Lorskel, chaotic male transformer Thalmor ----- ... ... -- ... . . .. -# . .- # ,,,# $ . .. , ,, #.-.-.--` ,,, |.....`.. ........| +--- -- - |.@@..... .........| ........| |...--o-- ----- [Lorskel the Concordate Agent] St13 Dx5 Co11 In9 Wi7 Ch9 ThaTraMalCha S0 Dlvl:1 $0 HP17(17) Pw14(14) AC6 Xp1/0 Wt142/1300 T1 Latest messages Hello Lorskel, welcome to SlashEMExtended! You are a chaotic male transformer Thalmor. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Unknown command '^J'. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 19 Scroll drop chance was reduced to 91% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 88% Concealing monsters were spawned underneath items 61% of the time only Number of artifacts generated was 0 Monster spawn increase started at turn 40100 Monster spawn increase reached its maximum at turn 71919 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 759350 The monster class that cannot be genocided was archfiend The monster class that was spawned more often: (null) (freq bonus 4) The monster species that spawned more often: handsome gray unicorn (freq bonus 7) The monster species that spawned more often: Hanh's little-girl sandal (freq bonus 8) The monster species that spawned more often: creeping vine (freq bonus 12) The monster species that spawned more often: kangaroo (freq bonus 11) The monster species that spawned more often: petit pseudo rat (freq bonus 12) The monster species that spawned more often: snow king (freq bonus 7) The monster species that spawned more often: mean spore (freq bonus 7) The monster species that spawned more often: ghast (freq bonus 16) The monster species that spawned more often: electric rat (freq bonus 5) The monster species that spawned more often: hobbit zombie (freq bonus 9) The monster species that spawned more often: octarine warp patch (freq bonus 18) The monster species that spawned more often: withering turret (freq bonus 8) The monster species that spawned more often: reproducing imp (freq bonus 10) The monster species that spawned more often: stone grue (freq bonus 9) The monster species that spawned more often: main school graduate (freq bonus 6) The monster species that spawned more often: Antje's sneaker (freq bonus 12) The monster species that spawned more often: hunter bee (freq bonus 12) The monster species that spawned more often: jynx (freq bonus 10) The monster species that spawned more often: enginah sephirah (freq bonus 14) The monster species that spawned more often: Kovvelkov (freq bonus 12) The monster species that never randomly spawned: shimmering force fungus The monster species that never randomly spawned: garo master The monster species that never randomly spawned: colbran The monster species that never randomly spawned: poison gas turret The monster species that never randomly spawned: warty force patch The monster species that never randomly spawned: white naga hatchling The monster species that never randomly spawned: green spore The monster species that never randomly spawned: giant error The monster species that never randomly spawned: large tool trove The monster species that never randomly spawned: training kobold The RNG hath decreed that this item was never generated: blue lightsaber (lightsaber) The RNG hath decreed that this item was never generated: antilevel stone (gray) The RNG hath decreed that this item was never generated: chest (wooden container) The RNG hath decreed that this item was never generated: deep dragon scale shield (deep dragonhide shield) The RNG hath decreed that this item was never generated: restration (enamel) The RNG hath decreed that this item was never generated: color cone (conical hat) The RNG hath decreed that this item was generated more often: magic flute (flute, freq bonus 11) The RNG hath decreed that this item was generated more often: amnesia (sparkling, freq bonus 26) The RNG hath decreed that this item was generated more often: dark elven short sword (black runed short sword, freq bonus 14) The RNG hath decreed that this item was generated more often: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI, freq bonus 13) The RNG hath decreed that this item was always generated cursed: confuse monster (NR 9) The RNG hath decreed that this item was always generated cursed: stinking cloud (VELOX NEB) The RNG hath decreed that this item was always generated cursed: repair weapon (fine-printed) The RNG hath decreed that this item was always generated cursed: necklace (conical) The RNG hath decreed that this item was always generated cursed: plasteel boots (white boots) The RNG hath decreed that this trap was always invisible: boss trap The RNG hath decreed that this trap was generated more often: spined ball trap (freq bonus 2) Next attribute increase check would have come at turn 2098 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were sleep resistant You saw invisible You had infravision You had 1500 points of nutrition remaining You were polymorphing Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Lorien You could not have safely prayed (204) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills martial arts [Basic] (max Grand Master) (20 of 160) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Lorskel the Thalmor...