Lorskel, lawful male redguardian Fencer ------ ------ .....| ..@...........| |..@..........| |.............| |...........(.| -.------.------ [Lorskel the Alcor] St10 Dx13 Co11 In12 Wi7 Ch8 FenRedMalLaw S0 Dlvl:1 $0 HP22(22) Pw14(14) AC7 Xp1/0 Wt127/1150 T1 Latest messages Use hybrid races? [yn] (n) Hello Lorskel, welcome to SlashEMExtended! You are a lawful male redguardian Fencer. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Unknown command '^J'. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 191 Ring identification only worked 4 times out of 6 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 246 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 60% chance Scroll drop chance was reduced to 62% Ring drop chance was reduced to 69% Amulet drop chance was reduced to 77% Concealing monsters were spawned underneath items 81% of the time only Monster death drops spawned with only 97% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 48780 Monster spawn increase reached its maximum at turn 81966 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 134805 The monster class that cannot be genocided was vortex The monster class that was spawned more often: cat or other feline (freq bonus 2) The monster species that spawned more often: marten (freq bonus 8) The monster species that spawned more often: blubbering icky thing (freq bonus 6) The monster species that spawned more often: jitterbug (freq bonus 12) The monster species that spawned more often: real inertia hound (freq bonus 10) The monster species that spawned more often: mind warp fungus (freq bonus 5) The monster species that spawned more often: werepermamimic (freq bonus 8) The monster species that spawned more often: dinosaur (freq bonus 5) The monster species that spawned more often: troglodyte henchman (freq bonus 16) The monster species that spawned more often: platinum fungus (freq bonus 10) The monster species that spawned more often: psychic dragon (freq bonus 8) The monster species that spawned more often: beedrill (freq bonus 10) The monster species that spawned more often: stalactite smasher (freq bonus 24) The monster species that spawned more often: eye sore (freq bonus 4) The monster species that spawned more often: maru mochi (freq bonus 5) The monster species that spawned more often: net sprow (freq bonus 14) The monster species that spawned more often: breaker penetrator (freq bonus 4) The monster species that spawned more often: venom vortex (freq bonus 3) The monster species that spawned more often: high gnome lord (freq bonus 12) The monster species that spawned more often: armor-piercing monster (freq bonus 3) The monster species that spawned more often: venture capitalist (freq bonus 4) The monster species that never randomly spawned: albino spore The monster species that never randomly spawned: sand raider The monster species that never randomly spawned: grandmaster owlbear The monster species that never randomly spawned: armor-piercing lich The monster species that never randomly spawned: burning dead potato The monster species that never randomly spawned: cursing eye The monster species that never randomly spawned: pale force patch The monster species that never randomly spawned: blank spore The monster species that never randomly spawned: taker fungus The monster species that never randomly spawned: Franzi The RNG hath decreed that this item was never generated: confusion (round cube) The RNG hath decreed that this item was never generated: cyan dragon scale mail ((null)) The RNG hath decreed that this item was never generated: clove of garlic ((null)) The RNG hath decreed that this item was never generated: trap revealing (elysium) The RNG hath decreed that this item was never generated: golden arrow ((null)) The RNG hath decreed that this item was never generated: helm of bad alignment (hydra helmet) The RNG hath decreed that this item was generated more often: wedge sandals (heeled sandals, freq bonus 15) The RNG hath decreed that this item was generated more often: halite (white, freq bonus 6) The RNG hath decreed that this item was generated more often: diamond dragon scales ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of grounding (granite cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: copper dragon scale mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: teleportation (silver, freq bonus 3) The RNG hath decreed that this item was generated more often: dented pot ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: droven bow (spider-legged bow, freq bonus 7) The RNG hath decreed that this item was generated more often: jade (green, freq bonus 19) The RNG hath decreed that this item was generated more often: lightning (curved, freq bonus 56) The RNG hath decreed that this item was generated more often: tail spikes (splash of venom, freq bonus 4) The RNG hath decreed that this item was generated more often: stairwell stomping boots (plateau boots, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of conflict (politician cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of restful sleep (triangular, freq bonus 16) The RNG hath decreed that this item was generated more often: arm blaster ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: orange dragon scale shield (orange dragonhide shield, freq bonus 14) The RNG hath decreed that this item was generated more often: fear (rusty, freq bonus 2) The RNG hath decreed that this item was generated more often: detect treasure (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: displacer beast hide ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: IC (many-wired thing, freq bonus 10) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 34) The RNG hath decreed that this item was always generated cursed: antenna ((null)) The RNG hath decreed that this item was always generated cursed: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES) The RNG hath decreed that this item was always generated cursed: soft sneakers (light footwear) The RNG hath decreed that this item was always generated cursed: extra healing (bronze) The RNG hath decreed that this item was always generated cursed: cure numbness (opaque) The RNG hath decreed that this trap was always invisible: alarm The RNG hath decreed that this trap was generated more often: hostility trap (freq bonus 5) Next attribute increase check would have come at turn 159 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were poison resistant You were immune to sickness You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Sol You could not have safely prayed (1088) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) two-handed combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Lorskel the Fencer...