Lorskel, chaotic male transformer Thalmor --+------ |.....@(. |.!..@..| |...$.... --+------ [Lorskel the Concordate Agent] St14 Dx10 Co11 In6 Wi11 Ch9 ThaTraMalCha S50 Dlvl:1 $50 HP17(17) Pw14(14) AC4 Xp1/0 Wt117/1350 T1 Latest messages Hello Lorskel, welcome to SlashEMExtended! You are a chaotic male transformer Thalmor. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 7 Wand identification only worked 3 times out of 11 Monsters only dropped their musable items with 89% chance Scroll drop chance was reduced to 65% Wand drop chance was reduced to 70% Monster death drops spawned with only 84% chance Number of artifacts generated was 0 Monster spawn increase started at turn 33845 Monster spawn increase reached its maximum at turn 55525 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 89278 The monster class that cannot be genocided was kobold The monster class that was spawned more often: nymph (freq bonus 6) The monster species that spawned more often: fantastic gelatinous cube (freq bonus 8) The monster species that spawned more often: udun-spawn (freq bonus 14) The monster species that spawned more often: Armed Kop Kchief (freq bonus 16) The monster species that spawned more often: porter Olog-hai (freq bonus 14) The monster species that spawned more often: undead snake (freq bonus 28) The monster species that spawned more often: real dwarven warrior (freq bonus 14) The monster species that spawned more often: pink spore (freq bonus 16) The monster species that spawned more often: Detective Kriminologist (freq bonus 7) The monster species that spawned more often: ravenous rat (freq bonus 9) The monster species that spawned more often: hulking automaton (freq bonus 7) The monster species that spawned more often: The Walking Daikon (freq bonus 16) The monster species that spawned more often: undead barbarian (freq bonus 22) The monster species that spawned more often: dark zealot (freq bonus 8) The monster species that spawned more often: real air hound (freq bonus 7) The monster species that spawned more often: tree mewlip (freq bonus 22) The monster species that spawned more often: secluded spore (freq bonus 7) The monster species that spawned more often: porter fire elemental (freq bonus 14) The monster species that spawned more often: roadblock fungus (freq bonus 16) The monster species that spawned more often: magic mold (freq bonus 18) The monster species that spawned more often: Moon, the Cat (freq bonus 8) The monster species that never randomly spawned: glowing warp fungus The monster species that never randomly spawned: water ant The monster species that never randomly spawned: swamp kappa The monster species that never randomly spawned: young rainbow dragon The monster species that never randomly spawned: Juen The monster species that never randomly spawned: silver stalk The monster species that never randomly spawned: Seraph of the Golden Mean The monster species that never randomly spawned: undead pokemon The monster species that never randomly spawned: boring dragon The monster species that never randomly spawned: floor grue The RNG hath decreed that this item was never generated: dark elven arrow (black runed arrow) The RNG hath decreed that this item was never generated: bad luck (acyclic) The RNG hath decreed that this item was never generated: bardiche (long poleaxe) The RNG hath decreed that this item was never generated: unknown gauntlets (awesome gloves) The RNG hath decreed that this item was never generated: luckstone (gray) The RNG hath decreed that this item was never generated: light (VERR YED HORRE) The RNG hath decreed that this item was generated more often: freeze sphere (hardcover, freq bonus 10) The RNG hath decreed that this item was generated more often: enlighten (faded, freq bonus 31) The RNG hath decreed that this item was generated more often: bag of tricks (bag, freq bonus 6) The RNG hath decreed that this item was generated more often: random effects (milled, freq bonus 11) The RNG hath decreed that this item was always generated cursed: orthoclase (yellow) The RNG hath decreed that this item was always generated cursed: stairwell stomping boots (plateau boots) The RNG hath decreed that this item was always generated cursed: psychic dragon scale shield (psychic dragonhide shield) The RNG hath decreed that this item was always generated cursed: aklys (thonged club) The RNG hath decreed that this item was always generated cursed: amulet of own race warning (cabbalist) The RNG hath decreed that this trap was always invisible: vulnerability trap The RNG hath decreed that this trap was generated more often: alarm (freq bonus 7) Next attribute increase check would have come at turn 1137 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were sleep resistant You saw invisible You had infravision You had 1500 points of nutrition remaining You were polymorphing Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Lorien You could not have safely prayed (539) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills martial arts [Basic] (max Grand Master) (20 of 160) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Lorskel the Thalmor...