Lorskel, chaotic male vampiric Necromancer ----------- |.......... |.........| |......$..| |...Z...... |...@.....| ----------- [Lorskel the Gravedigger] St9 Dx8 Co14 In8 Wi6 Ch3 NecVamMalCha S0 Dlvl:1 $0 HP20(20) Pw23(23) AC10 Xp1/0 Wt79/1250 T1 Latest messages Use hybrid races? [yn] (n) Hello Lorskel, welcome to SlashEMExtended! You are a chaotic male vampiric Necromancer. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. # Really quit [yes/no]? Final attributes You have sinned Your alignment was -5 Your max alignment was 5 You carried 5 sins Scroll identification only worked 100 times out of 137 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 21 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 10 Monsters only dropped their musable items with 13% chance Scroll drop chance was reduced to 52% Potion drop chance was reduced to 84% Monster death drops spawned with only 91% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 38983 Monster spawn increase reached its maximum at turn 70473 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 359700 The monster class that cannot be genocided was quadruped The monster class that was spawned more often: ogre (freq bonus 1) The monster species that spawned more often: loonie jackal (freq bonus 3) The monster species that spawned more often: vulpix (freq bonus 6) The monster species that spawned more often: purple draconian (freq bonus 6) The monster species that spawned more often: arcane butcher (freq bonus 3) The monster species that spawned more often: korean girl (freq bonus 14) The monster species that spawned more often: forest wight (freq bonus 4) The monster species that spawned more often: otyugh (freq bonus 10) The monster species that spawned more often: gnoll crack-junkie (freq bonus 18) The monster species that spawned more often: troll chieftain (freq bonus 3) The monster species that spawned more often: curse vortex (freq bonus 2) The monster species that spawned more often: limrog (freq bonus 6) The monster species that spawned more often: hidden mushroom (freq bonus 6) The monster species that spawned more often: siena stalk (freq bonus 3) The monster species that spawned more often: urdar on crack (freq bonus 6) The monster species that spawned more often: dwarf on crack (freq bonus 4) The monster species that spawned more often: segfault (freq bonus 2) The monster species that spawned more often: Maite (freq bonus 3) The monster species that spawned more often: leocentaur shaman (freq bonus 4) The monster species that spawned more often: embalmed corpse (freq bonus 4) The monster species that spawned more often: baby mercurial dragon (freq bonus 7) The monster species that never randomly spawned: meowth The monster species that never randomly spawned: Verena's worn-out combat boot The monster species that never randomly spawned: Jessica's mocassin The monster species that never randomly spawned: vago The monster species that never randomly spawned: young adult plain dragon The monster species that never randomly spawned: top secret agent The monster species that never randomly spawned: Jil The monster species that never randomly spawned: predator hellcat The monster species that never randomly spawned: flying caterwaul The monster species that never randomly spawned: leocentaur ruler The RNG hath decreed that this item was never generated: fire (hexagonal) The RNG hath decreed that this item was never generated: loadboulder (gray) The RNG hath decreed that this item was never generated: sniper rifle ((null)) The RNG hath decreed that this item was never generated: bag of holding (bag) The RNG hath decreed that this item was never generated: caltrop ((null)) The RNG hath decreed that this item was never generated: chemistry set (box of obscure-looking glass devices) The RNG hath decreed that this item was generated more often: cloak of time (weird cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: unfair stilettos (beautiful heels, freq bonus 8) The RNG hath decreed that this item was generated more often: manastone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: silver long sword ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: elysium hostage chain ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: gain intelligence (plain, freq bonus 7) The RNG hath decreed that this item was generated more often: banded mail ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: amulet of change (square, freq bonus 28) The RNG hath decreed that this item was generated more often: spike ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: noble's dress (armored black dress, freq bonus 26) The RNG hath decreed that this item was generated more often: gauntlets of steel (steel gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: condome ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: red dragon scale mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: stone of no return (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: debugging (terminal, freq bonus 20) The RNG hath decreed that this item was generated more often: boots of swimming (fin boots, freq bonus 4) The RNG hath decreed that this item was generated more often: huge chunk of meat ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: confuse monster (orange, freq bonus 7) The RNG hath decreed that this item was generated more often: apple ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: purple dragon scale shield (purple dragonhide shield, freq bonus 11) The RNG hath decreed that this item was always generated cursed: mace ((null)) The RNG hath decreed that this item was always generated cursed: men's underwear ((null)) The RNG hath decreed that this item was always generated cursed: kitchen apron (apron) The RNG hath decreed that this item was always generated cursed: bamboo spear ((null)) The RNG hath decreed that this item was always generated cursed: amulet of power (bloody) The RNG hath decreed that this trap was always invisible: web The RNG hath decreed that this trap was generated more often: egotrap (freq bonus 1) Next attribute increase check would have come at turn 520 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were level-drain resistant You were immune to sickness You had 1500 points of nutrition remaining You could fly You could survive without air You regenerated You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Nharlotep, Zugguthobal and Gothuulbe Your deity was Gothuulbe You could not have safely prayed (858) You survived Spells known in the end Name Level Category Fail Memory a - summon undead 5 attack 95% 400% b - command undead 5 attack 95% 400% c - drain life 3 attack 0% 200% d - wizard lock 2 matter 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) raise zombies 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) draw blood 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Expert) (20 of 160) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Basic] (max Legendary) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Lorskel the Necromancer...