Lorskel, lawful male vampiric Fencer |## |,-- ### |#--..-- |<,,---########|....... ,......,,,,,,,,%.[^..@. ,..%...--######|....... ,...--..-- .-- --##|--..-- #,,,##--..-- ##,#,,,--...| #,,,####--.., ###,,## |..% #,#,# |.., #,,,,# |..| ####,,#|..| ##,#|..| #,,,..| ###,|.- [Lorskel the Dubhe] St18 Dx21 Co24 In11 Wi6 Ch10 FenVamMalLaw S379 Dlvl:2 $57 HP54(54) Pw36(36) AC-5 Xp3/68 Wt248/2300 T635 Latest messages What do you want to wield? [- abst or ?*] a - an uncursed +1 short sword (weapon in hand) {12}. The ordinator called Andragil the battler swings her elven broadsword at the pile of copper coins. The ordinator called Andragil the battler misses the pile of copper coins. The ordinator called Andragil the battler swings her elven broadsword at the pile of copper coins. The ordinator called Andragil the battler misses the pile of copper coins. The ordinator called Andragil the battler swings her elven broadsword at the pile of copper coins. The ordinator called Andragil the battler misses the pile of copper coins. You kill the pile of copper coins! t - a +0 long sword (weapon in hand) {16}. a - an uncursed +1 short sword (alternate weapon; not wielded) {12}. # Vampires aren't able to use two weapons at once. You displaced your ordinator called Andragil the battler. What do you want to write with? [- abdhst or ?*] You write in the dust with your fingers. What do you want to write in the dust here? You finish writing in the dust. Unknown command '^Q'. Really quit [yes/no]? Your inventory Weapons a - an uncursed +1 short sword (alternate weapon; not wielded) {12} b - 5 uncursed +0 daggers {20} s - a cursed +0 aklys {7} t - an uncursed +0 long sword (weapon in hand) {16} Armor u - an uncursed +0 orcish helm (being worn) {12} v - an uncursed +0 splint mail (being worn) {160} Scrolls i - 5 uncursed scrolls of healing {5} j - 4 uncursed scrolls of mana {4} k - 3 uncursed scrolls of phase door {3} l - an uncursed scroll of standard id {1} m - an uncursed scroll of cure {1} r - a blessed scroll of barrhing {1} Potions g - 2 uncursed potions of vampire blood {2} q - a potion of holy water {1} Rings d - an uncursed +2 ring of increase accuracy (on right hand) {1} h - an uncursed ring of shock resistance (on left hand) {1} Tools p - an uncursed bottle {1} Final attributes You were fervently aligned Your alignment was 13 Your max alignment was 13 You carried 5 sins Potion identification only worked 3 times out of 10 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 168 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 85% chance Ring drop chance was reduced to 91% Wand drop chance was reduced to 91% Potion drop chance was reduced to 94% Concealing monsters were spawned underneath items 80% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 54397 Monster spawn increase reached its maximum at turn 73662 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 122610 The monster class that cannot be genocided was angelic being The monster class that was spawned more often: lizard (freq bonus 1) The monster species that spawned more often: moldy colony (freq bonus 8) The monster species that spawned more often: Mehrunes Dagon (freq bonus 2) The monster species that spawned more often: lava warp fungus (freq bonus 4) The monster species that spawned more often: brown warp fungus (freq bonus 4) The monster species that spawned more often: giant mastodon (freq bonus 4) The monster species that spawned more often: eyeglass queue (freq bonus 6) The monster species that spawned more often: destroyer (freq bonus 8) The monster species that spawned more often: sand lancer (freq bonus 2) The monster species that spawned more often: undead ninja (freq bonus 4) The monster species that spawned more often: sloppy force patch (freq bonus 3) The monster species that spawned more often: greater owlbear (freq bonus 2) The monster species that spawned more often: green mushroom (freq bonus 3) The monster species that spawned more often: ice turret (freq bonus 5) The monster species that spawned more often: lock master (freq bonus 3) The monster species that spawned more often: Grigori (freq bonus 12) The monster species that spawned more often: plague poppy (freq bonus 5) The monster species that spawned more often: nasty warp fungus (freq bonus 6) The monster species that spawned more often: id juggernaut (freq bonus 4) The monster species that spawned more often: antimagic stalk (freq bonus 3) The monster species that spawned more often: ancient blood dragon (freq bonus 3) The monster species that never randomly spawned: pustulent warp fungus The monster species that