Lorskel, lawful male redguardian Jedi ----.--- |...... |......| |.....@d -- ----- [Lorskel the Youngling] St18 Dx4 Co11 In11 Wi9 Ch8 JedRedMalLaw S0 Dlvl:1 $0 HP31(31) Pw6(6) AC9 Xp1/0 Wt59/1550 T1 Latest messages Use hybrid races? [yn] (n) Hello Lorskel, welcome to SlashEMExtended! You are a lawful male redguardian Jedi. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 307 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 16 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 161 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 35% chance Ring drop chance was reduced to 95% Wand drop chance was reduced to 88% Amulet drop chance was reduced to 80% Potion drop chance was reduced to 81% Concealing monsters were spawned underneath items 83% of the time only Monster death drops spawned with only 92% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 15455 Monster spawn increase reached its maximum at turn 61777 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 345765 The monster class that cannot be genocided was trove The monster class that was spawned more often: xan or other mythical/fantastic insect (freq bonus 2) The monster species that spawned more often: land spider (freq bonus 3) The monster species that spawned more often: agent black warp fungus (freq bonus 5) The monster species that spawned more often: Olog-hai warchief (freq bonus 12) The monster species that spawned more often: corpse mage (freq bonus 5) The monster species that spawned more often: burning buckyball (freq bonus 8) The monster species that spawned more often: charmander (freq bonus 12) The monster species that spawned more often: theme ox (freq bonus 5) The monster species that spawned more often: black force patch (freq bonus 14) The monster species that spawned more often: blood clan (freq bonus 4) The monster species that spawned more often: Sarah's hugging boot (freq bonus 8) The monster species that spawned more often: soul killer blowdart (freq bonus 4) The monster species that spawned more often: maggot (freq bonus 6) The monster species that spawned more often: ice shard (freq bonus 5) The monster species that spawned more often: death field eel (freq bonus 4) The monster species that spawned more often: Gigolo (freq bonus 4) The monster species that spawned more often: novel mushroom (freq bonus 4) The monster species that spawned more often: ent (freq bonus 8) The monster species that spawned more often: domestic nymph (freq bonus 6) The monster species that spawned more often: giant rust monster (freq bonus 18) The monster species that spawned more often: bronze gargoyle (freq bonus 4) The monster species that never randomly spawned: epidote force fungus The monster species that never randomly spawned: scorched snake The monster species that never randomly spawned: lavender mold The monster species that never randomly spawned: pink naga The monster species that never randomly spawned: azure spore The monster species that never randomly spawned: Windows 95 The monster species that never randomly spawned: maggot mass The monster species that never randomly spawned: law drake The monster species that never randomly spawned: blue jelly The monster species that never randomly spawned: thorn fungus The RNG hath decreed that this item was never generated: ruby dragon scales ((null)) The RNG hath decreed that this item was never generated: unwanted helmet (bug-tracking helmet) The RNG hath decreed that this item was never generated: batarang ((null)) The RNG hath decreed that this item was never generated: gauntlets of fumbling (padded gloves) The RNG hath decreed that this item was never generated: chain mail ((null)) The RNG hath decreed that this item was never generated: porter (peppermint) The RNG hath decreed that this item was generated more often: large shield ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: teleportation (VENZAR BORGAVVE, freq bonus 108) The RNG hath decreed that this item was generated more often: broom ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: brass dragon scales ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: leather peep-toes (asian footwear, freq bonus 39) The RNG hath decreed that this item was generated more often: godmode (heavenly, freq bonus 24) The RNG hath decreed that this item was generated more often: fast metabolism (drained, freq bonus 11) The RNG hath decreed that this item was generated more often: sheaf of straw ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: elven leather helm (leather hat, freq bonus 25) The RNG hath decreed that this item was generated more often: crown ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: intrinsic loss (hardened, freq bonus 11) The RNG hath decreed that this item was generated more often: fear (bewitched, freq bonus 11) The RNG hath decreed that this item was generated more often: levitation (agate, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of drain resistance (vampiric cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: mass murder (ENEMATZU MEMALEZU, freq bonus 8) The RNG hath decreed that this item was generated more often: lemon ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: healing (bamboo, freq bonus 6) The RNG hath decreed that this item was generated more often: C-ration ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: golden dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: low stat stone (gray, freq bonus 2) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 42) The RNG hath decreed that this item was always generated cursed: pasta ((null)) The RNG hath decreed that this item was always generated cursed: share pain (octogonal) The RNG hath decreed that this item was always generated cursed: boots of safeguard (orange boots) The RNG hath decreed that this item was always generated cursed: restration (enamel) The RNG hath decreed that this item was always generated cursed: turn undead (copper) The RNG hath decreed that this trap was always invisible: rot13 trap The RNG hath decreed that this trap was generated more often: missingno trap (freq bonus 4) Next attribute increase check would have come at turn 363 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were poison resistant You were immune to sickness You had 1500 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Light Side You could not have safely prayed (238) You survived You didn't know any spells. Techniques known in the end Name Level Status jedi jump 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Lorskel the Jedi...