Lorskel, chaotic male transformer Thalmor ------ ....$| |....| |..@@| |....| |.... ------ [Lorskel the Concordate Agent] St15 Dx12 Co5 In7 Wi12 Ch10 ThaTraMalCha S0 Dlvl:1 $0 HP17(17) Pw14(14) AC4 Xp1/0 Wt142/1100 T1 Latest messages Hello Lorskel, welcome to SlashEMExtended! You are a chaotic male transformer Thalmor. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Unknown command 'b'. Unix SlashEMExtended Version 1.7.1 (26fd7c3) - last build Fri Jun 17 16:00:43 2016. # Really quit [yes/no]? Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 193 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 17 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 11 Monsters only dropped their musable items with 41% chance Scroll drop chance was reduced to 92% Ring drop chance was reduced to 96% Amulet drop chance was reduced to 68% Monster death drops spawned with only 99% chance Number of artifacts generated was 0 Monster spawn increase started at turn 33150 Monster spawn increase reached its maximum at turn 84650 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 1434802 The monster class that cannot be genocided was pile of coins The monster class that was spawned more often: quantum mechanic or other scientist (freq bonus 4) The monster species that spawned more often: orange spore (freq bonus 5) The monster species that spawned more often: ganymede rock lobster (freq bonus 28) The monster species that spawned more often: nasty horned devil (freq bonus 12) The monster species that spawned more often: frost monster (freq bonus 28) The monster species that spawned more often: security bot (freq bonus 5) The monster species that spawned more often: greater maia (freq bonus 5) The monster species that spawned more often: pit archer (freq bonus 7) The monster species that spawned more often: slimy warp fungus (freq bonus 12) The monster species that spawned more often: jumping champion (freq bonus 10) The monster species that spawned more often: cave tiger (freq bonus 30) The monster species that spawned more often: Tetsuo (freq bonus 7) The monster species that spawned more often: thalmor (freq bonus 21) The monster species that spawned more often: giant fruit fly (freq bonus 5) The monster species that spawned more often: colorless spore (freq bonus 14) The monster species that spawned more often: large jackal (freq bonus 22) The monster species that spawned more often: mysterious 2 (freq bonus 10) The monster species that spawned more often: soft spore (freq bonus 9) The monster species that spawned more often: pidgeotto (freq bonus 8) The monster species that spawned more often: adult leviathan (freq bonus 22) The monster species that spawned more often: bloodthirsty soul (freq bonus 6) The monster species that never randomly spawned: giant pink ant The monster species that never randomly spawned: sand fisher The monster species that never randomly spawned: time traveler The monster species that never randomly spawned: Stella The monster species that never randomly spawned: petrography horror The monster species that never randomly spawned: jelly The monster species that never randomly spawned: colluded colony The monster species that never randomly spawned: phasing tengu The monster species that never randomly spawned: black oak The monster species that never randomly spawned: Tiamat, the Fiend of Wind The RNG hath decreed that this item was never generated: chocolate ((null)) The RNG hath decreed that this item was never generated: kokken ((null)) The RNG hath decreed that this item was never generated: detect foot (stinking) The RNG hath decreed that this item was never generated: entrapping (blasted) The RNG hath decreed that this item was never generated: bad effect (numbing) The RNG hath decreed that this item was never generated: inviso stone (gray) The RNG hath decreed that this item was generated more often: course lance ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: lightning (curved, freq bonus 18) The RNG hath decreed that this item was generated more often: hunger (topaz, freq bonus 19) The RNG hath decreed that this item was generated more often: stiletto ((null), freq bonus 11) The RNG hath decreed that this item was always generated cursed: cloak of matador (gaberdine) The RNG hath decreed that this item was always generated cursed: captcha stone (gray) The RNG hath decreed that this item was always generated cursed: elysium scourge ((null)) The RNG hath decreed that this item was always generated cursed: orcish short sword (crude short sword) The RNG hath decreed that this item was always generated cursed: time (ticking) The RNG hath decreed that this trap was always invisible: teleportation trap The RNG hath decreed that this trap was generated more often: magic trap (freq bonus 1) Next attribute increase check would have come at turn 445 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were sleep resistant You saw invisible You had infravision You had 1500 points of nutrition remaining You were polymorphing Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Lorien You could not have safely prayed (176) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills martial arts [Basic] (max Grand Master) (20 of 160) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Lorskel the Thalmor...