Lorskel, chaotic male transformer Thalmor -----+------ |.......?... |`..$......| |....[.....| |.........o| |......@@... ------------ [Lorskel the Concordate Agent] St8 Dx10 Co6 In7 Wi7 Ch11 ThaTraMalCha S50 Dlvl:1 $50 HP17(17) Pw14(14) AC4 Xp1/0 Wt117/800 T1 Latest messages Hello Lorskel, welcome to SlashEMExtended! You are a chaotic male transformer Thalmor. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 15 Wand identification only worked 3 times out of 6 Monsters only dropped their musable items with 63% chance Wand drop chance was reduced to 90% Amulet drop chance was reduced to 12% Potion drop chance was reduced to 46% Monster death drops spawned with only 94% chance Number of artifacts generated was 0 Monster spawn increase started at turn 22377 Monster spawn increase reached its maximum at turn 43682 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 235520 The monster class that cannot be genocided was piercer The monster class that was spawned more often: Keystone Kop (freq bonus 1) The monster species that spawned more often: bramble thresher (freq bonus 10) The monster species that spawned more often: embracing octopus (freq bonus 3) The monster species that spawned more often: big trapper (freq bonus 6) The monster species that spawned more often: nymphomaniac (freq bonus 6) The monster species that spawned more often: swarm nymph (freq bonus 2) The monster species that spawned more often: garo (freq bonus 4) The monster species that spawned more often: insurmountable force fungus (freq bonus 6) The monster species that spawned more often: adult amphitere (freq bonus 48) The monster species that spawned more often: onanocter 2b (freq bonus 8) The monster species that spawned more often: gnoll ghoul (freq bonus 4) The monster species that spawned more often: death orb (freq bonus 6) The monster species that spawned more often: churel (freq bonus 3) The monster species that spawned more often: centaur prince (freq bonus 6) The monster species that spawned more often: adventurer naga hatchling (freq bonus 5) The monster species that spawned more often: snake of Yig (freq bonus 6) The monster species that spawned more often: stalking venom lichen (freq bonus 8) The monster species that spawned more often: domina (freq bonus 3) The monster species that spawned more often: corpse fiend (freq bonus 20) The monster species that spawned more often: Meltem (freq bonus 6) The monster species that spawned more often: irish wolfhound (freq bonus 6) The monster species that never randomly spawned: reddish warp fungus The monster species that never randomly spawned: hard boiled eggman The monster species that never randomly spawned: rot jelly The monster species that never randomly spawned: jurassic triceratops The monster species that never randomly spawned: snaga The monster species that never randomly spawned: gremlin warlord The monster species that never randomly spawned: cursed turret The monster species that never randomly spawned: humanoid devil The monster species that never randomly spawned: mini rub monster The monster species that never randomly spawned: corrosive wall The RNG hath decreed that this item was never generated: soundproof helmet (wok-shaped helmet) The RNG hath decreed that this item was never generated: dark elven mithril-coat ((null)) The RNG hath decreed that this item was never generated: dark elven arrow (black runed arrow) The RNG hath decreed that this item was never generated: demon crossbow ((null)) The RNG hath decreed that this item was never generated: flood tide (TEKMAKMAYACON) The RNG hath decreed that this item was never generated: sledge hammer ((null)) The RNG hath decreed that this item was generated more often: darkness (colluded, freq bonus 47) The RNG hath decreed that this item was generated more often: gain mana (DAMN IT, freq bonus 21) The RNG hath decreed that this item was generated more often: confusion (orange, freq bonus 33) The RNG hath decreed that this item was generated more often: sleeping (effervescent, freq bonus 6) The RNG hath decreed that this item was always generated cursed: jumping boots (hiking boots) The RNG hath decreed that this item was always generated cursed: mancatcher ((null)) The RNG hath decreed that this item was always generated cursed: spoon ((null)) The RNG hath decreed that this item was always generated cursed: tripe ration ((null)) The RNG hath decreed that this item was always generated cursed: x'mas cake ((null)) The RNG hath decreed that this trap was always invisible: unlight trap The RNG hath decreed that this trap was generated more often: confusion trap (freq bonus 5) Next attribute increase check would have come at turn 2301 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You saw invisible You had infravision You had 1500 points of nutrition remaining You were polymorphing Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Lorien You could not have safely prayed (65) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills martial arts [Basic] (max Grand Master) (20 of 160) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Lorskel the Thalmor...