Lorskel, chaotic male transformer Thalmor ---------------- |........}...})| |....}....@@...| --+---------.--- [Lorskel the Concordate Agent] St14 Dx15 Co11 In13 Wi17 Ch11 ThaTraMalCha S0 Dlvl:1 $0 HP17(17) Pw14(14) AC3 Xp1/0 Wt142/1350 T1 Latest messages Hello Lorskel, welcome to SlashEMExtended! You are a chaotic male transformer Thalmor. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 177 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 30 Scroll drop chance was reduced to 84% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 55% Number of artifacts generated was 0 Monster spawn increase started at turn 11948 Monster spawn increase reached its maximum at turn 57305 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 456000 The monster class that cannot be genocided was arachnid or centipede The monster class that was spawned more often: giant humanoid (freq bonus 2) The monster species that spawned more often: tapicoa pudding (freq bonus 4) The monster species that spawned more often: unlight turret (freq bonus 3) The monster species that spawned more often: protection monster (freq bonus 4) The monster species that spawned more often: cerulean warp fungus (freq bonus 5) The monster species that spawned more often: blister spore (freq bonus 6) The monster species that spawned more often: porcupine (freq bonus 7) The monster species that spawned more often: voodoo fetish blowdart (freq bonus 14) The monster species that spawned more often: spirit lich (freq bonus 20) The monster species that spawned more often: watch lieutenant (freq bonus 4) The monster species that spawned more often: triton (freq bonus 3) The monster species that spawned more often: drakeema (freq bonus 20) The monster species that spawned more often: giant fire tick (freq bonus 12) The monster species that spawned more often: charcoal colony (freq bonus 16) The monster species that spawned more often: rock mole (freq bonus 4) The monster species that spawned more often: petty migo drone (freq bonus 40) The monster species that spawned more often: wood bear cub (freq bonus 6) The monster species that spawned more often: black naga hatchling (freq bonus 18) The monster species that spawned more often: adventurer mushroom (freq bonus 10) The monster species that spawned more often: Yeenoghu (freq bonus 12) The monster species that spawned more often: athena chessman (freq bonus 16) The monster species that never randomly spawned: ghost gloam The monster species that never randomly spawned: devious kraken The monster species that never randomly spawned: undead korsair The monster species that never randomly spawned: venom warp patch The monster species that never randomly spawned: Nyogtha, the Thing that Should not Be The monster species that never randomly spawned: minor fog cloud The monster species that never randomly spawned: mirror warp fungus The monster species that never randomly spawned: mauler The monster species that never randomly spawned: killer mimic The monster species that never randomly spawned: ancient plain dragon The RNG hath decreed that this item was never generated: paralysis (automatic) The RNG hath decreed that this item was never generated: impossibly heavy iron ball ((null)) The RNG hath decreed that this item was never generated: water (clear) The RNG hath decreed that this item was never generated: green dragon scales ((null)) The RNG hath decreed that this item was never generated: obsidian axe ((null)) The RNG hath decreed that this item was never generated: mirror shield (polished shield) The RNG hath decreed that this item was generated more often: rose whip ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: disintegration beam (bursting, freq bonus 77) The RNG hath decreed that this item was generated more often: amulet of rmb loss (clicking, freq bonus 81) The RNG hath decreed that this item was generated more often: remove curse (PRATYAVAYAH, freq bonus 24) The RNG hath decreed that this item was always generated cursed: polymorph control (emerald) The RNG hath decreed that this item was always generated cursed: crystal sword ((null)) The RNG hath decreed that this item was always generated cursed: shield of reflection (polished silver shield) The RNG hath decreed that this item was always generated cursed: rose quartz (pink) The RNG hath decreed that this item was always generated cursed: clone monster (radiating) The RNG hath decreed that this trap was always invisible: glyph of guarding The RNG hath decreed that this trap was generated more often: locking trap (freq bonus 2) Next attribute increase check would have come at turn 1090 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You were sleep resistant You saw invisible You had infravision You had 1500 points of nutrition remaining You were polymorphing Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Lorien You could not have safely prayed (797) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills martial arts [Basic] (max Grand Master) (20 of 160) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Lorskel the Thalmor...