Lorskel, lawful female specialist Convict -----+-- |...{..| |......| |......| |..@r..| -------- [Lorskel the Detainee] St18/02 Dx20 Co16 In18 Wi7 Ch8 ConSpeFemLaw S0 Dlvl:1 $0 HP13(13) Pw4(4) AC4 Xp1/0 Wt23/1850 T1 Latest messages Hello Lorskel, welcome to SlashEMExtended! You are a lawful female specialist Convict. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. # Really quit [yes/no]? Final attributes You have transgressed Your alignment was -50 Your max alignment was -6 You carried 16 sins Scroll identification only worked 100 times out of 140 Gem identification only worked 100 times out of 108 Tool identification only worked 5 times out of 24 Monsters only dropped their musable items with 96% chance Scroll drop chance was reduced to 94% Ring drop chance was reduced to 76% Wand drop chance was reduced to 98% Amulet drop chance was reduced to 77% Concealing monsters were spawned underneath items 85% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 48375 Monster spawn increase reached its maximum at turn 72919 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 1375791 The monster class that cannot be genocided was apelike creature The monster class that was spawned more often: bat or bird (freq bonus 2) The monster species that spawned more often: incinerator (freq bonus 6) The monster species that spawned more often: K'uei (freq bonus 8) The monster species that spawned more often: water naga hatchling (freq bonus 6) The monster species that spawned more often: runt (freq bonus 14) The monster species that spawned more often: dream warp fungus (freq bonus 5) The monster species that spawned more often: petty roast turkey (freq bonus 8) The monster species that spawned more often: greater hellhound (freq bonus 16) The monster species that spawned more often: bloodworm (freq bonus 6) The monster species that spawned more often: bad egg (freq bonus 3) The monster species that spawned more often: raging ogre (freq bonus 20) The monster species that spawned more often: Deidara of Akatsuki (freq bonus 3) The monster species that spawned more often: phororachus (freq bonus 12) The monster species that spawned more often: necromorb (freq bonus 3) The monster species that spawned more often: out-of-jail convict (freq bonus 8) The monster species that spawned more often: crater mushroom (freq bonus 7) The monster species that spawned more often: big purple unicorn (freq bonus 6) The monster species that spawned more often: Bundly Ann's soft sandal (freq bonus 4) The monster species that spawned more often: barbazu (freq bonus 6) The monster species that spawned more often: nightwalker (freq bonus 16) The monster species that spawned more often: Cyaegha (freq bonus 6) The monster species that never randomly spawned: scarlet growth The monster species that never randomly spawned: undead mass The monster species that never randomly spawned: undead swarm permamimic The monster species that never randomly spawned: selenite service droid The monster species that never randomly spawned: evasive gray wolf The monster species that never randomly spawned: mountain kobold The monster species that never randomly spawned: centaur grandmaster The monster species that never randomly spawned: large group kobold The monster species that never randomly spawned: rainbow spore The monster species that never randomly spawned: scarlet growth The RNG hath decreed that this item was never generated: rotten stone (gray) The RNG hath decreed that this item was never generated: glaive (single-edged polearm) The RNG hath decreed that this item was never generated: sky dragon scale shield (sky dragonhide shield) The RNG hath decreed that this item was never generated: opal (white) The RNG hath decreed that this item was never generated: brass dragon scale shield (brass dragonhide shield) The RNG hath decreed that this item was never generated: teleport control (gold) The RNG hath decreed that this item was generated more often: dagger ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: bronze plate mail ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: adom cloak (mysterious cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: tourmaline (red, freq bonus 6) The RNG hath decreed that this item was generated more often: night vision (blueberry, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of undead warning (occult, freq bonus 19) The RNG hath decreed that this item was generated more often: bronze morning star ((null), freq bonus 58) The RNG hath decreed that this item was generated more often: tin whistle (whistle, freq bonus 17) The RNG hath decreed that this item was generated more often: healing (LIFE RESTORATION, freq bonus 18) The RNG hath decreed that this item was generated more often: mana (blooming, freq bonus 40) The RNG hath decreed that this item was generated more often: IC (many-wired thing, freq bonus 3) The RNG hath decreed that this item was generated more often: stone of no return (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: white dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of acid resistance (venomous, freq bonus 9) The RNG hath decreed that this item was generated more often: light (arc, freq bonus 5) The RNG hath decreed that this item was generated more often: heavy clay ball ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: plugsuit (tightly fitting suit, freq bonus 11) The RNG hath decreed that this item was generated more often: huge chunk of meat ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: amnesia (forgotten, freq bonus 11) The RNG hath decreed that this item was generated more often: enlighten (faded, freq bonus 2) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 91) The RNG hath decreed that this item was always generated cursed: polymorph (silver) The RNG hath decreed that this item was always generated cursed: sturdy plateau boot for girls ((null)) The RNG hath decreed that this item was always generated cursed: amulet of unchanging (concave) The RNG hath decreed that this item was always generated cursed: cloak of fumbling (shaking cloak) The RNG hath decreed that this item was always generated cursed: amulet of premature death (deadly) The RNG hath decreed that this trap was always invisible: totter trap The RNG hath decreed that this trap was generated more often: magic trap (freq bonus 4) Next attribute increase check would have come at turn 313 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were immune to sickness You were punished You had 550 points of nutrition remaining You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ilmater, Grumbar and Tymora Your deity was Ilmater You could not have safely prayed (407) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Legendary) (20 of 160) hammer [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Lorskel the Convict...