Lorskel, lawful male angelic Fencer # -.-- #.d@, #..d@| ------ [Lorskel the Alcor] St11 Dx11 Co7 In12 Wi6 Ch6 FenAngMalLaw S0 Dlvl:1 $0 HP16(16) Pw17(17) AC7 Xp1/0 Wt129/1000 T1 Latest messages Use hybrid races? [yn] (n) Hello Lorskel, welcome to SlashEMExtended! You are a lawful male angelic Fencer. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 198 Potion identification only worked 3 times out of 14 Ring identification only worked 4 times out of 14 Amulet identification only worked 15 times out of 19 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 25 Monsters only dropped their musable items with 43% chance Scroll drop chance was reduced to 88% Ring drop chance was reduced to 38% Wand drop chance was reduced to 62% Amulet drop chance was reduced to 91% Potion drop chance was reduced to 76% Monster death drops spawned with only 90% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 29882 Monster spawn increase reached its maximum at turn 50938 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1803984 The monster class that cannot be genocided was golem The monster class that was spawned more often: Zouthern animal (freq bonus 4) The monster color that was spawned more often: bright cyan (freq bonus 1) The monster species that spawned more often: venom slime (freq bonus 10) The monster species that spawned more often: very old black dragon (freq bonus 10) The monster species that spawned more often: dark grue (freq bonus 6) The monster species that spawned more often: giant worm (freq bonus 10) The monster species that spawned more often: fox (freq bonus 7) The monster species that spawned more often: psycho turret (freq bonus 14) The monster species that spawned more often: gnomish gunman (freq bonus 10) The monster species that spawned more often: snake archer (freq bonus 36) The monster species that spawned more often: master twen (freq bonus 10) The monster species that spawned more often: elven centaur (freq bonus 7) The monster species that spawned more often: static force leprechaun (freq bonus 42) The monster species that spawned more often: ganymede rock lobster (freq bonus 20) The monster species that spawned more often: novel patch (freq bonus 6) The monster species that spawned more often: pain worm (freq bonus 6) The monster species that spawned more often: slow stalk (freq bonus 6) The monster species that spawned more often: beige stalk (freq bonus 18) The monster species that spawned more often: high spore (freq bonus 6) The monster species that spawned more often: Carina's profiled combat boot (freq bonus 5) The monster species that spawned more often: agent black patch (freq bonus 24) The monster species that spawned more often: zombie nymph (freq bonus 5) The monster species that never randomly spawned: black ant The monster species that never randomly spawned: albino growth The monster species that never randomly spawned: crawling worm mass The monster species that never randomly spawned: trap warp fungus The monster species that never randomly spawned: creeping opal gems The monster species that never randomly spawned: Sue Lyn The monster species that never randomly spawned: werewolf The monster species that never randomly spawned: servitor of the outer gods The monster species that never randomly spawned: wizard of the high council The monster species that never randomly spawned: pit lich The RNG hath decreed that this item was never generated: wakame ((null)) The RNG hath decreed that this item was never generated: blood (blood-red) The RNG hath decreed that this item was never generated: bath towel ((null)) The RNG hath decreed that this item was never generated: alacrity (black signet) The RNG hath decreed that this item was never generated: towel ((null)) The RNG hath decreed that this item was never generated: mummy wrapping ((null)) The RNG hath decreed that this item was generated more often: amulet of sudden curse (unexpected, freq bonus 30) The RNG hath decreed that this item was generated more often: dwarvish mithril-coat ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: turquoise (green, freq bonus 26) The RNG hath decreed that this item was generated more often: identify (bronze, freq bonus 7) The RNG hath decreed that this item was generated more often: polymorph control (emerald, freq bonus 57) The RNG hath decreed that this item was generated more often: finger bending (flapping, freq bonus 3) The RNG hath decreed that this item was generated more often: really heavy iron ball ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: soundproof helmet (wok-shaped helmet, freq bonus 44) The RNG hath decreed that this item was generated more often: slow monster (light green, freq bonus 22) The RNG hath decreed that this item was generated more often: misfire (vajra orb, freq bonus 19) The RNG hath decreed that this item was generated more often: swimsuit ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: silver long sword ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 9) The RNG hath decreed that this item was generated more often: oil lamp (lamp, freq bonus 42) The RNG hath decreed that this item was generated more often: detect treasure (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: magical paintbrush ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: blank paper (plain, freq bonus 7) The RNG hath decreed that this item was generated more often: gauntlets of dexterity (fencing gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: bullwhip ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: metabolic stone (gray, freq bonus 9) The RNG hath decreed that this item was always generated cursed: jumping (torn) The RNG hath decreed that this item was always generated cursed: ice shield (dark blue shield) The RNG hath decreed that this item was always generated cursed: bent sable (bent sword) The RNG hath decreed that this item was always generated cursed: flanged mace ((null)) The RNG hath decreed that this item was always generated cursed: mirror shield (polished shield) The RNG hath decreed that this trap was always invisible: freezing trap The RNG hath decreed that this trap was generated more often: egotrap (freq bonus 1) Next attribute increase check would have come at turn 321 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You saw invisible You had infravision You had 1500 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Sol You could not have safely prayed (237) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) turn undead 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) two-handed combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Lorskel the Fencer...