Lorskel, lawful male vampiric Fencer ----- |k..| |.@.| |.@.| |.... ----- [Lorskel the Alcor] St14 Dx7 Co8 In7 Wi9 Ch14 FenVamMalLaw S0 Dlvl:1 $0 HP15(15) Pw20(20) AC8 Xp1/0 Wt130/1200 T1 Latest messages Use hybrid races? [yn] (n) Hello Lorskel, welcome to SlashEMExtended! You are a lawful male vampiric Fencer. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Unknown command '^J'. # Really quit [yes/no]? Final attributes You have sinned Your alignment was -5 Your max alignment was 5 You carried 5 sins Scroll identification only worked 100 times out of 191 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 17 Amulet identification only worked 15 times out of 22 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 12 Tool identification only worked 5 times out of 11 Scroll drop chance was reduced to 86% Amulet drop chance was reduced to 91% Potion drop chance was reduced to 96% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 95127 Monster spawn increase reached its maximum at turn 114774 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 792625 The monster class that cannot be genocided was orc The monster class that was spawned more often: trapper or lurker above (freq bonus 1) The monster species that spawned more often: bright white spore (freq bonus 6) The monster species that spawned more often: Sue Lyn's sneaker (freq bonus 10) The monster species that spawned more often: deluge agent (freq bonus 3) The monster species that spawned more often: endlessly long roper (freq bonus 3) The monster species that spawned more often: greedy looking gnome (freq bonus 6) The monster species that spawned more often: deep dragon (freq bonus 6) The monster species that spawned more often: Cait the cat (freq bonus 12) The monster species that spawned more often: petty angband horror (freq bonus 2) The monster species that spawned more often: red weed (freq bonus 2) The monster species that spawned more often: viper (freq bonus 6) The monster species that spawned more often: bright blue patch (freq bonus 6) The monster species that spawned more often: sand tide (freq bonus 16) The monster species that spawned more often: Thoth Amun (freq bonus 16) The monster species that spawned more often: diamond golem (freq bonus 8) The monster species that spawned more often: lich lichen (freq bonus 8) The monster species that spawned more often: adult rainbow dragon (freq bonus 2) The monster species that spawned more often: shapeless air elemental (freq bonus 5) The monster species that spawned more often: dark starlit sky (freq bonus 5) The monster species that spawned more often: Kati's thick girl boot (freq bonus 8) The monster species that spawned more often: shimmering growth (freq bonus 2) The monster species that never randomly spawned: unidentified kobold shaman The monster species that never randomly spawned: coins of fools gold The monster species that never randomly spawned: claw viper The monster species that never randomly spawned: gore fungus The monster species that never randomly spawned: mean colony The monster species that never randomly spawned: elona snail The monster species that never randomly spawned: fallen shaman The monster species that never randomly spawned: mush man The monster species that never randomly spawned: spikey mushroom patch The monster species that never randomly spawned: dull unicorn The RNG hath decreed that this item was never generated: healing (white) The RNG hath decreed that this item was never generated: needle ((null)) The RNG hath decreed that this item was never generated: course lance ((null)) The RNG hath decreed that this item was never generated: rubber apron (apron) The RNG hath decreed that this item was never generated: cloak of warmth (metal cloak) The RNG hath decreed that this item was never generated: see invisible (magenta) The RNG hath decreed that this item was generated more often: helm of amnesia (crazy helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: paralysis (emerald, freq bonus 12) The RNG hath decreed that this item was generated more often: hostage chain ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: numbness (flowing, freq bonus 3) The RNG hath decreed that this item was generated more often: bread ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: identify (wedged, freq bonus 5) The RNG hath decreed that this item was generated more often: monster detection (bubbly, freq bonus 4) The RNG hath decreed that this item was generated more often: create monster (turquoise, freq bonus 28) The RNG hath decreed that this item was generated more often: cloak of flame (vestiary, freq bonus 2) The RNG hath decreed that this item was generated more often: wakame ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: white dragon scale shield (white dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: free hand bug stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: metal club (heavy club, freq bonus 65) The RNG hath decreed that this item was generated more often: kibi dango ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: spiked battle boot ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: WC (LETS PLAY NETHACK, freq bonus 13) The RNG hath decreed that this item was generated more often: cloak of fumbling (shaking cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: sandwich ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: boots of swimming (fin boots, freq bonus 5) The RNG hath decreed that this item was generated more often: really heavy iron ball ((null), freq bonus 13) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 16) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 37) The RNG hath decreed that this item was always generated cursed: engraving stone (gray) The RNG hath decreed that this item was always generated cursed: gauntlets of swimming (black gloves) The RNG hath decreed that this item was always generated cursed: halberd (angled poleaxe) The RNG hath decreed that this item was always generated cursed: inertia (nonmoving) The RNG hath decreed that this item was always generated cursed: healing (purple-red) The RNG hath decreed that this trap was always invisible: unidentify trap The RNG hath decreed that this trap was generated more often: speed trap (freq bonus 1) Next attribute increase check would have come at turn 1110 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were level-drain resistant You had 1500 points of nutrition remaining You could fly You could survive without air You regenerated You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Sol You could not have safely prayed (311) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) draw blood 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) two-handed combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Lorskel the Fencer...