never randomly spawned: tretre fly The monster species that never randomly spawned: Dora's stinking leather boot The monster species that never randomly spawned: jumping cattle The monster species that never randomly spawned: farter lich The monster species that never randomly spawned: huge pseudodragon The monster species that never randomly spawned: Miyamoto Musashi The monster species that never randomly spawned: monoton The monster species that never randomly spawned: clear hound The monster species that never randomly spawned: Victoria's lady pump The RNG hath decreed that this item was never generated: engraving stone (gray) The RNG hath decreed that this item was never generated: droven bolt (obsidian bolt) The RNG hath decreed that this item was never generated: lightning (curved) The RNG hath decreed that this item was never generated: restration (enamel) The RNG hath decreed that this item was never generated: blood loss (romantic) The RNG hath decreed that this item was never generated: shocking sphere (insulated) The RNG hath decreed that this item was generated more often: lembas wafer ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: polymorph control (emerald, freq bonus 10) The RNG hath decreed that this item was generated more often: stairstrap stone (gray, freq bonus 33) The RNG hath decreed that this item was generated more often: really heavy iron ball ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: vibroblade (gray short sword, freq bonus 6) The RNG hath decreed that this item was generated more often: deep dragon scale shield (deep dragonhide shield, freq bonus 43) The RNG hath decreed that this item was generated more often: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION, freq bonus 37) The RNG hath decreed that this item was generated more often: helm of hunger (winged helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: robe of weakness (green robe, freq bonus 12) The RNG hath decreed that this item was generated more often: helm of no digestion (full helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: safeguard suit (orange suit, freq bonus 10) The RNG hath decreed that this item was generated more often: dart of disintegration ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: plasteel helm ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: shimmering dragon scale mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: elven shield (blue and green shield, freq bonus 2) The RNG hath decreed that this item was generated more often: weakness stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: bent sable (bent sword, freq bonus 8) The RNG hath decreed that this item was generated more often: dissolve food (hungry, freq bonus 8) The RNG hath decreed that this item was generated more often: resistance (castor bean, freq bonus 4) The RNG hath decreed that this item was generated more often: battle-axe (double-headed axe, freq bonus 7) The RNG hath decreed that this item was always generated cursed: low stats (cheap) The RNG hath decreed that this item was always generated cursed: slow digestion (steel) The RNG hath decreed that this item was always generated cursed: black dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: bigscript helm (great helmet) The RNG hath decreed that this item was always generated cursed: no skill (shattering) The RNG hath decreed that this trap was always invisible: training trap The RNG hath decreed that this trap was generated more often: divine anger trap (freq bonus 2) Next attribute increase check would have come at turn 1320 Strength training was 1 Dexterity training was 0 Wisdom training was 6 Constitution training was 3 You were shock resistant You were level-drain resistant You had 745 points of nutrition remaining You could fly You could survive without air You had a +2 bonus to hit You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Sol You could not have safely prayed (237) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 3X Prepared(0) dazzle 3 R Prepared(0) appraisal 3 R Prepared(0) phase door 3 R Prepared(0) invoke deity 3 R Prepared(0) draw blood 3 R Prepared(0) Voluntary challenges You eaten 4 times You eaten food with animal by-products 5 times You eaten meat 5 times You were an atheist You never prayed to the gods You hit with a wielded weapon 17 times You killed 16 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) two-handed combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (36 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (21 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Lorskel the Fencer...