Lorskel, chaotic male transformer Thalmor ------ .....| |@..$. #.@..| ------ [Lorskel the Concordate Agent] St10 Dx12 Co11 In12 Wi9 Ch15 ThaTraMalCha S1 Dlvl:1 $1 HP17(17) Pw14(14) AC1 Xp1/0 Wt112/1150 T1 Latest messages Hello Lorskel, welcome to SlashEMExtended! You are a chaotic male transformer Thalmor. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. # Really quit [yes/no]? Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 11 Wand identification only worked 3 times out of 6 Monsters only dropped their musable items with 88% chance Scroll drop chance was reduced to 71% Ring drop chance was reduced to 92% Amulet drop chance was reduced to 94% Concealing monsters were spawned underneath items 96% of the time only Number of artifacts generated was 0 Monster spawn increase started at turn 43373 Monster spawn increase reached its maximum at turn 57796 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 296460 The monster class that cannot be genocided was trapper or lurker above The monster class that was spawned more often: jabberwock (freq bonus 1) The monster species that spawned more often: sky whale (freq bonus 6) The monster species that spawned more often: golden warp patch (freq bonus 6) The monster species that spawned more often: giant rotting toad (freq bonus 2) The monster species that spawned more often: burning dead potato (freq bonus 6) The monster species that spawned more often: Purgatory Dude (freq bonus 3) The monster species that spawned more often: wither monster (freq bonus 3) The monster species that spawned more often: spider monkey (freq bonus 3) The monster species that spawned more often: Inspector Katcher (freq bonus 2) The monster species that spawned more often: charcoal colony (freq bonus 2) The monster species that spawned more often: lava monster (freq bonus 5) The monster species that spawned more often: dull mold (freq bonus 4) The monster species that spawned more often: horde mumak (freq bonus 5) The monster species that spawned more often: mana stalk (freq bonus 4) The monster species that spawned more often: old deep dragon (freq bonus 2) The monster species that spawned more often: bright violet force fungus (freq bonus 3) The monster species that spawned more often: healing stalk (freq bonus 2) The monster species that spawned more often: giant long-eared bat (freq bonus 6) The monster species that spawned more often: nethackfour horror (freq bonus 4) The monster species that spawned more often: cyan stalk (freq bonus 56) The monster species that spawned more often: flying monkey (freq bonus 2) The monster species that never randomly spawned: high voltage generator The monster species that never randomly spawned: hishi mochi The monster species that never randomly spawned: chaos warrior The monster species that never randomly spawned: weezing The monster species that never randomly spawned: young adult girl The monster species that never randomly spawned: trap vortex The monster species that never randomly spawned: intelligent smasher The monster species that never randomly spawned: ettin The monster species that never randomly spawned: full refuge The monster species that never randomly spawned: large harpy The RNG hath decreed that this item was never generated: elven broadsword (runed broadsword) The RNG hath decreed that this item was never generated: emerald (green) The RNG hath decreed that this item was never generated: lava (LETS FAIL AND ROLL) The RNG hath decreed that this item was never generated: trap creation (TOP SECRET DO NOT READ) The RNG hath decreed that this item was never generated: darkness (obscure) The RNG hath decreed that this item was never generated: resist poison (big) The RNG hath decreed that this item was generated more often: scourge ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: ruby dragon scale shield (ruby dragonhide shield, freq bonus 23) The RNG hath decreed that this item was generated more often: dunce cap (conical hat, freq bonus 12) The RNG hath decreed that this item was generated more often: amnesia stone (gray, freq bonus 6) The RNG hath decreed that this item was always generated cursed: deep dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: ice box of waterproofing (cooling box) The RNG hath decreed that this item was always generated cursed: alter reality (FORGETABOUTIT) The RNG hath decreed that this item was always generated cursed: steel whip ((null)) The RNG hath decreed that this item was always generated cursed: mercurial dragon scales ((null)) The RNG hath decreed that this trap was always invisible: respawn trap The RNG hath decreed that this trap was generated more often: lock trap (freq bonus 6) Next attribute increase check would have come at turn 1616 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You saw invisible You had infravision You had 1500 points of nutrition remaining You were polymorphing Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Lorien You could not have safely prayed (493) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills martial arts [Basic] (max Grand Master) (20 of 160) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Lorskel the Thalmor...