Lorskel, chaotic male vampiric Necromancer ----.--------- |..........$.| . |............| Z............| |@...........| -------------- [Lorskel the Gravedigger] St10 Dx13 Co9 In15 Wi7 Ch11 NecVamMalCha S1 Dlvl:1 $1 HP20(20) Pw22(22) AC10 Xp1/0 Wt63/1050 T1 Latest messages Use hybrid races? [yn] (n) Hello Lorskel, welcome to SlashEMExtended! You are a chaotic male vampiric Necromancer. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. # Really quit [yes/no]? Final attributes You have sinned Your alignment was -5 Your max alignment was 5 You carried 5 sins Ring identification only worked 4 times out of 7 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 5 Tool identification only worked 5 times out of 10 Scroll drop chance was reduced to 87% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 35505 Monster spawn increase reached its maximum at turn 50507 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 299364 The monster class that cannot be genocided was piece of food The monster class that was spawned more often: fungus or mold (freq bonus 1) The monster species that spawned more often: penultimate kappa (freq bonus 8) The monster species that spawned more often: Lilly's fleecy combat boot (freq bonus 6) The monster species that spawned more often: Giulia (freq bonus 6) The monster species that spawned more often: secluded force fungus (freq bonus 6) The monster species that spawned more often: Bubbling Kop (freq bonus 6) The monster species that spawned more often: manga lady (freq bonus 5) The monster species that spawned more often: gravity force patch (freq bonus 2) The monster species that spawned more often: pencil elf (freq bonus 8) The monster species that spawned more often: antimagic rubber (freq bonus 9) The monster species that spawned more often: young yellow dragon (freq bonus 6) The monster species that spawned more often: sailor (freq bonus 4) The monster species that spawned more often: squirrel of Mirkwood (freq bonus 3) The monster species that spawned more often: domestic naga (freq bonus 12) The monster species that spawned more often: dwarf lord mutant (freq bonus 16) The monster species that spawned more often: crunchy warp patch (freq bonus 3) The monster species that spawned more often: pit beast (freq bonus 2) The monster species that spawned more often: martian missile walker (freq bonus 16) The monster species that spawned more often: slut with syphilis (freq bonus 2) The monster species that spawned more often: pirate (freq bonus 4) The monster species that spawned more often: newt (freq bonus 6) The monster species that never randomly spawned: quark The monster species that never randomly spawned: Laurens The monster species that never randomly spawned: smart piercer The monster species that never randomly spawned: black naga The monster species that never randomly spawned: Roxy Greta's sneaker The monster species that never randomly spawned: Vitali the Grandmaster Vampire The monster species that never randomly spawned: evil patch minotaur The monster species that never randomly spawned: rock chunneler The monster species that never randomly spawned: mi-go, the fungi from yuggoth The monster species that never randomly spawned: ungorrog The RNG hath decreed that this item was never generated: quarterstaff (staff) The RNG hath decreed that this item was never generated: resist petrification (rocky) The RNG hath decreed that this item was never generated: plain dragon scale shield (plain dragonhide shield) The RNG hath decreed that this item was never generated: emerald (green) The RNG hath decreed that this item was never generated: levitation boots (snow boots) The RNG hath decreed that this item was never generated: food detection (YUM YUM) The RNG hath decreed that this item was generated more often: salt water (polka-dot, freq bonus 20) The RNG hath decreed that this item was generated more often: dropless stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: fire helmet (red helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: remove curse (wiry, freq bonus 20) The RNG hath decreed that this item was generated more often: crown ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: fly swatter ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: good night (wish parser, freq bonus 8) The RNG hath decreed that this item was generated more often: stinking cloud (VELOX NEB, freq bonus 6) The RNG hath decreed that this item was generated more often: finger bending (flapping, freq bonus 24) The RNG hath decreed that this item was generated more often: sheaf of straw ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of undead warning (occult, freq bonus 5) The RNG hath decreed that this item was generated more often: shocking sphere (insulated, freq bonus 5) The RNG hath decreed that this item was generated more often: huge chunk of meat ((null), freq bonus 57) The RNG hath decreed that this item was generated more often: javelin (throwing spear, freq bonus 7) The RNG hath decreed that this item was generated more often: misfire (vajra orb, freq bonus 10) The RNG hath decreed that this item was generated more often: helm of obscured display (resounding helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: droven plate mail (crested black plate, freq bonus 3) The RNG hath decreed that this item was generated more often: jumping (torn, freq bonus 86) The RNG hath decreed that this item was generated more often: darkness (colluded, freq bonus 2) The RNG hath decreed that this item was generated more often: extra healing (puce, freq bonus 13) The RNG hath decreed that this item was always generated cursed: mutation (iffy) The RNG hath decreed that this item was always generated cursed: gold detection (THARR) The RNG hath decreed that this item was always generated cursed: noble's dress (armored black dress) The RNG hath decreed that this item was always generated cursed: quite heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: white dragon scale mail ((null)) The RNG hath decreed that this trap was always invisible: fumbling trap The RNG hath decreed that this trap was generated more often: blindness trap (freq bonus 6) Next attribute increase check would have come at turn 1004 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were level-drain resistant You were immune to sickness You had 1500 points of nutrition remaining You could fly You could survive without air You regenerated You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Nharlotep, Zugguthobal and Gothuulbe Your deity was Gothuulbe You could not have safely prayed (738) You survived Spells known in the end Name Level Category Fail Memory a - summon undead 5 attack 95% 400% b - command undead 5 attack 95% 400% c - drain life 3 attack 0% 200% d - knock 1 matter 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) raise zombies 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) draw blood 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Expert) (20 of 160) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Basic] (max Legendary) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Lorskel the Necromancer...