Lorskel, chaotic male transformer Thalmor -------.- |.....@?| |.{..@.!| ---+----- [Lorskel the Concordate Agent] St11 Dx7 Co11 In10 Wi13 Ch5 ThaTraMalCha S0 Dlvl:1 $0 HP17(17) Pw14(14) AC5 Xp1/0 Wt142/1200 T1 Latest messages Hello Lorskel, welcome to SlashEMExtended! You are a chaotic male transformer Thalmor. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Unknown command '^J'. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 14 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 6 Monsters only dropped their musable items with 85% chance Scroll drop chance was reduced to 80% Amulet drop chance was reduced to 93% Potion drop chance was reduced to 85% Concealing monsters were spawned underneath items 73% of the time only Monster death drops spawned with only 93% chance Number of artifacts generated was 0 Monster spawn increase started at turn 60430 Monster spawn increase reached its maximum at turn 131970 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 2535060 The monster class that cannot be genocided was bat or bird The monster class that was spawned more often: ghost (freq bonus 1) The monster species that spawned more often: freeze trove (freq bonus 12) The monster species that spawned more often: strigoi (freq bonus 2) The monster species that spawned more often: super-old purple dragon (freq bonus 6) The monster species that spawned more often: flesh golem (freq bonus 3) The monster species that spawned more often: plain orc (freq bonus 9) The monster species that spawned more often: novel warp patch (freq bonus 2) The monster species that spawned more often: amorphous stalk (freq bonus 7) The monster species that spawned more often: ancient water dragon (freq bonus 2) The monster species that spawned more often: Vorlon missile (freq bonus 3) The monster species that spawned more often: loonie jackal (freq bonus 3) The monster species that spawned more often: swamp nymph (freq bonus 3) The monster species that spawned more often: gremgargoyle (freq bonus 3) The monster species that spawned more often: crunchy force fungus (freq bonus 6) The monster species that spawned more often: pile of killer gold coins (freq bonus 4) The monster species that spawned more often: spike spore (freq bonus 6) The monster species that spawned more often: strigoi (freq bonus 4) The monster species that spawned more often: forgotten maia (freq bonus 3) The monster species that spawned more often: animated bronze statue (freq bonus 54) The monster species that spawned more often: resos (freq bonus 4) The monster species that spawned more often: balrog (freq bonus 6) The monster species that never randomly spawned: blizzard giant The monster species that never randomly spawned: harisen The monster species that never randomly spawned: blinking eye The monster species that never randomly spawned: pleasing warp fungus The monster species that never randomly spawned: Magdalena The monster species that never randomly spawned: hidden growth The monster species that never randomly spawned: mirkwood ogre The monster species that never randomly spawned: clock forest snake The monster species that never randomly spawned: mystic The monster species that never randomly spawned: stone rattlesnake The RNG hath decreed that this item was never generated: stinking cloud (VELOX NEB) The RNG hath decreed that this item was never generated: long sword ((null)) The RNG hath decreed that this item was never generated: dwarvish spear (stout spear) The RNG hath decreed that this item was never generated: haste self (purple) The RNG hath decreed that this item was never generated: speedwagon's hat ((null)) The RNG hath decreed that this item was never generated: map stone (gray) The RNG hath decreed that this item was generated more often: mutation (bristly, freq bonus 6) The RNG hath decreed that this item was generated more often: lance ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: blindfold ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: plasteel helm ((null), freq bonus 7) The RNG hath decreed that this item was always generated cursed: blinding venom (splash of venom) The RNG hath decreed that this item was always generated cursed: cone of cold (dog eared) The RNG hath decreed that this item was always generated cursed: enchant armor (thin) The RNG hath decreed that this item was always generated cursed: gain intelligence (plain) The RNG hath decreed that this item was always generated cursed: inviso stone (gray) The RNG hath decreed that this trap was always invisible: acidpool The RNG hath decreed that this trap was generated more often: ice trap (freq bonus 9) Next attribute increase check would have come at turn 1125 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You saw invisible You had infravision You had 1500 points of nutrition remaining You were polymorphing Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Lorien You could not have safely prayed (247) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills martial arts [Basic] (max Grand Master) (20 of 160) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Lorskel the Thalmor...