The RNG hath decreed that this item was always generated cursed: axe ((null)) The RNG hath decreed that this item was always generated cursed: unskilled stone (gray) The RNG hath decreed that this trap was always invisible: land mine The RNG hath decreed that this trap was generated more often: limitation trap (freq bonus 5) Next attribute increase check would have come at turn 468 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were acid resistant You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was Warpfire Hellspawn You could not have safely prayed (247) You survived Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 100% b - acid stream 4 matter 90% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye Lorskel the Acid Mage...