Lorskel, chaotic male transformer Thalmor -.-.- |./.| +@./| |@Z.| |...| ----- [Lorskel the Concordate Agent] St7 Dx8 Co8 In5 Wi7 Ch6 ThaTraMalCha S5 Dlvl:1 $5 HP17(17) Pw14(14) AC4 Xp1/0 Wt142/850 T1 Latest messages Hello Lorskel, welcome to SlashEMExtended! You are a chaotic male transformer Thalmor. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy 5 gold pieces. The moon is waning tonight. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 12 Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 23 Wand identification only worked 3 times out of 8 Monsters only dropped their musable items with 47% chance Scroll drop chance was reduced to 80% Potion drop chance was reduced to 92% Concealing monsters were spawned underneath items 83% of the time only Monster death drops spawned with only 96% chance Number of artifacts generated was 0 Monster spawn increase started at turn 23210 Monster spawn increase reached its maximum at turn 241420 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 1034676 The monster class that cannot be genocided was xorn The monster class that was spawned more often: leprechaun (freq bonus 2) The monster species that spawned more often: undead naga hatchling (freq bonus 10) The monster species that spawned more often: real time hound (freq bonus 5) The monster species that spawned more often: albino mold (freq bonus 8) The monster species that spawned more often: steam-powered pistol sentry (freq bonus 3) The monster species that spawned more often: living bonfire (freq bonus 3) The monster species that spawned more often: shotgun horror (freq bonus 6) The monster species that spawned more often: desert warp fungus (freq bonus 5) The monster species that spawned more often: lava patch (freq bonus 7) The monster species that spawned more often: storm caster (freq bonus 8) The monster species that spawned more often: Keystone Inspector (freq bonus 26) The monster species that spawned more often: Liljana (freq bonus 24) The monster species that spawned more often: eraser monster (freq bonus 7) The monster species that spawned more often: shaped warp fungus (freq bonus 24) The monster species that spawned more often: dire tiger (freq bonus 14) The monster species that spawned more often: baby long worm (freq bonus 20) The monster species that spawned more often: babau (freq bonus 16) The monster species that spawned more often: scarlet fungus (freq bonus 7) The monster species that spawned more often: giant ebony ant (freq bonus 4) The monster species that spawned more often: porter genetic engineer (freq bonus 8) The monster species that spawned more often: metalchuck (freq bonus 5) The monster species that never randomly spawned: phasing frost giant The monster species that never randomly spawned: white fungus The monster species that never randomly spawned: nightgaunt The monster species that never randomly spawned: electric rat The monster species that never randomly spawned: rowdy dog The monster species that never randomly spawned: inertia turret The monster species that never randomly spawned: spectre fiend The monster species that never randomly spawned: gnoll chieftain The monster species that never randomly spawned: blue monster The monster species that never randomly spawned: young yellow dragon The RNG hath decreed that this item was never generated: rose quartz (pink) The RNG hath decreed that this item was never generated: mirror shield (polished shield) The RNG hath decreed that this item was never generated: metabolic stone (gray) The RNG hath decreed that this item was never generated: dropbug stone (gray) The RNG hath decreed that this item was never generated: cold (short) The RNG hath decreed that this item was never generated: helm of sensory deprivation (tight helmet) The RNG hath decreed that this item was generated more often: elven mace ((null), freq bonus 58) The RNG hath decreed that this item was generated more often: inventory loss stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: polymorph (ivory, freq bonus 9) The RNG hath decreed that this item was generated more often: cure blindness (TIRACLE RAMICAL RELRAMI LUE, freq bonus 11) The RNG hath decreed that this item was always generated cursed: mutation (iffy) The RNG hath decreed that this item was always generated cursed: amulet versus curses (attractive) The RNG hath decreed that this item was always generated cursed: ya (bamboo arrow) The RNG hath decreed that this item was always generated cursed: solar beam (beaming) The RNG hath decreed that this item was always generated cursed: detect monsters (leather) The RNG hath decreed that this trap was always invisible: shaft The RNG hath decreed that this trap was generated more often: falling loadstone trap (freq bonus 1) Next attribute increase check would have come at turn 173 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were sleep resistant You saw invisible You had infravision You had 1500 points of nutrition remaining You were polymorphing Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Lorien You could not have safely prayed (506) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills martial arts [Basic] (max Grand Master) (20 of 160) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Lorskel the Thalmor...