Lorskel, chaotic male transformer Thalmor ------ |..@.| |.@... |....| |..... |....| --.-.- [Lorskel the Concordate Agent] St11 Dx7 Co7 In10 Wi7 Ch7 ThaTraMalCha S0 Dlvl:1 $0 HP17(17) Pw14(14) AC5 Xp1/0 Wt142/1000 T1 Latest messages Hello Lorskel, welcome to SlashEMExtended! You are a chaotic male transformer Thalmor. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 157 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 15 Wand identification only worked 3 times out of 33 Book drop chance was reduced to 92% Scroll drop chance was reduced to 95% Ring drop chance was reduced to 67% Wand drop chance was reduced to 40% Potion drop chance was reduced to 93% Concealing monsters were spawned underneath items 88% of the time only Monster death drops spawned with only 83% chance Number of artifacts generated was 0 Monster spawn increase started at turn 19922 Monster spawn increase reached its maximum at turn 117302 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 266526 The monster class that cannot be genocided was dragon Today, this monster class was always generated invisible: snake The monster class that was spawned more often: cockatrice (freq bonus 4) The monster species that spawned more often: wally with the brolly (freq bonus 12) The monster species that spawned more often: Croesus (freq bonus 6) The monster species that spawned more often: bramble colony (freq bonus 10) The monster species that spawned more often: riverside naga (freq bonus 7) The monster species that spawned more often: grimlock (freq bonus 5) The monster species that spawned more often: giant fire termite (freq bonus 12) The monster species that spawned more often: wererabbit (freq bonus 7) The monster species that spawned more often: indigo force patch (freq bonus 6) The monster species that spawned more often: swearing nymph (freq bonus 6) The monster species that spawned more often: Carina's profiled combat boot (freq bonus 7) The monster species that spawned more often: hobbit gentleman (freq bonus 7) The monster species that spawned more often: joyous girl (freq bonus 6) The monster species that spawned more often: horned devil (freq bonus 12) The monster species that spawned more often: sunbeam (freq bonus 12) The monster species that spawned more often: ant (freq bonus 10) The monster species that spawned more often: censor (freq bonus 6) The monster species that spawned more often: vortex (freq bonus 42) The monster species that spawned more often: urdar on crack (freq bonus 10) The monster species that spawned more often: giant yellow jellyfish (freq bonus 12) The monster species that spawned more often: storm caster (freq bonus 9) The monster species that never randomly spawned: giant tree ant The monster species that never randomly spawned: translucent jelly The monster species that never randomly spawned: dull grey ooze The monster species that never randomly spawned: brontsaurus The monster species that never randomly spawned: blue mushroom The monster species that never randomly spawned: Dispater The monster species that never randomly spawned: white wolf The monster species that never randomly spawned: samu turret The monster species that never randomly spawned: frost worm The monster species that never randomly spawned: battle scarred ronin The RNG hath decreed that this item was never generated: egg ((null)) The RNG hath decreed that this item was never generated: booze (brown) The RNG hath decreed that this item was never generated: bad luck (acyclic) The RNG hath decreed that this item was never generated: boat oar ((null)) The RNG hath decreed that this item was never generated: displacer beast hide ((null)) The RNG hath decreed that this item was never generated: shimmering dragon scale shield (shimmering dragonhide shield) The RNG hath decreed that this item was generated more often: fire (simmering, freq bonus 3) The RNG hath decreed that this item was generated more often: deep dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: necklace (conical, freq bonus 21) The RNG hath decreed that this item was generated more often: diarrhea (eyefloating, freq bonus 18) The RNG hath decreed that this item was always generated cursed: yellow sweets ((null)) The RNG hath decreed that this item was always generated cursed: cloak of conflict (politician cloak) The RNG hath decreed that this item was always generated cursed: remove resistance (cyclic) The RNG hath decreed that this item was always generated cursed: kitchen apron (apron) The RNG hath decreed that this item was always generated cursed: lenses ((null)) The RNG hath decreed that this trap was always invisible: shaft The RNG hath decreed that this trap was generated more often: blade wire (freq bonus 2) Next attribute increase check would have come at turn 778 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were sleep resistant You saw invisible You had infravision You had 1500 points of nutrition remaining You were polymorphing Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Lorien You could not have safely prayed (473) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills martial arts [Basic] (max Grand Master) (20 of 160) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Lorskel the Thalmor...