Lorskel, chaotic male transformer Thalmor -#---- +@.... |@...| |..?.| |..... ------ [Lorskel the Concordate Agent] St18/04 Dx11 Co11 In8 Wi8 Ch16 ThaTraMalCha S0 Dlvl:1 $0 HP17(17) Pw14(14) AC4 Xp1/0 Wt142/1600 T1 Latest messages Use hybrid races? [yn] (n) Hello Lorskel, welcome to SlashEMExtended! You are a chaotic male transformer Thalmor. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 183 Potion identification only worked 3 times out of 11 Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 32 Wand identification only worked 3 times out of 9 Monsters only dropped their musable items with 62% chance Scroll drop chance was reduced to 86% Ring drop chance was reduced to 53% Amulet drop chance was reduced to 95% Potion drop chance was reduced to 99% Concealing monsters were spawned underneath items 86% of the time only Number of artifacts generated was 1 Monster spawn increase started at turn 29245 Monster spawn increase reached its maximum at turn 58567 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 176040 The monster class that cannot be genocided was imp or minor demon The monster class that was spawned more often: angelic being (freq bonus 2) The monster species that spawned more often: functioning babelfish (freq bonus 5) The monster species that spawned more often: Robin (freq bonus 12) The monster species that spawned more often: cave ogre (freq bonus 5) The monster species that spawned more often: petro trove (freq bonus 10) The monster species that spawned more often: greater rotting quylthulg (freq bonus 6) The monster species that spawned more often: stoning trove (freq bonus 4) The monster species that spawned more often: desert force patch (freq bonus 12) The monster species that spawned more often: adventurer colony (freq bonus 6) The monster species that spawned more often: fetid defiler (freq bonus 4) The monster species that spawned more often: psychic stalk (freq bonus 4) The monster species that spawned more often: Franzi's wedge sandal (freq bonus 4) The monster species that spawned more often: giant ebony frog (freq bonus 6) The monster species that spawned more often: charging kindness (freq bonus 3) The monster species that spawned more often: Aleax writer (freq bonus 10) The monster species that spawned more often: stone jelly (freq bonus 4) The monster species that spawned more often: eerie ghost (freq bonus 8) The monster species that spawned more often: Maladjusted Leon (freq bonus 16) The monster species that spawned more often: Melissa (freq bonus 8) The monster species that spawned more often: baby mercurial dragon (freq bonus 6) The monster species that spawned more often: porter permamimic (freq bonus 3) The monster species that never randomly spawned: mahou shoujo The monster species that never randomly spawned: translucent force patch The monster species that never randomly spawned: healing force patch The monster species that never randomly spawned: illusion weaver The monster species that never randomly spawned: Pale Night The monster species that never randomly spawned: blink mold The monster species that never randomly spawned: high spore The monster species that never randomly spawned: null growth The monster species that never randomly spawned: be silent kert The monster species that never randomly spawned: gnoll basher The RNG hath decreed that this item was never generated: stealth (jade) The RNG hath decreed that this item was never generated: immobility (motile) The RNG hath decreed that this item was never generated: meat stick ((null)) The RNG hath decreed that this item was never generated: axe ((null)) The RNG hath decreed that this item was never generated: deafness stone (gray) The RNG hath decreed that this item was never generated: ruby dragon scale shield (ruby dragonhide shield) The RNG hath decreed that this item was generated more often: sneakers (turning shoes, freq bonus 9) The RNG hath decreed that this item was generated more often: high-elven helm (runed helm, freq bonus 6) The RNG hath decreed that this item was generated more often: root password detection (XYZZY, freq bonus 10) The RNG hath decreed that this item was generated more often: sledge hammer ((null), freq bonus 18) The RNG hath decreed that this item was always generated cursed: egoist cloak (prolo cloak) The RNG hath decreed that this item was always generated cursed: cure burn (fiery) The RNG hath decreed that this item was always generated cursed: obsidian (black) The RNG hath decreed that this item was always generated cursed: flint spear ((null)) The RNG hath decreed that this item was always generated cursed: chrysoberyl (yellow) The RNG hath decreed that this trap was always invisible: starvation trap The RNG hath decreed that this trap was generated more often: hole (freq bonus 32) Next attribute increase check would have come at turn 333 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You saw invisible You had infravision You had 1500 points of nutrition remaining You were polymorphing Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Lorien You could not have safely prayed (1024) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills martial arts [Basic] (max Grand Master) (20 of 160) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Lorskel the Thalmor...