Lorskel, chaotic male vampiric Necromancer ------------------------ ------------ |......................|###|......\...| |.......................,,,|..........|,### | |......................|##,|.....{....|,,,, .........| |.......................##,|#.#.......|,### --- | |..........%...........|##,|..........|,# ### --|-----------..-.------ ,,...........|,####*,#,# ,,,,,,,,`, ,,--$-------.-,,,,,,,,,`, -------------------.- ```````````,######-------- |........|...>......| ,,,*, ,`,,*### `,,,,,,,.......| |......<|......)....|,# ------.-.+-..-.,.-----..--------######|....`.| |{......||....#.....|,#####|.........T...|,.......%........,,,,,,.......| ####---------------------,,,,,,........Z...@.| |..............|######|......| ,%,,,,,,,,,,,,,,,,,,,,,,,,#####|.............| |.%............| -------- ########################### --------------- ---------------- [Lorskel the Gravedigger] St4 Dx9 Co11 In15 Wi7 Ch8 NecVamMalCha S155 Dlvl:1 $35 HP-7(31) Pw24(31) AC10 Xp2/30 Wt64/900 T280 Latest messages You are hit by a hilted polearm! [-9 -> 22] The evasive troll wields an uncursed bow {12}! The evasive troll wields an uncursed hilted polearm {20}! The evasive troll thrusts a hilted polearm. You are hit by a hilted polearm! [-8 -> 23] The ghoul misses the evasive troll. (2x) The evasive troll thrusts a hilted polearm. You are hit by a hilted polearm! [-8 -> 16] The evasive troll thrusts a hilted polearm. You are hit by a hilted polearm! [-13 -> 4] Warning: HP low! The ghoul misses the evasive troll. The ghoul just misses the evasive troll. The evasive troll thrusts a hilted polearm. You are hit by a hilted polearm! You die... Final attributes You were stridently aligned Your alignment was 6 Your max alignment was 6 You carried 5 sins Scroll identification only worked 100 times out of 129 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 5 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 10 Tool identification only worked 5 times out of 13 Monsters only dropped their musable items with 83% chance Scroll drop chance was reduced to 91% Ring drop chance was reduced to 84% Wand drop chance was reduced to 98% Potion drop chance was reduced to 98% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 18078 Monster spawn increase reached its maximum at turn 73548 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 206668 The monster class that cannot be genocided was vampire The monster class that was spawned more often: fungus or mold (freq bonus 1) The monster species that spawned more often: water mushroom (freq bonus 2) The monster species that spawned more often: sludge lich (freq bonus 4) The monster species that spawned more often: wooden force fungus (freq bonus 3) The monster species that spawned more often: concealed huge ogre (freq bonus 4) The monster species that spawned more often: mangler (freq bonus 8) The monster species that spawned more often: clay patch (freq bonus 6) The monster species that spawned more often: goblin leader (freq bonus 4) The monster species that spawned more often: grandmaster twen (freq bonus 6) The monster species that spawned more often: kagero cuttie (freq bonus 2) The monster species that spawned more often: Keystone Warder (freq bonus 3) The monster species that spawned more often: void force fungus (freq bonus 4) The monster species that spawned more often: house ant (freq bonus 2) The monster species that spawned more often: fire drake (freq bonus 12) The monster species that spawned more often: torchblaze (freq bonus 4) The monster species that spawned more often: thick disenchanter (freq bonus 6) The monster species that spawned more often: BDSM girl (freq bonus 4) The monster species that spawned more often: lightning child (freq bonus 10) The monster species that spawned more often: gamma metroid (freq bonus 8) The monster species that spawned more often: chief monkey (freq bonus 6) The monster species that spawned more often: Napa, the Sayajin Elite (freq bonus 5) The monster species that never randomly spawned: watch turret The monster species that never randomly spawned: ogre master thief The monster species that never randomly spawned: scrag The monster species that never randomly spawned: Olog-hai gorgon The monster species that never randomly spawned: bird lady The monster species that never randomly spawned: Leo The monster species that never randomly spawned: husky The monster species that never randomly spawned: kitsune The monster species that never randomly spawned: green mushroom The monster species that never randomly spawned: cave lizard The RNG hath decreed that this item was never generated: salt chunk (gray) The RNG hath decreed that this item was never generated: tin whistle (whistle) The RNG hath decreed that this item was never generated: senzu ((null)) The RNG hath decreed that this item was never generated: purple dragon scale shield (purple dragonhide shield) The RNG hath decreed that this item was never generated: leather peep-toes (asian footwear) The RNG hath decreed that this item was never generated: lightning (rainbow) The RNG hath decreed that this item was generated more often: bag of holding (bag, freq bonus 12) The RNG hath decreed that this item was generated more often: crossbow bolt ((null), freq bonus 324) The RNG hath decreed that this item was generated more often: IC (many-wired thing, freq bonus 18) The RNG hath decreed that this item was generated more often: entrapping (blasted, freq bonus 36) The RNG hath decreed that this item was generated more often: amulet of magic resistance (rare, freq bonus 25) The RNG hath decreed that this item was generated more often: rainbow dragon scales ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: cheese ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: black sweets ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: consecration (MAY THE FORCE BE WITH YOU, freq bonus 34) The RNG hath decreed that this item was generated more often: combat stilettos (heeled boots, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of polymorph control (transformer, freq bonus 7) The RNG hath decreed that this item was generated more often: shocking sphere (insulated, freq bonus 78) The RNG hath decreed that this item was generated more often: down level (silvervine, freq bonus 11) The RNG hath decreed that this item was generated more often: yumi (long bow, freq bonus 2) The RNG hath decreed that this item was generated more often: helo crossbow ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: thunder (rollover, freq bonus 10) The RNG hath decreed that this item was generated more often: auto shotgun ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: star rod (rod, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of swimming (watery, freq bonus 3) The RNG hath decreed that this item was generated more often: Ayanami wrapping ((null), freq bonus 7) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 36) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 41) The RNG hath decreed that this item was always generated cursed: gain mana (DAMN IT) The RNG hath decreed that this item was always generated cursed: water dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: black dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: protection (wide) The RNG hath decreed that this item was always generated cursed: unskilled stone (gray) The RNG hath decreed that this trap was always invisible: an unknown trap The RNG hath decreed that this trap was generated more often: nakedness trap (freq bonus 15) Next attribute increase check would have come at turn 1106 Strength training was 8 Dexterity training was 4 Wisdom training was 3 Constitution training was 12 You were level-drain resistant You were immune to sickness You had 1091 points of nutrition remaining You could fly You could survive without air You regenerated You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Nharlotep, Zugguthobal and Gothuulbe Your deity was Gothuulbe You could not have safely prayed (240) You are dead Spells known in the end Name Level Category Fail Memory a - summon undead 5 attack 95% 398% b - command undead 5 attack 95% 398% c - drain life 3 attack 0% 203% d - wizard lock 2 matter 0% 98% Techniques known in the end Name Level Status reinforce memory 2X Prepared(0) raise zombies 2X Prepared(0) dazzle 2 R Prepared(0) appraisal 2 R Prepared(0) phase door 2 R Reloading(971) invoke deity 2 R Prepared(0) draw blood 2 R Prepared(0) Voluntary challenges You eaten 1 time You eaten food with animal by-products 2 times You eaten meat 2 times You were an atheist You never prayed to the gods You hit with a wielded weapon 6 times You killed 8 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Expert) (26 of 160) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Basic] (max Legendary) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (26 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Lorskel the Necromancer...