Lorskel, lawful male redguardian Fencer }}} }..} }}}} }<.}}} }..}. .....} }.... ....} }I...I }..}} }...I }}..} }}.}} }.}}}.(.} }.}}}.}} }.}...} ...}.}} u@...} ...}} ... [Lorskel the Dubhe] St17 Dx13 Co18 In10 Wi11 Ch6 FenRedMalLaw S1252 Dlvl:3 $20 HP0(76) Pw37(37) AC5 Xp5/283 Wt166/2050 T739 Latest messages You begin two-weapon combat. The large eel Ruster bites you! [-1 -> 46] The large eel Ruster just misses! You displaced your ordinator called Andragil the duelist. You see here an iron hook {12}. The slug touches you! [-1 -> 48] You're covered in acid, but it seems harmless. Your white coat is not affected. The petty big white unicorn butts you! [-12 -> 36] The petty big white unicorn kicks you! [-5 -> 31] The petty big white unicorn kicks you! The petty big white unicorn's kick painfully slams into your nuts! You hear the howling of the CwnAnnwn... [-24 -> 7] Warning: HP low! You die... Your inventory Weapons a - an uncursed corroded +1 short sword {12} b - 5 uncursed +0 daggers {20} p - a blessed +1 long sword (weapon in hand) {16} B - an uncursed +0 scimitar (wielded in other hand) {16} Armor c - an uncursed +1 leather armor (being worn) {60} u - an uncursed +0 lab coat (being worn) {4} Comestibles e - 13 uncursed oranges {9} f - 10 uncursed pears {5} x - a cursed tin of spinach {1} Scrolls g - 5 uncursed scrolls of healing {5} h - 4 uncursed scrolls of mana {4} i - 3 uncursed scrolls of phase door {3} k - an uncursed scroll of cure {1} l - a cursed scroll of enchant weapon {1} m - an uncursed scroll of punishment {1} n - a blessed scroll of teleportation {1} o - an uncursed scroll of genocide {1} q - a blessed scroll of phase door {1} Spellbooks s - an uncursed spellbook of create monster (6:3) {1} Potions r - a blessed potion of cure critical wounds {1} v - an uncursed potion of invisibility {1} Rings d - a blessed +2 ring of increase accuracy (on right hand) {1} w - an uncursed ring of invisibility {1} Final attributes You were devoutly aligned Your alignment was 14 Your max alignment was 14 You carried 0 sins Scroll identification only worked 100 times out of 160 Potion identification only worked 3 times out of 12 Ring identification only worked 4 times out of 12 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 3 Tool identification only worked 5 times out of 11 Scroll drop chance was reduced to 80% Wand drop chance was reduced to 83% Concealing monsters were spawned underneath items 95% of the time only Monster death drops spawned with only 99% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 20027 Monster spawn increase reached its maximum at turn 45136 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 398900 The monster class that cannot be genocided was ant or other insect The monster class that was spawned more often: turret (freq bonus 2) The monster species that spawned more often: dwarf lord mutant (freq bonus 3) The monster species that spawned more often: reproducing imp (freq bonus 12) The monster species that spawned more often: pseudo ghost (freq bonus 4) The monster species that spawned more often: lion (freq bonus 4) The monster species that spawned more often: turkey chick (freq bonus 8) The monster species that spawned more often: nautilus neer-do-well (freq bonus 16) The monster species that spawned more often: novice light wall (freq bonus 6) The monster species that spawned more often: Juen's wooden sandal (freq bonus 3) The monster species that spawned more often: psychotherapeut (freq bonus 18) The monster species that spawned more often: weresmasher (freq bonus 5) The monster species that spawned more often: trailer (freq bonus 8) The monster species that spawned more often: concealed huge ogre (freq bonus 12) The monster species that spawned more often: young stone dragon (freq bonus 8) The monster species that spawned more often: Hanh's block-heeled sandal (freq bonus 4) The monster species that spawned more often: freezer nymph (freq bonus 16) The monster species that spawned more often: large hobbit (freq bonus 8) The monster species that spawned more often: undead rogue (freq bonus 6) The monster species that spawned more often: huge generator (freq bonus 14) The monster species that spawned more often: corpse fiend (freq bonus 14) The monster species that spawned more often: kappa warrior (freq bonus 8) The monster species that never randomly spawned: animated beautiful funnel-heeled pump The monster species that never randomly spawned: topaz mold The monster species that never randomly spawned: glare fungus The monster species that never randomly spawned: venom trove The monster species that never randomly spawned: ancient blood dragon The monster species that never randomly spawned: visor crow The monster species that never randomly spawned: ogre thief The monster species that never randomly spawned: ice boar The monster species that never randomly spawned: black widow The monster species that never randomly spawned: energy force patch The RNG hath decreed that this item was never generated: laser beam ((null)) The RNG hath decreed that this item was never generated: spirit thrower ((null)) The RNG hath decreed that this item was never generated: uninformation stone (gray) The RNG hath decreed that this item was never generated: low stats (cheap) The RNG hath decreed that this item was never generated: glass chain ((null)) The RNG hath decreed that this item was never generated: citrine (yellow) The RNG hath decreed that this item was generated more often: blind self (irritating, freq bonus 18) The RNG hath decreed that this item was generated more often: elven shield (blue and green shield, freq bonus 12) The RNG hath decreed that this item was generated more often: finger bending (flapping, freq bonus 10) The RNG hath decreed that this item was generated more often: elysium scourge ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: rubber boots ((null), freq bonus 51) The RNG hath decreed that this item was generated more often: fire horn (horn, freq bonus 20) The RNG hath decreed that this item was generated more often: stone of cursing (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: zipper boots (persian boots, freq bonus 22) The RNG hath decreed that this item was generated more often: flanged mace ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: grenade launcher ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: fire bolt (flaming, freq bonus 7) The RNG hath decreed that this item was generated more often: droven lance (obsidian lance, freq bonus 11) The RNG hath decreed that this item was generated more often: gain constitution (opal, freq bonus 8) The RNG hath decreed that this item was generated more often: intrinsic loss (hardened, freq bonus 9) The RNG hath decreed that this item was generated more often: levitation (tan, freq bonus 6) The RNG hath decreed that this item was generated more often: nonsacred stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: heroism (tan, freq bonus 8) The RNG hath decreed that this item was generated more often: spiked club ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: fruit ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: chaos terrain stone (gray, freq bonus 10) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 12) The RNG hath decreed that this item was always generated cursed: doom (one) The RNG hath decreed that this item was always generated cursed: magic mapping (shapeless) The RNG hath decreed that this item was always generated cursed: glass hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: DSTW stone (gray) The RNG hath decreed that this item was always generated cursed: endure heat (spotted) The RNG hath decreed that this trap was always invisible: rot13 trap The RNG hath decreed that this trap was generated more often: glyph of protection (freq bonus 2) Next attribute increase check would have come at turn 1999 Strength training was 1 Dexterity training was 11 Wisdom training was 0 Constitution training was 0 You were poison resistant You were immune to sickness You were acid resistant You had 704 points of nutrition remaining You had a +2 bonus to hit You were wielding two weapons at once You were lucky (2) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Sol You could have safely prayed (148) You are dead You didn't know any spells. Techniques known in the end Name Level Status critical strike 5X Prepared(0) appraisal 5 R Soon(66) phase door 5 R Prepared(0) invoke deity 5 R Prepared(0) Voluntary challenges You eaten 6 times You eaten food with animal by-products 2 times You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 44 times You killed 28 monsters You read items or engraved 3 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (8 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) two-handed combat [Basic] (max Master) (37 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (24 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (39 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (24 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Lorskel the Fencer...