Lorskel, lawful male angelic Fencer , -@------ |.@....| |{---- | |. | [Lorskel the Alcor] St12 Dx14 Co8 In13 Wi6 Ch7 FenAngMalLaw S0 Dlvl:1 $0 HP16(16) Pw17(17) AC7 Xp1/0 Wt124/1100 T1 Latest messages Use hybrid races? [yn] (n) Hello Lorskel, welcome to SlashEMExtended! You are a lawful male angelic Fencer. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Unknown command '^J'. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 153 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 42 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 143 Tool identification only worked 5 times out of 20 Scroll drop chance was reduced to 95% Ring drop chance was reduced to 74% Amulet drop chance was reduced to 66% Potion drop chance was reduced to 97% Concealing monsters were spawned underneath items 43% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 16723 Monster spawn increase reached its maximum at turn 38864 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 867312 The monster class that cannot be genocided was snake The monster class that was spawned more often: xorn (freq bonus 1) The monster species that spawned more often: shortener (freq bonus 11) The monster species that spawned more often: rabid dog (freq bonus 4) The monster species that spawned more often: dagashi (freq bonus 16) The monster species that spawned more often: adelie onsen penguin (freq bonus 7) The monster species that spawned more often: snore warp fungus (freq bonus 6) The monster species that spawned more often: baby stone dragon (freq bonus 8) The monster species that spawned more often: air eye (freq bonus 8) The monster species that spawned more often: wonderful trove (freq bonus 10) The monster species that spawned more often: The Black Lady (freq bonus 6) The monster species that spawned more often: eternal eye (freq bonus 8) The monster species that spawned more often: Sound Impacts (freq bonus 6) The monster species that spawned more often: internet dragon (freq bonus 5) The monster species that spawned more often: brown warp fungus (freq bonus 6) The monster species that spawned more often: mink (freq bonus 6) The monster species that spawned more often: hi-speed automaton (freq bonus 8) The monster species that spawned more often: giant tiger (freq bonus 4) The monster species that spawned more often: petty poisonous blob (freq bonus 4) The monster species that spawned more often: crude turret (freq bonus 3) The monster species that spawned more often: Morrigan the Succubus (freq bonus 3) The monster species that spawned more often: semi-novice mage (freq bonus 18) The monster species that never randomly spawned: yellow draconian The monster species that never randomly spawned: Karin The monster species that never randomly spawned: waterspout The monster species that never randomly spawned: cracking jelly The monster species that never randomly spawned: snow witch The monster species that never randomly spawned: sitting bull The monster species that never randomly spawned: radiant growth The monster species that never randomly spawned: Keystone Detective The monster species that never randomly spawned: white dragon The monster species that never randomly spawned: golden force patch The RNG hath decreed that this item was never generated: dart ((null)) The RNG hath decreed that this item was never generated: sailor blouse ((null)) The RNG hath decreed that this item was never generated: shield of reflection (polished silver shield) The RNG hath decreed that this item was never generated: shield of mobility (slippery shield) The RNG hath decreed that this item was never generated: red dragon scales ((null)) The RNG hath decreed that this item was never generated: skill up (OPGELEVELT) The RNG hath decreed that this item was generated more often: create create scroll (PLUS 100 MAGIC MARKER, freq bonus 8) The RNG hath decreed that this item was generated more often: moon axe (large silver axe, freq bonus 7) The RNG hath decreed that this item was generated more often: moon axe (large silver axe, freq bonus 20) The RNG hath decreed that this item was generated more often: displacer beast hide ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: gravity beam (heavy, freq bonus 8) The RNG hath decreed that this item was generated more often: trap creation (weird, freq bonus 12) The RNG hath decreed that this item was generated more often: diamond dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: extra healing (puce, freq bonus 19) The RNG hath decreed that this item was generated more often: glass chain ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: droven plate mail (crested black plate, freq bonus 3) The RNG hath decreed that this item was generated more often: rainbow dragon scale mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: steel whip ((null), freq bonus 45) The RNG hath decreed that this item was generated more often: amulet of wrong seeing (too expensive, freq bonus 7) The RNG hath decreed that this item was generated more often: really heavy iron ball ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: fire resistance (iron, freq bonus 12) The RNG hath decreed that this item was generated more often: missing cloak (shrouded cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: trap creation (endangered, freq bonus 11) The RNG hath decreed that this item was generated more often: voulge (pole cleaver, freq bonus 13) The RNG hath decreed that this item was generated more often: ruby dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of luck negation (icky cloak, freq bonus 4) The RNG hath decreed that this item was always generated cursed: orcish spear (crude spear) The RNG hath decreed that this item was always generated cursed: needle ((null)) The RNG hath decreed that this item was always generated cursed: robe of protection (blue robe) The RNG hath decreed that this item was always generated cursed: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY) The RNG hath decreed that this item was always generated cursed: meatball ((null)) The RNG hath decreed that this trap was always invisible: invisible trap The RNG hath decreed that this trap was generated more often: dropcurse trap (freq bonus 9) Next attribute increase check would have come at turn 646 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You saw invisible You had infravision You had 1500 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Sol You could not have safely prayed (82) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) turn undead 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) two-handed combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Lorskel the Fencer...