Lorskel, chaotic male vampiric Necromancer -------- |.%....| |$$..._| |....@.. |......| -------- [Lorskel the Gravedigger] St11 Dx7 Co12 In13 Wi10 Ch10 NecVamMalCha S0 Dlvl:1 $0 HP20(20) Pw23(23) AC11 Xp1/0 Wt80/1250 T1 Latest messages Use hybrid races? [yn] (n) Hello Lorskel, welcome to SlashEMExtended! You are a chaotic male vampiric Necromancer. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. # Really quit [yes/no]? Final attributes You have sinned Your alignment was -5 Your max alignment was 5 You carried 5 sins Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 19 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 137 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 86% chance Scroll drop chance was reduced to 67% Wand drop chance was reduced to 48% Amulet drop chance was reduced to 77% Concealing monsters were spawned underneath items 51% of the time only Monster death drops spawned with only 91% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 33215 Monster spawn increase reached its maximum at turn 73545 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 2040304 The monster class that cannot be genocided was angelic being The monster class that was spawned more often: golem (freq bonus 6) The monster species that spawned more often: petty kobold thief (freq bonus 10) The monster species that spawned more often: killer whale (freq bonus 12) The monster species that spawned more often: hippogriff (freq bonus 14) The monster species that spawned more often: diver (freq bonus 14) The monster species that spawned more often: baby voltigore (freq bonus 7) The monster species that spawned more often: slime granny (freq bonus 9) The monster species that spawned more often: skillor trove (freq bonus 20) The monster species that spawned more often: octarine fungus (freq bonus 8) The monster species that spawned more often: dark blue slime (freq bonus 14) The monster species that spawned more often: Miss House Worker (freq bonus 8) The monster species that spawned more often: spike penetrator (freq bonus 24) The monster species that spawned more often: green dragon bat (freq bonus 14) The monster species that spawned more often: pile of roulette jetons (freq bonus 7) The monster species that spawned more often: werepanther (freq bonus 40) The monster species that spawned more often: petty leprechaun elder (freq bonus 8) The monster species that spawned more often: freemason high priestess (freq bonus 8) The monster species that spawned more often: memory moss (freq bonus 16) The monster species that spawned more often: wax bee (freq bonus 52) The monster species that spawned more often: reddish fungus (freq bonus 8) The monster species that spawned more often: injured potato (freq bonus 14) The monster species that never randomly spawned: barbarian The monster species that never randomly spawned: greener spirit The monster species that never randomly spawned: wizard The monster species that never randomly spawned: volt force fungus The monster species that never randomly spawned: stormtrooper The monster species that never randomly spawned: random fish The monster species that never randomly spawned: burning clan The monster species that never randomly spawned: Hisame Shizumaru The monster species that never randomly spawned: poison giant The monster species that never randomly spawned: voracious kraken The RNG hath decreed that this item was never generated: cure blindness (yellow) The RNG hath decreed that this item was never generated: insect squasher ((null)) The RNG hath decreed that this item was never generated: straitjacket (long-sleeved jacket) The RNG hath decreed that this item was never generated: silver slingstone (gray) The RNG hath decreed that this item was never generated: diarrhea (eyefloating) The RNG hath decreed that this item was never generated: concrete nunchiaku ((null)) The RNG hath decreed that this item was generated more often: healthstone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: club ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: droven bow (spider-legged bow, freq bonus 8) The RNG hath decreed that this item was generated more often: hide ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: necklace (conical, freq bonus 5) The RNG hath decreed that this item was generated more often: arcane gauntlets (runic gloves, freq bonus 21) The RNG hath decreed that this item was generated more often: cyanide (vermillion, freq bonus 12) The RNG hath decreed that this item was generated more often: citrine (yellow, freq bonus 17) The RNG hath decreed that this item was generated more often: endure cold (deep, freq bonus 5) The RNG hath decreed that this item was generated more often: green tea (forget-me-not, freq bonus 3) The RNG hath decreed that this item was generated more often: special cloak (electrostatic cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: bunny uniform (red leather armor, freq bonus 7) The RNG hath decreed that this item was generated more often: mushroom ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: dropless stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: spiked battle boot ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: create familiar (glittering, freq bonus 12) The RNG hath decreed that this item was generated more often: wedged little-girl sandal ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: needle ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: golden arrow ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: enchant armor (thin, freq bonus 5) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 61) The RNG hath decreed that this item was always generated cursed: practice (insulating) The RNG hath decreed that this item was always generated cursed: protection (black onyx) The RNG hath decreed that this item was always generated cursed: cloak of insulation (long overcoat) The RNG hath decreed that this item was always generated cursed: pancake ((null)) The RNG hath decreed that this item was always generated cursed: reduce max hitpoints (noticeable) The RNG hath decreed that this trap was always invisible: weak sight trap The RNG hath decreed that this trap was generated more often: level teleporter (freq bonus 2) Next attribute increase check would have come at turn 1060 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were level-drain resistant You were immune to sickness You had 1500 points of nutrition remaining You could fly You could survive without air You regenerated You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Nharlotep, Zugguthobal and Gothuulbe Your deity was Gothuulbe You could not have safely prayed (546) You survived Spells known in the end Name Level Category Fail Memory a - summon undead 5 attack 95% 400% b - command undead 5 attack 95% 400% c - drain life 3 attack 0% 200% d - wizard lock 2 matter 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) raise zombies 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) draw blood 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Expert) (20 of 160) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Basic] (max Legendary) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Lorskel the Necromancer...