Lorskel, lawful male redguardian Jedi ------ |.d..-- |@.r..+ |.....| |.....| |..$... ----+-- [Lorskel the Youngling] St10 Dx4 Co9 In7 Wi7 Ch9 JedRedMalLaw S0 Dlvl:1 $0 HP32(32) Pw6(6) AC9 Xp1/0 Wt59/1050 T1 Latest messages Use hybrid races? [yn] (n) Hello Lorskel, welcome to SlashEMExtended! You are a lawful male redguardian Jedi. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 157 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 5 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 157 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 14% chance Scroll drop chance was reduced to 87% Ring drop chance was reduced to 83% Wand drop chance was reduced to 78% Potion drop chance was reduced to 86% Concealing monsters were spawned underneath items 50% of the time only Monster death drops spawned with only 97% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 26850 Monster spawn increase reached its maximum at turn 68137 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 212100 The monster class that cannot be genocided was dragon The monster class that was spawned more often: light (freq bonus 2) The monster species that spawned more often: adventurer fungus (freq bonus 4) The monster species that spawned more often: rubber gum monster (freq bonus 5) The monster species that spawned more often: electro charger (freq bonus 4) The monster species that spawned more often: death crawler (freq bonus 32) The monster species that spawned more often: mutant fly (freq bonus 6) The monster species that spawned more often: spark beast (freq bonus 3) The monster species that spawned more often: translucent force fungus (freq bonus 20) The monster species that spawned more often: giant brown toad (freq bonus 8) The monster species that spawned more often: ultraviolet laser (freq bonus 6) The monster species that spawned more often: ill colony (freq bonus 3) The monster species that spawned more often: gnome (freq bonus 12) The monster species that spawned more often: five-headed hydra (freq bonus 3) The monster species that spawned more often: analgesic fungus (freq bonus 8) The monster species that spawned more often: albino warp patch (freq bonus 5) The monster species that spawned more often: multi-hued growth (freq bonus 8) The monster species that spawned more often: elder fox (freq bonus 12) The monster species that spawned more often: lower hulk (freq bonus 14) The monster species that spawned more often: porter styx vortex (freq bonus 3) The monster species that spawned more often: psion (freq bonus 5) The monster species that spawned more often: ancient sky dragon (freq bonus 5) The monster species that never randomly spawned: Great Cthulhu The monster species that never randomly spawned: sowish eel The monster species that never randomly spawned: old deep dragon The monster species that never randomly spawned: bloodthirsty vampire mage The monster species that never randomly spawned: Heavenly Destroyer The monster species that never randomly spawned: orc The monster species that never randomly spawned: Amelje's hugging boot The monster species that never randomly spawned: death impacter The monster species that never randomly spawned: ogre troll The monster species that never randomly spawned: spriggan The monster class that always generated with extra speed: trapper or lurker above The RNG hath decreed that this item was never generated: gauntlets of fumbling (padded gloves) The RNG hath decreed that this item was never generated: invisibility (brilliant blue) The RNG hath decreed that this item was never generated: banishing fear (fearsome) The RNG hath decreed that this item was never generated: random effects (milled) The RNG hath decreed that this item was never generated: scythe ((null)) The RNG hath decreed that this item was never generated: bardiche (long poleaxe) The RNG hath decreed that this item was generated more often: lab coat (white coat, freq bonus 18) The RNG hath decreed that this item was generated more often: cloak of unspelling (weaving cloak, freq bonus 21) The RNG hath decreed that this item was generated more often: striped shirt ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: magic mapping (dusty, freq bonus 6) The RNG hath decreed that this item was generated more often: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY, freq bonus 27) The RNG hath decreed that this item was generated more often: banking gloves (paper gloves, freq bonus 12) The RNG hath decreed that this item was generated more often: prehistoric boots (castlevania boots, freq bonus 18) The RNG hath decreed that this item was generated more often: pendant (looped, freq bonus 4) The RNG hath decreed that this item was generated more often: charred bread ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: gravity beam (lacquered, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of nakedness (wafer-thin cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: dimmer helmet (complete helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: wakame ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of time (weird cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: resurrection (1UP EXTRA LIFE GET, freq bonus 3) The RNG hath decreed that this item was generated more often: levitation boots (snow boots, freq bonus 5) The RNG hath decreed that this item was generated more often: summon undead (shining, freq bonus 4) The RNG hath decreed that this item was generated more often: dwarvish mattock (broad pick, freq bonus 10) The RNG hath decreed that this item was generated more often: bugle ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: eucalyptus leaf ((null), freq bonus 3) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 69) The RNG hath decreed that this item was always generated cursed: golden arrow ((null)) The RNG hath decreed that this item was always generated cursed: hunger (topaz) The RNG hath decreed that this item was always generated cursed: fruit ((null)) The RNG hath decreed that this item was always generated cursed: robe (red robe) The RNG hath decreed that this item was always generated cursed: phase door (LESBIANISM FOR EVERYONE) The RNG hath decreed that this trap was always invisible: destroy armor trap The RNG hath decreed that this trap was generated more often: glyph of protection (freq bonus 10) Next attribute increase check would have come at turn 464 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were poison resistant You were immune to sickness You had 1500 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Light Side You could not have safely prayed (194) You survived You didn't know any spells. Techniques known in the end Name Level Status jedi jump 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Lorskel the Jedi...