Lorskel, chaotic male vampiric Necromancer ------- |..... |.$.%.|#########, |....%.,,,,,,,,:,# -----|-#########@# #,,# #'###### #######,###########,,,,,,,,, ## ,,,,,,,,,,,,*,,,,%,,,,,u,,,,, ,,# #####,#####################,# # # #,# #,%,L, ,,# #,# #,#### # # -------.------- #,# #,# |.......<.....| ---.-----------#######,# |.............| |..............,,,,,,,,# |........$?...| |..`........%.|######### +.............| |....#......%.. ---------.....| --------------- ------ [Lorskel the Mortician] St16 Dx21 Co12 In24 Wi11 Ch6 NecVamMalCha S14692 Dlvl:7 $128 HP82(107) Pw4(89) AC0 Xp9/3414 Wt198/1900 T3502 Latest messages [-7 -> 96] Your limbs are stiffening. You hit the basilisk! The basilisk is moderately wounded. The basilisk bites you! [-6 -> 91] Your limbs have turned to stone. You hit the basilisk! The basilisk is horribly wounded. The leather golem claws you! [-1 -> 91] The leather golem claws you! [-3 -> 88] The basilisk bites you! You hear the basilisk's hissing! [-7 -> 81] You have turned to stone. You hit the basilisk! The basilisk is almost dead. You are a statue. Final attributes You were piously aligned Your alignment was 25 Your max alignment was 25 You carried 5 sins Scroll identification only worked 100 times out of 140 Ring identification only worked 4 times out of 5 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 168 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 87% chance Wand drop chance was reduced to 96% Potion drop chance was reduced to 98% Concealing monsters were spawned underneath items 93% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 37085 Monster spawn increase reached its maximum at turn 99185 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 602700 The monster class that cannot be genocided was lich The monster class that was spawned more often: arachnid or centipede (freq bonus 1) The monster species that spawned more often: artist (freq bonus 6) The monster species that spawned more often: klingon soldier (freq bonus 3) The monster species that spawned more often: chibi ninja (freq bonus 4) The monster species that spawned more often: undead yeti (freq bonus 4) The monster species that spawned more often: anthrazite colony (freq bonus 4) The monster species that spawned more often: Sabine (freq bonus 6) The monster species that spawned more often: disgusting colony (freq bonus 10) The monster species that spawned more often: blabbering otaku (freq bonus 2) The monster species that spawned more often: bad force fungus (freq bonus 6) The monster species that spawned more often: ice permamimic (freq bonus 10) The monster species that spawned more often: metalchuck (freq bonus 4) The monster species that spawned more often: embracing octopus (freq bonus 24) The monster species that spawned more often: irresistible fungus (freq bonus 5) The monster species that spawned more often: time force patch (freq bonus 4) The monster species that spawned more often: werepermamimic (freq bonus 4) The monster species that spawned more often: heavy stoner (freq bonus 4) The monster species that spawned more often: bile demon (freq bonus 4) The monster species that spawned more often: vandal (freq bonus 3) The monster species that spawned more often: slime vortex (freq bonus 4) The monster species that spawned more often: nasty patch (freq bonus 2) The monster species that never randomly spawned: portal guard The monster species that never randomly spawned: mana hound The monster species that never randomly spawned: teal naga The monster species that never randomly spawned: lolpsychic The monster species that never randomly spawned: colorful force fungus The monster species that never randomly spawned: rubber turret The monster species that never randomly spawned: petty shock ant The monster species that never randomly spawned: blue snake The monster species that never randomly spawned: rock piercer The monster species that never randomly spawned: green giant The monster class that always generated with extra speed: jabberwock The RNG hath decreed that this item was never generated: detect food (cyan) The RNG hath decreed that this item was never generated: ghostly stone (gray) The RNG hath decreed that this item was never generated: crysknife ((null)) The RNG hath decreed that this item was never generated: invisibility (wire) The RNG hath decreed that this item was never generated: psychic dragon scale shield (psychic dragonhide shield) The RNG hath decreed that this item was never generated: muteness stone (gray) The RNG hath decreed that this item was generated more often: runed rod (rod, freq bonus 9) The RNG hath decreed that this item was generated more often: droven dagger (obsidian dagger, freq bonus 38) The RNG hath decreed that this item was generated more often: gain intelligence (plain, freq bonus 3) The RNG hath decreed that this item was generated more often: lightning shield (dull yellow shield, freq bonus 7) The RNG hath decreed that this item was generated more often: shimmering dragon scale shield (shimmering dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: magic resistance (dark, freq bonus 6) The RNG hath decreed that this item was generated more often: time (ticking, freq bonus 42) The RNG hath decreed that this item was generated more often: hyper beam (pokemon logo, freq bonus 15) The RNG hath decreed that this item was generated more often: green dragon scale mail ((null), freq bonus 54) The RNG hath decreed that this item was generated more often: meat stick ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: wine (violet-red, freq bonus 10) The RNG hath decreed that this item was generated more often: morganite (pink, freq bonus 11) The RNG hath decreed that this item was generated more often: frilled apron (apron, freq bonus 10) The RNG hath decreed that this item was generated more often: cram ration ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of second chance (tetraedrical, freq bonus 11) The RNG hath decreed that this item was generated more often: material stability (rock solid, freq bonus 3) The RNG hath decreed that this item was generated more often: fountain building (XOR ME HSALS, freq bonus 7) The RNG hath decreed that this item was generated more often: drain mana (empty, freq bonus 79) The RNG hath decreed that this item was generated more often: WC (LETS PLAY NETHACK, freq bonus 10) The RNG hath decreed that this item was generated more often: corrode metal (metal-colored, freq bonus 3) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 7) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 79) The RNG hath decreed that this item was always generated cursed: identify (KERNOD WEL) The RNG hath decreed that this item was always generated cursed: detect armor enchantment (armored) The RNG hath decreed that this item was always generated cursed: land mine ((null)) The RNG hath decreed that this item was always generated cursed: knife ((null)) The RNG hath decreed that this item was always generated cursed: soft sneakers (light footwear) The RNG hath decreed that this trap was always invisible: acidpool The RNG hath decreed that this trap was generated more often: caster trap (freq bonus 1) Next attribute increase check would have come at turn 4287 Strength training was 28 Dexterity training was 10 Wisdom training was 49 Constitution training was 50 You were level-drain resistant You were immune to sickness You were paralyzed (-3) You were telepathic You were aware of the presence of something You were warned of undead You had 1900 points of nutrition remaining You aggravated monsters You had teleport control You could fly You could walk on water You could survive without air You had a +1 damage bonus You had slower digestion You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Nharlotep, Zugguthobal and Gothuulbe Your deity was Gothuulbe You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - summon undead 5 attack 0% 365% b - command undead 5 attack 0% 430% c - drain life 3 attack 0% 260% d - force bolt 1 attack 0% 285% Techniques known in the end Name Level Status reinforce memory 9X Prepared(0) raise zombies 9X Prepared(0) dazzle 9 R Prepared(0) appraisal 9 R Prepared(0) phase door 9 R Prepared(0) invoke deity 9 R Prepared(0) draw blood 9 R Prepared(0) disarm 1 O Prepared(0) Voluntary challenges You eaten 12 times You eaten food with animal by-products 14 times You eaten meat 14 times You were an atheist You never prayed to the gods You hit with a wielded weapon 214 times You killed 141 monsters You read items or engraved 12 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (14 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Skilled] (max Expert) (232 of 540) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (22 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Basic] (max Legendary) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Skilled] (max Master) (237 of 540) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Lorskel the Necromancer...